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| THREE.AnaglyphEffect = function ( renderer, width, height ) { |
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| this.colorMatrixLeft = new THREE.Matrix3().fromArray( [ |
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| 1.0671679973602295, -0.0016435992438346148, 0.0001777536963345483, |
| -0.028107794001698494, -0.00019593400065787137, -0.0002875397040043026, |
| -0.04279090091586113, 0.000015809757314855233, -0.00024287120322696865 |
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| ] ); |
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| this.colorMatrixRight = new THREE.Matrix3().fromArray( [ |
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| -0.0355340838432312, -0.06440307199954987, 0.018319187685847282, |
| -0.10269022732973099, 0.8079727292060852, -0.04835830628871918, |
| 0.0001224992738571018, -0.009558862075209618, 0.567823588848114 |
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| ] ); |
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| var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); |
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| var _scene = new THREE.Scene(); |
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| var _stereo = new THREE.StereoCamera(); |
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| var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }; |
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| if ( width === undefined ) width = 512; |
| if ( height === undefined ) height = 512; |
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| var _renderTargetL = new THREE.WebGLRenderTarget( width, height, _params ); |
| var _renderTargetR = new THREE.WebGLRenderTarget( width, height, _params ); |
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| var _material = new THREE.ShaderMaterial( { |
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| uniforms: { |
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| "mapLeft": { value: _renderTargetL.texture }, |
| "mapRight": { value: _renderTargetR.texture }, |
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| "colorMatrixLeft": { value: this.colorMatrixLeft }, |
| "colorMatrixRight": { value: this.colorMatrixRight } |
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| }, |
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| vertexShader: [ |
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| "varying vec2 vUv;", |
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| "void main() {", |
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| " vUv = vec2( uv.x, uv.y );", |
| " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
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| "}" |
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| ].join( "\n" ), |
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| fragmentShader: [ |
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| "uniform sampler2D mapLeft;", |
| "uniform sampler2D mapRight;", |
| "varying vec2 vUv;", |
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| "uniform mat3 colorMatrixLeft;", |
| "uniform mat3 colorMatrixRight;", |
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| |
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| "float lin( float c ) {", |
| " return c <= 0.04045 ? c * 0.0773993808 :", |
| " pow( c * 0.9478672986 + 0.0521327014, 2.4 );", |
| "}", |
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| "vec4 lin( vec4 c ) {", |
| " return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );", |
| "}", |
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| "float dev( float c ) {", |
| " return c <= 0.0031308 ? c * 12.92", |
| " : pow( c, 0.41666 ) * 1.055 - 0.055;", |
| "}", |
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| "void main() {", |
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| " vec2 uv = vUv;", |
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| " vec4 colorL = lin( texture2D( mapLeft, uv ) );", |
| " vec4 colorR = lin( texture2D( mapRight, uv ) );", |
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| " vec3 color = clamp(", |
| " colorMatrixLeft * colorL.rgb +", |
| " colorMatrixRight * colorR.rgb, 0., 1. );", |
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| " gl_FragColor = vec4(", |
| " dev( color.r ), dev( color.g ), dev( color.b ),", |
| " max( colorL.a, colorR.a ) );", |
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| "}" |
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| ].join( "\n" ) |
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| } ); |
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| var _mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), _material ); |
| _scene.add( _mesh ); |
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| this.setSize = function ( width, height ) { |
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| renderer.setSize( width, height ); |
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| var pixelRatio = renderer.getPixelRatio(); |
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| _renderTargetL.setSize( width * pixelRatio, height * pixelRatio ); |
| _renderTargetR.setSize( width * pixelRatio, height * pixelRatio ); |
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| }; |
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| this.render = function ( scene, camera ) { |
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| var currentRenderTarget = renderer.getRenderTarget(); |
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| scene.updateMatrixWorld(); |
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| if ( camera.parent === null ) camera.updateMatrixWorld(); |
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| _stereo.update( camera ); |
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| renderer.setRenderTarget( _renderTargetL ); |
| renderer.clear(); |
| renderer.render( scene, _stereo.cameraL ); |
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| renderer.setRenderTarget( _renderTargetR ); |
| renderer.clear(); |
| renderer.render( scene, _stereo.cameraR ); |
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| renderer.setRenderTarget( null ); |
| renderer.render( _scene, _camera ); |
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| renderer.setRenderTarget( currentRenderTarget ); |
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| }; |
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| this.dispose = function () { |
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| if ( _renderTargetL ) _renderTargetL.dispose(); |
| if ( _renderTargetR ) _renderTargetR.dispose(); |
| if ( _mesh ) _mesh.geometry.dispose(); |
| if ( _material ) _material.dispose(); |
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| }; |
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| }; |
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