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| THREE.ConvexObjectBreaker = function ( minSizeForBreak, smallDelta ) { |
|
|
| this.minSizeForBreak = minSizeForBreak || 1.4; |
| this.smallDelta = smallDelta || 0.0001; |
|
|
| this.tempLine1 = new THREE.Line3(); |
| this.tempPlane1 = new THREE.Plane(); |
| this.tempPlane2 = new THREE.Plane(); |
| this.tempPlane_Cut = new THREE.Plane(); |
| this.tempCM1 = new THREE.Vector3(); |
| this.tempCM2 = new THREE.Vector3(); |
| this.tempVector3 = new THREE.Vector3(); |
| this.tempVector3_2 = new THREE.Vector3(); |
| this.tempVector3_3 = new THREE.Vector3(); |
| this.tempVector3_P0 = new THREE.Vector3(); |
| this.tempVector3_P1 = new THREE.Vector3(); |
| this.tempVector3_P2 = new THREE.Vector3(); |
| this.tempVector3_N0 = new THREE.Vector3(); |
| this.tempVector3_N1 = new THREE.Vector3(); |
| this.tempVector3_AB = new THREE.Vector3(); |
| this.tempVector3_CB = new THREE.Vector3(); |
| this.tempResultObjects = { object1: null, object2: null }; |
|
|
| this.segments = []; |
| var n = 30 * 30; |
| for ( var i = 0; i < n; i ++ ) this.segments[ i ] = false; |
|
|
| }; |
|
|
| THREE.ConvexObjectBreaker.prototype = { |
|
|
| constructor: THREE.ConvexObjectBreaker, |
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| prepareBreakableObject: function ( object, mass, velocity, angularVelocity, breakable ) { |
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| |
| |
| |
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| if ( ! object.geometry.isBufferGeometry ) { |
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| console.error( 'THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry.' ); |
|
|
| } |
|
|
| var userData = object.userData; |
| userData.mass = mass; |
| userData.velocity = velocity.clone(); |
| userData.angularVelocity = angularVelocity.clone(); |
| userData.breakable = breakable; |
|
|
| }, |
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| |
| |
| |
| |
| |
| |
| subdivideByImpact: function ( object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations ) { |
|
|
| var debris = []; |
|
|
| var tempPlane1 = this.tempPlane1; |
| var tempPlane2 = this.tempPlane2; |
|
|
| this.tempVector3.addVectors( pointOfImpact, normal ); |
| tempPlane1.setFromCoplanarPoints( pointOfImpact, object.position, this.tempVector3 ); |
|
|
| var maxTotalIterations = maxRandomIterations + maxRadialIterations; |
|
|
| var scope = this; |
|
|
| function subdivideRadial( subObject, startAngle, endAngle, numIterations ) { |
|
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| if ( Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations ) { |
|
|
| debris.push( subObject ); |
|
|
| return; |
|
|
| } |
|
|
| var angle = Math.PI; |
|
|
| if ( numIterations === 0 ) { |
|
|
| tempPlane2.normal.copy( tempPlane1.normal ); |
| tempPlane2.constant = tempPlane1.constant; |
|
|
| } else { |
|
|
| if ( numIterations <= maxRadialIterations ) { |
|
|
| angle = ( endAngle - startAngle ) * ( 0.2 + 0.6 * Math.random() ) + startAngle; |
|
|
| |
| scope.tempVector3_2.copy( object.position ).sub( pointOfImpact ).applyAxisAngle( normal, angle ).add( pointOfImpact ); |
| tempPlane2.setFromCoplanarPoints( pointOfImpact, scope.tempVector3, scope.tempVector3_2 ); |
|
|
| } else { |
|
|
| angle = ( ( 0.5 * ( numIterations & 1 ) ) + 0.2 * ( 2 - Math.random() ) ) * Math.PI; |
|
|
| |
| scope.tempVector3_2.copy( pointOfImpact ).sub( subObject.position ).applyAxisAngle( normal, angle ).add( subObject.position ); |
| scope.tempVector3_3.copy( normal ).add( subObject.position ); |
| tempPlane2.setFromCoplanarPoints( subObject.position, scope.tempVector3_3, scope.tempVector3_2 ); |
|
|
| } |
|
|
| } |
|
|
| |
| scope.cutByPlane( subObject, tempPlane2, scope.tempResultObjects ); |
|
|
| var obj1 = scope.tempResultObjects.object1; |
| var obj2 = scope.tempResultObjects.object2; |
|
|
| if ( obj1 ) { |
|
|
| subdivideRadial( obj1, startAngle, angle, numIterations + 1 ); |
|
|
| } |
|
|
| if ( obj2 ) { |
|
|
| subdivideRadial( obj2, angle, endAngle, numIterations + 1 ); |
|
|
| } |
|
|
| } |
|
|
