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// UrbanFlow β initial.js (Mobile-First)
// Added: touch events, mobile upload UX
// =============================================
let videoId = null;
let runConfig = {};
// ---- Step navigation ----
function showStep(name) {
['modules', 'upload', 'draw'].forEach(s => {
const el = document.getElementById('step-' + s);
if (el) el.classList.add('hidden');
});
const target = document.getElementById('step-' + name);
if (target) target.classList.remove('hidden');
// The canvas has no measurable size while its step is hidden, so it can
// only be sized once the step is actually on screen.
if (name === 'draw') initCanvas();
if (name === 'upload') {
document.getElementById('upload-progress-container').classList.add('hidden');
document.getElementById('dropzone').classList.remove('hidden');
document.getElementById('upload-bar').style.width = '0%';
document.getElementById('upload-percentage').innerText = '0%';
document.getElementById('upload-text').innerText = 'Uploading...';
document.getElementById('upload-text').classList.remove('text-red-500');
}
}
// ---- File input / dropzone ----
const dropzone = document.getElementById('dropzone');
const fileInput = document.getElementById('file-input');
if (fileInput) {
fileInput.addEventListener('change', () => {
if (fileInput.files.length) uploadFile(fileInput.files[0]);
});
}
if (dropzone) {
// Desktop drag-and-drop
dropzone.addEventListener('dragover', e => {
e.preventDefault();
dropzone.classList.add('dz-active');
});
dropzone.addEventListener('dragleave', () => {
dropzone.classList.remove('dz-active');
});
dropzone.addEventListener('drop', e => {
e.preventDefault();
dropzone.classList.remove('dz-active');
if (e.dataTransfer.files.length) uploadFile(e.dataTransfer.files[0]);
});
}
// ---- Upload ----
let currentXHR = null;
const MAX_UPLOAD_BYTES = 500 * 1024 * 1024;
function uploadFile(file) {
if (currentXHR) currentXHR.abort();
const dropzoneEl = document.getElementById('dropzone');
const prog = document.getElementById('upload-progress-container');
const bar = document.getElementById('upload-bar');
const pct = document.getElementById('upload-percentage');
const txt = document.getElementById('upload-text');
const fail = (msg) => {
txt.innerText = msg;
txt.classList.add('text-red-500');
if (fileInput) fileInput.value = '';
// Give the dropzone back so the user can retry without a page reload.
setTimeout(() => { if (!videoId) showStep('upload'); }, 2600);
};
if (file.size > MAX_UPLOAD_BYTES) {
if (dropzoneEl) dropzoneEl.classList.add('hidden');
if (prog) prog.classList.remove('hidden');
fail('File too large β 500MB maximum');
return;
}
if (dropzoneEl) dropzoneEl.classList.add('hidden');
if (prog) prog.classList.remove('hidden');
// ---- Simulated progress (proxy-buffer-safe) ----
// The HF proxy buffers the body, so upload.onprogress usually reports 100%
// long before the server has actually stored the file. Simulate up to 90%,
// then hand the remaining band to the real post-upload stages so the bar
// only ever moves forward.
const fileMB = file.size / (1024 * 1024);
const estDurationMs = Math.min(Math.max(fileMB * 1000, 3000), 60000);
const targetPct = 90;
const tickMs = 200;
const stepPerTick = targetPct / (estDurationMs / tickMs);
let simPct = 0;
const setPct = (v) => {
simPct = Math.max(simPct, v); // never move backwards
bar.style.width = simPct.toFixed(1) + '%';
pct.innerText = Math.floor(simPct) + '%';
};
const simInterval = setInterval(() => {
if (simPct < targetPct) {
setPct(simPct + stepPerTick);
} else {
// Plateau reached: the bytes are sent, the server is still working.
// Say so instead of leaving a frozen bar with no explanation.
txt.innerText = 'Processing on server...';
}
}, tickMs);
const form = new FormData();
form.append('file', file);
fetch('api/event', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ event: 'UPLOAD_STARTED', meta: { size: fileMB.toFixed(2) } })
}).catch(()=>{});
const xhr = new XMLHttpRequest();
currentXHR = xhr;
xhr.open('POST', 'upload');
xhr.timeout = 10 * 60 * 1000; // large files on a cold Space are slow
xhr.upload.onprogress = e => {
if (e.lengthComputable) setPct(Math.min(e.loaded / e.total * targetPct, targetPct));
};
xhr.onerror = () => { clearInterval(simInterval); fail('Network error β check your connection and retry'); };
xhr.ontimeout = () => { clearInterval(simInterval); fail('Upload timed out β try a shorter clip'); };
xhr.onabort = () => { clearInterval(simInterval); };
xhr.onload = () => {
clearInterval(simInterval);
let res = null;
try { res = JSON.parse(xhr.responseText); } catch (e) { /* non-JSON error page */ }
if (xhr.status !== 200 || !res || !res.video_id) {
// Surface the server's own message (rate limit, too large, bad type).
