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| THREE.ShaderToon = { |
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| 'toon1' : { |
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| uniforms: { |
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| "uDirLightPos": { value: new THREE.Vector3() }, |
| "uDirLightColor": { value: new THREE.Color( 0xeeeeee ) }, |
|
|
| "uAmbientLightColor": { value: new THREE.Color( 0x050505 ) }, |
|
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| "uBaseColor": { value: new THREE.Color( 0xffffff ) } |
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| }, |
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|
| vertexShader: [ |
|
|
| "varying vec3 vNormal;", |
| "varying vec3 vRefract;", |
|
|
| "void main() {", |
|
|
| "vec4 worldPosition = modelMatrix * vec4( position, 1.0 );", |
| "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", |
| "vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );", |
|
|
| "vNormal = normalize( normalMatrix * normal );", |
|
|
| "vec3 I = worldPosition.xyz - cameraPosition;", |
| "vRefract = refract( normalize( I ), worldNormal, 1.02 );", |
|
|
| "gl_Position = projectionMatrix * mvPosition;", |
|
|
| "}" |
|
|
| ].join( "\n" ), |
|
|
| fragmentShader: [ |
|
|
| "uniform vec3 uBaseColor;", |
|
|
| "uniform vec3 uDirLightPos;", |
| "uniform vec3 uDirLightColor;", |
|
|
| "uniform vec3 uAmbientLightColor;", |
|
|
| "varying vec3 vNormal;", |
|
|
| "varying vec3 vRefract;", |
|
|
| "void main() {", |
|
|
| "float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);", |
| "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;", |
|
|
| "float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );", |
| "intensity += length(lightWeighting) * 0.2;", |
|
|
| "float cameraWeighting = dot( normalize( vNormal ), vRefract );", |
| "intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );", |
| "intensity = intensity * 0.2 + 0.3;", |
|
|
| "if ( intensity < 0.50 ) {", |
|
|
| "gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );", |
|
|
| "} else {", |
|
|
| "gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );", |
|
|
| "}", |
|
|
| "}" |
|
|
| ].join( "\n" ) |
|
|
| }, |
|
|
| 'toon2' : { |
|
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| uniforms: { |
|
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| "uDirLightPos": { value: new THREE.Vector3() }, |
| "uDirLightColor": { value: new THREE.Color( 0xeeeeee ) }, |
|
|
| "uAmbientLightColor": { value: new THREE.Color( 0x050505 ) }, |
|
|
| "uBaseColor": { value: new THREE.Color( 0xeeeeee ) }, |
| "uLineColor1": { value: new THREE.Color( 0x808080 ) }, |
| "uLineColor2": { value: new THREE.Color( 0x000000 ) }, |
| "uLineColor3": { value: new THREE.Color( 0x000000 ) }, |
| "uLineColor4": { value: new THREE.Color( 0x000000 ) } |
|
|
| }, |
|
|
| vertexShader: [ |
|
|
| "varying vec3 vNormal;", |
|
|
| "void main() {", |
|
|
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
| "vNormal = normalize( normalMatrix * normal );", |
|
|
| "}" |
|
|
| ].join( "\n" ), |
|
|
| fragmentShader: [ |
|
|
| "uniform vec3 uBaseColor;", |
| "uniform vec3 uLineColor1;", |
| "uniform vec3 uLineColor2;", |
| "uniform vec3 uLineColor3;", |
| "uniform vec3 uLineColor4;", |
|
|
| "uniform vec3 uDirLightPos;", |
| "uniform vec3 uDirLightColor;", |
|
|
| "uniform vec3 uAmbientLightColor;", |
|
|
| "varying vec3 vNormal;", |
|
|
| "void main() {", |
|
|
| "float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);", |
| "float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);", |
|
|
| "gl_FragColor = vec4( uBaseColor, 1.0 );", |
|
|
| "if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {", |
|
|
| "gl_FragColor *= vec4( uLineColor1, 1.0 );", |
|
|
| "}", |
|
|
| "if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {", |