| subdivideRadial( object, 0, 2 * Math.PI, 0 ); |
|
|
| return debris; |
|
|
| }, |
|
|
| cutByPlane: function ( object, plane, output ) { |
|
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| |
| |
| |
| |
|
|
| var geometry = object.geometry; |
| var coords = geometry.attributes.position.array; |
| var normals = geometry.attributes.normal.array; |
|
|
| var numPoints = coords.length / 3; |
| var numFaces = numPoints / 3; |
|
|
| var indices = geometry.getIndex(); |
|
|
| if ( indices ) { |
|
|
| indices = indices.array; |
| numFaces = indices.length / 3; |
|
|
| } |
|
|
| function getVertexIndex( faceIdx, vert ) { |
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| |
|
|
| var idx = faceIdx * 3 + vert; |
|
|
| return indices ? indices[ idx ] : idx; |
|
|
| } |
|
|
| var points1 = []; |
| var points2 = []; |
|
|
| var delta = this.smallDelta; |
|
|
| |
| var numPointPairs = numPoints * numPoints; |
| for ( var i = 0; i < numPointPairs; i ++ ) this.segments[ i ] = false; |
|
|
| var p0 = this.tempVector3_P0; |
| var p1 = this.tempVector3_P1; |
| var n0 = this.tempVector3_N0; |
| var n1 = this.tempVector3_N1; |
|
|
| |
| for ( var i = 0; i < numFaces - 1; i ++ ) { |
|
|
| var a1 = getVertexIndex( i, 0 ); |
| var b1 = getVertexIndex( i, 1 ); |
| var c1 = getVertexIndex( i, 2 ); |
|
|
| |
| n0.set( normals[ a1 ], normals[ a1 ] + 1, normals[ a1 ] + 2 ); |
|
|
| for ( var j = i + 1; j < numFaces; j ++ ) { |
|
|
| var a2 = getVertexIndex( j, 0 ); |
| var b2 = getVertexIndex( j, 1 ); |
| var c2 = getVertexIndex( j, 2 ); |
|
|
| |
| n1.set( normals[ a2 ], normals[ a2 ] + 1, normals[ a2 ] + 2 ); |
|
|
| var coplanar = 1 - n0.dot( n1 ) < delta; |
|
|
| if ( coplanar ) { |
|
|
| if ( a1 === a2 || a1 === b2 || a1 === c2 ) { |
|
|
| if ( b1 === a2 || b1 === b2 || b1 === c2 ) { |
|
|
| this.segments[ a1 * numPoints + b1 ] = true; |
| this.segments[ b1 * numPoints + a1 ] = true; |
|
|
| } else { |
|
|
| this.segments[ c1 * numPoints + a1 ] = true; |
| this.segments[ a1 * numPoints + c1 ] = true; |
|
|
| } |
|
|
| } else if ( b1 === a2 || b1 === b2 || b1 === c2 ) { |
|
|
| this.segments[ c1 * numPoints + b1 ] = true; |
| this.segments[ b1 * numPoints + c1 ] = true; |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| |
| var localPlane = this.tempPlane_Cut; |
| object.updateMatrix(); |
| THREE.ConvexObjectBreaker.transformPlaneToLocalSpace( plane, object.matrix, localPlane ); |
|
|
| |
| for ( var i = 0; i < numFaces; i ++ ) { |
|
|
| var va = getVertexIndex( i, 0 ); |
| var vb = getVertexIndex( i, 1 ); |
| var vc = getVertexIndex( i, 2 ); |
|
|
| for ( var segment = 0; segment < 3; segment ++ ) { |
|
|
| var i0 = segment === 0 ? va : ( segment === 1 ? vb : vc ); |
| var i1 = segment === 0 ? vb : ( segment === 1 ? vc : va ); |
|
|
| var segmentState = this.segments[ i0 * numPoints + i1 ]; |
|
|
| if ( segmentState ) continue; |
|
|
| |
| this.segments[ i0 * numPoints + i1 ] = true; |
| this.segments[ i1 * numPoints + i0 ] = true; |
|
|
| p0.set( coords[ 3 * i0 ], coords[ 3 * i0 + 1 ], coords[ 3 * i0 + 2 ] ); |
| p1.set( coords[ 3 * i1 ], coords[ 3 * i1 + 1 ], coords[ 3 * i1 + 2 ] ); |
|
|
| |
| var mark0 = 0; |
|
|
| var d = localPlane.distanceToPoint( p0 ); |
|
|
| if ( d > delta ) { |
|
|
| mark0 = 2; |
| points2.push( p0.clone() ); |
|
|
| } else if ( d < - delta ) { |
|
|
| mark0 = 1; |
| points1.push( p0.clone() ); |
|
|
| } else { |
|
|
| mark0 = 3; |
| points1.push( p0.clone() ); |
| points2.push( p0.clone() ); |
|
|
| } |
|
|
| |
| var mark1 = 0; |
|
|
| var d = localPlane.distanceToPoint( p1 ); |
|
|
| if ( d > delta ) { |
|
|
| mark1 = 2; |
| points2.push( p1.clone() ); |
|
|
| } else if ( d < - delta ) { |
|
|
| mark1 = 1; |
| points1.push( p1.clone() ); |
|
|
| } else { |
|
|
| mark1 = 3; |
| points1.push( p1.clone() ); |
| points2.push( p1.clone() ); |
|
|
| } |
|
|
| if ( ( mark0 === 1 && mark1 === 2 ) || ( mark0 === 2 && mark1 === 1 ) ) { |
|
|
| |
|
|
| this.tempLine1.start.copy( p0 ); |
| this.tempLine1.end.copy( p1 ); |
|
|
| var intersection = new THREE.Vector3(); |
| intersection = localPlane.intersectLine( this.tempLine1, intersection ); |
