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assets: alpha cut-out silhouettes for the letterboxed scene
421c4e3
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assets: intro cinematic card art (threshold, keeps, waiting, meeting)
d743b06 -
feat: front-door menu, Tester/Full modes, How to Play, menu music + ritual
- Two-view Gradio layout: menu_view (Direction C painted backdrop) and game_view. - mode-driven PACING config in memory.py (tester fast arc, full longer arc). - How to Play stone overlay. - Synthesized menu loop + chime->greeting ritual on mode-select/restart. - Docs (CLAUDE.md, AGENTS.md) and tests updated; 231 passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>8c9619e
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docs: voice+awareness spec and plan; gitignore sample wavs
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>5f0f188 -
feat: real hollow_peace portrait — relieved child for the redemption ending
Replaces the hollow_end placeholder. Eyes closed, faint relieved almost-smile, a tear, fog opening to pale light. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>74d156a -
feat: redemption ending — kindness gives Hollow back its past
New ending matrix, one gate, no threshold race (a lower neutral gate was stealing warm runs): - good (warm tone): NEW redemption — sustained warmth surfaces fragments of Hollow''s own past (tortured, orphaned, starved) during play; the finale confesses it was the thing that waits at the edge, returns the treasure, smiles for the first time (hollow_peace, placeholder until final art) and dissolves in peace - loop (flat tone): the Visitor Loop, intact — fed but never loved, it stays a predator - bad: unchanged - neutral dissolve ending removed Closing lines now fragment with pauses instead of spaced lettering (wrapped unreadably on narrow widths). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>d54023d
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feat: bad finale — frenzy face convulsion, almost-face rage, darker threat
Per Pablo: rage portrait is now hollow_almost (the killer face); before the closing threat every face cycles over the body for ~3s (frenzy mode, reusing the flick windows at 4 iterations), then it settles and speaks: it knows where you are, it will make you feel everything it felt in life. Input dies with: see you soon. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>0e68c4b -
feat: rage entity mode (placeholder portrait until final art lands)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>6854db6 -
feat: regenerate hollow_base.webp from new source portrait
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>70d89c3
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feat: add entity portraits as WebP assets
6b2ddc9