|
|
| "gl_FragColor *= vec4( uLineColor2, 1.0 );", |
|
|
| "}", |
|
|
| "}" |
|
|
| ].join( "\n" ) |
|
|
| }, |
|
|
| 'hatching' : { |
|
|
| uniforms: { |
|
|
| "uDirLightPos": { value: new THREE.Vector3() }, |
| "uDirLightColor": { value: new THREE.Color( 0xeeeeee ) }, |
|
|
| "uAmbientLightColor": { value: new THREE.Color( 0x050505 ) }, |
|
|
| "uBaseColor": { value: new THREE.Color( 0xffffff ) }, |
| "uLineColor1": { value: new THREE.Color( 0x000000 ) }, |
| "uLineColor2": { value: new THREE.Color( 0x000000 ) }, |
| "uLineColor3": { value: new THREE.Color( 0x000000 ) }, |
| "uLineColor4": { value: new THREE.Color( 0x000000 ) } |
|
|
| }, |
|
|
| vertexShader: [ |
|
|
| "varying vec3 vNormal;", |
|
|
| "void main() {", |
|
|
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
| "vNormal = normalize( normalMatrix * normal );", |
|
|
| "}" |
|
|
| ].join( "\n" ), |
|
|
| fragmentShader: [ |
|
|
| "uniform vec3 uBaseColor;", |
| "uniform vec3 uLineColor1;", |
| "uniform vec3 uLineColor2;", |
| "uniform vec3 uLineColor3;", |
| "uniform vec3 uLineColor4;", |
|
|
| "uniform vec3 uDirLightPos;", |
| "uniform vec3 uDirLightColor;", |
|
|
| "uniform vec3 uAmbientLightColor;", |
|
|
| "varying vec3 vNormal;", |
|
|
| "void main() {", |
|
|
| "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);", |
| "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;", |
|
|
| "gl_FragColor = vec4( uBaseColor, 1.0 );", |
|
|
| "if ( length(lightWeighting) < 1.00 ) {", |
|
|
| "if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {", |
|
|
| "gl_FragColor = vec4( uLineColor1, 1.0 );", |
|
|
| "}", |
|
|
| "}", |
|
|
| "if ( length(lightWeighting) < 0.75 ) {", |
|
|
| "if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {", |
|
|
| "gl_FragColor = vec4( uLineColor2, 1.0 );", |
|
|
| "}", |
| "}", |
|
|
| "if ( length(lightWeighting) < 0.50 ) {", |
|
|
| "if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {", |
|
|
| "gl_FragColor = vec4( uLineColor3, 1.0 );", |
|
|
| "}", |
| "}", |
|
|
| "if ( length(lightWeighting) < 0.3465 ) {", |
|
|
| "if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {", |
|
|
| "gl_FragColor = vec4( uLineColor4, 1.0 );", |
|
|
| "}", |
| "}", |
|
|
| "}" |
|
|
| ].join( "\n" ) |
|
|
| }, |
|
|
| 'dotted' : { |
|
|
| uniforms: { |
|
|
| "uDirLightPos": { value: new THREE.Vector3() }, |
| "uDirLightColor": { value: new THREE.Color( 0xeeeeee ) }, |
|
|
| "uAmbientLightColor": { value: new THREE.Color( 0x050505 ) }, |
|
|
| "uBaseColor": { value: new THREE.Color( 0xffffff ) }, |
| "uLineColor1": { value: new THREE.Color( 0x000000 ) } |
|
|
| }, |
|
|
| vertexShader: [ |
|
|
| "varying vec3 vNormal;", |
|
|
| "void main() {", |
|
|
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
| "vNormal = normalize( normalMatrix * normal );", |
|
|
| "}" |
|
|
| ].join( "\n" ), |
|
|
| fragmentShader: [ |
|
|
| "uniform vec3 uBaseColor;", |
| "uniform vec3 uLineColor1;", |
| "uniform vec3 uLineColor2;", |
| "uniform vec3 uLineColor3;", |
| "uniform vec3 uLineColor4;", |
|
|
| "uniform vec3 uDirLightPos;", |
| "uniform vec3 uDirLightColor;", |
|
|
| "uniform vec3 uAmbientLightColor;", |
|
|
| "varying vec3 vNormal;", |
|
|
| "void main() {", |
|
|
| "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);", |
| "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;", |
|
|
| "gl_FragColor = vec4( uBaseColor, 1.0 );", |
|
|
| "if ( length(lightWeighting) < 1.00 ) {", |
|
|
| "if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {", |
|
|
| "gl_FragColor = vec4( uLineColor1, 1.0 );", |
|
|
| "}", |
|
|
| "}", |
|
|
| "if ( length(lightWeighting) < 0.50 ) {", |
|
|
| "if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {", |
|
|
| "gl_FragColor = vec4( uLineColor1, 1.0 );", |
|
|
| "}", |
|
|
| "}", |
|
|
| "}" |
|
|
| ].join( "\n" ) |
|
|
| } |
|
|
| }; |
|
|