|
|
| if ( intersection === undefined ) { |
|
|
| |
| console.error( "Internal error: segment does not intersect plane." ); |
| output.segmentedObject1 = null; |
| output.segmentedObject2 = null; |
| return 0; |
|
|
| } |
|
|
| points1.push( intersection ); |
| points2.push( intersection.clone() ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| |
| var newMass = object.userData.mass * 0.5; |
|
|
| |
| this.tempCM1.set( 0, 0, 0 ); |
| var radius1 = 0; |
| var numPoints1 = points1.length; |
|
|
| if ( numPoints1 > 0 ) { |
|
|
| for ( var i = 0; i < numPoints1; i ++ ) this.tempCM1.add( points1[ i ] ); |
|
|
| this.tempCM1.divideScalar( numPoints1 ); |
| for ( var i = 0; i < numPoints1; i ++ ) { |
|
|
| var p = points1[ i ]; |
| p.sub( this.tempCM1 ); |
| radius1 = Math.max( radius1, p.x, p.y, p.z ); |
|
|
| } |
| this.tempCM1.add( object.position ); |
|
|
| } |
|
|
| this.tempCM2.set( 0, 0, 0 ); |
| var radius2 = 0; |
| var numPoints2 = points2.length; |
| if ( numPoints2 > 0 ) { |
|
|
| for ( var i = 0; i < numPoints2; i ++ ) this.tempCM2.add( points2[ i ] ); |
|
|
| this.tempCM2.divideScalar( numPoints2 ); |
| for ( var i = 0; i < numPoints2; i ++ ) { |
|
|
| var p = points2[ i ]; |
| p.sub( this.tempCM2 ); |
| radius2 = Math.max( radius2, p.x, p.y, p.z ); |
|
|
| } |
| this.tempCM2.add( object.position ); |
|
|
| } |
|
|
| var object1 = null; |
| var object2 = null; |
|
|
| var numObjects = 0; |
|
|
| if ( numPoints1 > 4 ) { |
|
|
| object1 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points1 ), object.material ); |
| object1.position.copy( this.tempCM1 ); |
| object1.quaternion.copy( object.quaternion ); |
|
|
| this.prepareBreakableObject( object1, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius1 > this.minSizeForBreak ); |
|
|
| numObjects ++; |
|
|
| } |
|
|
| if ( numPoints2 > 4 ) { |
|
|
| object2 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points2 ), object.material ); |
| object2.position.copy( this.tempCM2 ); |
| object2.quaternion.copy( object.quaternion ); |
|
|
| this.prepareBreakableObject( object2, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius2 > this.minSizeForBreak ); |
|
|
| numObjects ++; |
|
|
| } |
|
|
| output.object1 = object1; |
| output.object2 = object2; |
|
|
| return numObjects; |
|
|
| } |
|
|
| }; |
|
|
| THREE.ConvexObjectBreaker.transformFreeVector = function ( v, m ) { |
|
|
| |
| |
| |
|
|
| var x = v.x, y = v.y, z = v.z; |
| var e = m.elements; |
|
|
| v.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; |
| v.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; |
| v.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; |
|
|
| return v; |
|
|
| }; |
|
|
| THREE.ConvexObjectBreaker.transformFreeVectorInverse = function ( v, m ) { |
|
|
| |
| |
| |
|
|
| var x = v.x, y = v.y, z = v.z; |
| var e = m.elements; |
|
|
| v.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z; |
| v.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z; |
| v.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z; |
|
|
| return v; |
|
|
| }; |
|
|
| THREE.ConvexObjectBreaker.transformTiedVectorInverse = function ( v, m ) { |
|
|
| |
| |
| |
|
|
| var x = v.x, y = v.y, z = v.z; |
| var e = m.elements; |
|
|
| v.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z - e[ 12 ]; |
| v.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z - e[ 13 ]; |
| v.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z - e[ 14 ]; |
|
|
| return v; |
|
|
| }; |
|
|
| THREE.ConvexObjectBreaker.transformPlaneToLocalSpace = function () { |
|
|
| var v1 = new THREE.Vector3(); |
|
|
| return function transformPlaneToLocalSpace( plane, m, resultPlane ) { |
|
|
| resultPlane.normal.copy( plane.normal ); |
| resultPlane.constant = plane.constant; |
|
|
| var referencePoint = THREE.ConvexObjectBreaker.transformTiedVectorInverse( plane.coplanarPoint( v1 ), m ); |
|
|
| THREE.ConvexObjectBreaker.transformFreeVectorInverse( resultPlane.normal, m ); |
|
|
| |
| resultPlane.constant = - referencePoint.dot( resultPlane.normal ); |
|
|
|
|
| }; |
|
|
| }(); |
|
|