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Commit History
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docs: lore + scene polish design spec (Caor/the Gaunt, O2 scene, F1 input, B+C)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>1bd61d4 -
docs: game-view UI polish design spec (transcript, voices, color, feedback)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>702bac2 -
docs: child redesign design spec (symmetric layout, recovered-self, diegetic tone, naming)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>740adb7
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docs: opening intro-sequence spec (lore cards, typewriter tick, choice->tone)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>2db812d -
docs: front-door menu spec + plan (Direction C, modes, how-to-play, menu music)
Plan runs on its own branch feat/front-door-menu for isolation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>9ce912d -
docs: add detailed execution report for opening chime ritual
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>9557331
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docs: voice+awareness spec and plan; gitignore sample wavs
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>5f0f188
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docs: spec for tone axis + three endings (What You Made Of Me)
Approved in session: good = existing Visitor Loop, bad = redacted cruelty treasure, neutral = fog dissolve. Gemma 4 swap rejected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>45056f2
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docs: implementation plan for entity panel + Visitor Loop ending
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>9cd34d3 -
docs: design spec for entity panel + Visitor Loop ending
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>3179d3a