fail((res && res.error) || `Upload failed (${xhr.status || 'no response'})`);
return;
}
videoId = res.video_id;
setPct(94);
txt.innerText = 'Extracting metadata...';
fetch('config/' + videoId)
.then(r => r.ok ? r.json() : Promise.reject(new Error('config')))
.then(cfg => {
setPct(97);
runConfig = cfg;
runConfig.conf = 0.12;
runConfig.iou = 0.60;
txt.innerText = 'Loading preview frame...';
fetch('api/event', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ event: 'UPLOAD_SUCCESS', meta: { video_id: videoId } })
}).catch(()=>{});
if (fileInput) fileInput.value = '';
// Only hit 100% and switch screens once the frame is decoded and
// on screen β otherwise the user gets a blank step after "100%".
return loadFirstFrame();
})
.then(ok => {
// Without a decoded frame there is nothing to draw the counting
// line on, and taps would map to meaningless coordinates.
if (!ok) { videoId = null; fail('Could not read this video β try another file'); return; }
setPct(100);
txt.innerText = 'Ready';
setTimeout(() => showStep('draw'), 400);
})
.catch(() => { videoId = null; fail('Could not read this video β try another file'); });
};
xhr.send(form);
}
// =============================================
// CANVAS β Spatial Boundary Drawing
// Supports both mouse (desktop) and touch (mobile)
// =============================================
const canvas = document.getElementById('drawing-canvas');
const ctx = canvas ? canvas.getContext('2d') : null;
let points = [];
let imgNatW = 0, imgNatH = 0;
// Resolves true once the frame is decoded and painted, false if it failed.
// Never rejects β a missing preview should not abort the whole flow.
function loadFirstFrame() {
return new Promise(resolve => {
const img = document.getElementById('frame-img');
const placeholder = document.getElementById('frame-placeholder');
if (!img) { resolve(false); return; }
img.onload = () => {
imgNatW = img.naturalWidth;
imgNatH = img.naturalHeight;
img.style.display = 'block';
if (placeholder) placeholder.style.display = 'none';
initCanvas();
resolve(true);
};
img.onerror = () => {
console.error('Failed to load first frame');
img.style.display = 'none';
if (placeholder) {
placeholder.style.display = 'flex';
placeholder.innerHTML =
'<i class="fa-solid fa-circle-exclamation text-4xl mb-3 opacity-50" style="color:#c89a6c"></i>' +
'<span class="font-bold text-[10px] uppercase tracking-widest opacity-50 block mt-2">Frame Load Error</span>';
}
resolve(false);
};
img.src = 'first-frame/' + videoId;
});
}
function initCanvas() {
if (!canvas || !canvas.offsetWidth) return; // hidden step has no size yet
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
// Redraw existing points after resize
redrawCanvas();
}
window.addEventListener('resize', initCanvas);
// ---- Coordinate helpers ----
// The frame uses object-contain, so it is letterboxed whenever the canvas
// aspect ratio differs from the video's (it always does on mobile, where CSS
// forces 4/3). Mapping canvas pixels straight to image pixels therefore put
// the counting line in the wrong place. Everything below goes through the
// displayed image rect instead.
function getImageRect() {
if (!imgNatW || !imgNatH) {
return { x: 0, y: 0, w: canvas.width, h: canvas.height };
}
const scale = Math.min(canvas.width / imgNatW, canvas.height / imgNatH);
const w = imgNatW * scale;
const h = imgNatH * scale;
return { x: (canvas.width - w) / 2, y: (canvas.height - h) / 2, w, h };
}
function getCanvasCoords(clientX, clientY) {
const rect = canvas.getBoundingClientRect();
const box = getImageRect();
// Clamp into the visible frame so taps on the letterbox bars still land.
const cx = Math.min(Math.max(clientX - rect.left, box.x), box.x + box.w);
const cy = Math.min(Math.max(clientY - rect.top, box.y), box.y + box.h);
return {
rx: Math.round((cx - box.x) / box.w * imgNatW),
ry: Math.round((cy - box.y) / box.h * imgNatH),
};
}
// Image coords -> canvas coords, recomputed on every draw so the line stays
// correct after a resize or an orientation change.
