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| THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { |
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| THREE.BufferGeometry.call( this ); |
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| width = width || 1; |
| height = height || 1; |
| depth = depth || 1; |
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| widthSegments = Math.floor( widthSegments ) || 1; |
| heightSegments = Math.floor( heightSegments ) || 1; |
| depthSegments = Math.floor( depthSegments ) || 1; |
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| var widthHalf = width / 2; |
| var heightHalf = height / 2; |
| var depthHalf = depth / 2; |
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| var segmentWidth = width / widthSegments; |
| var segmentHeight = height / heightSegments; |
| var segmentDepth = depth / depthSegments; |
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| var vertices = []; |
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| var x = - widthHalf, y = - heightHalf, z = - depthHalf; |
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| for ( var i = 0; i <= widthSegments; i ++ ) { |
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| vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf ); |
| vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf ); |
| vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf ); |
| vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf ); |
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| x += segmentWidth; |
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| } |
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| for ( var i = 0; i <= heightSegments; i ++ ) { |
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| vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf ); |
| vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf ); |
| vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf ); |
| vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf ); |
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| y += segmentHeight; |
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| } |
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| for ( var i = 0; i <= depthSegments; i ++ ) { |
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| vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z ); |
| vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z ); |
| vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z ); |
| vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z ); |
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| z += segmentDepth; |
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| } |
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| this.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); |
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| } |
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| THREE.BoxLineGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); |
| THREE.BoxLineGeometry.prototype.constructor = THREE.BoxLineGeometry; |
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