function toCanvasPoint(p) {
const box = getImageRect();
return {
x: box.x + (p.rx / (imgNatW || 1)) * box.w,
y: box.y + (p.ry / (imgNatH || 1)) * box.h,
};
}
function addPoint(coords) {
if (points.length >= 2) return;
points.push(coords);
redrawCanvas();
if (points.length === 2 && canvas) {
canvas.style.cursor = 'default';
}
}
function redrawCanvas() {
if (!ctx) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
const pts = points.map(toCanvasPoint);
pts.forEach(p => drawDot(p.x, p.y));
if (pts.length === 2) drawLine(pts);
}
// ---- Mouse events (desktop) ----
if (canvas) {
canvas.addEventListener('mousedown', e => {
e.preventDefault();
addPoint(getCanvasCoords(e.clientX, e.clientY));
});
}
// ---- Touch events (mobile) ----
if (canvas) {
canvas.addEventListener('touchstart', e => {
e.preventDefault(); // prevent scroll while drawing
if (e.touches.length === 0) return;
const touch = e.touches[0];
addPoint(getCanvasCoords(touch.clientX, touch.clientY));
}, { passive: false });
// touchmove: prevent page scroll when finger is on canvas
canvas.addEventListener('touchmove', e => {
e.preventDefault();
}, { passive: false });
}
// ---- Drawing helpers ----
function drawDot(x, y) {
if (!ctx) return;
ctx.beginPath();
ctx.arc(x, y, 6, 0, Math.PI * 2); // slightly larger dot for mobile visibility
ctx.fillStyle = '#c89a6c';
ctx.fill();
ctx.strokeStyle = '#f0ece6';
ctx.lineWidth = 2;
ctx.stroke();
}
function drawLine(pts) {
if (!ctx || !pts || pts.length < 2) return;
ctx.beginPath();
ctx.moveTo(pts[0].x, pts[0].y);
ctx.lineTo(pts[1].x, pts[1].y);
ctx.strokeStyle = '#c89a6c';
ctx.lineWidth = 3;
ctx.stroke();
}
function resetCanvas() {
points = [];
if (ctx) ctx.clearRect(0, 0, canvas.width, canvas.height);
if (canvas) canvas.style.cursor = 'crosshair';
}
function startRun() {
if (points.length < 2) return;
// Two points in the same spot define no line β the backend would compute a
// zero-length segment and silently count nothing.
if (points[0].rx === points[1].rx && points[0].ry === points[1].ry) {
resetCanvas();
return;
}
const line = [[points[0].rx, points[0].ry], [points[1].rx, points[1].ry]];
sessionStorage.setItem('funky_run', JSON.stringify({
video_id: videoId,
line: line,
config: runConfig
}));
sessionStorage.setItem('uf_active_tab', 'settings');
fetch('api/event', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ event: 'DRAW_LINE_COMPLETED', meta: { video_id: videoId } })
}).catch(()=>{});
window.location.replace('/vehicles');
}
// =============================================
// Onboarding
// =============================================
let _obStep = 0;
function triggerIconPulse() {
const activeStep = document.querySelector('.onboard-step.active i');
if (activeStep) {
activeStep.classList.add('pulse-once');
setTimeout(() => activeStep.classList.remove('pulse-once'), 400);
}
}
function nextOnboardStep() {
_obStep++;
if (_obStep >= 3) { closeOnboarding(); return; }
document.querySelectorAll('.onboard-step').forEach((s, i) => s.classList.toggle('active', i === _obStep));
document.querySelectorAll('.onboard-dot').forEach((d, i) => d.classList.toggle('active', i === _obStep));
if (_obStep === 2) document.getElementById('onboard-next').innerText = 'Get Started';
triggerIconPulse();
}
function closeOnboarding() {
const overlay = document.getElementById('onboard-overlay');
if (overlay) overlay.style.display = 'none';
}
function openOnboarding() {
const onboard = document.getElementById('onboard-overlay');
if (onboard) {
_obStep = 0;
document.querySelectorAll('.onboard-step').forEach((s, i) => s.classList.toggle('active', i === _obStep));
document.querySelectorAll('.onboard-dot').forEach((d, i) => d.classList.toggle('active', i === _obStep));
document.getElementById('onboard-next').innerText = 'Next';
onboard.style.display = 'flex';
triggerIconPulse();
}
}
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