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| THREE.SelectionBox = ( function () { |
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| var frustum = new THREE.Frustum(); |
| var center = new THREE.Vector3(); |
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| function SelectionBox( camera, scene, deep ) { |
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| this.camera = camera; |
| this.scene = scene; |
| this.startPoint = new THREE.Vector3(); |
| this.endPoint = new THREE.Vector3(); |
| this.collection = []; |
| this.deep = deep || Number.MAX_VALUE; |
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| } |
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| SelectionBox.prototype.select = function ( startPoint, endPoint ) { |
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| this.startPoint = startPoint || this.startPoint; |
| this.endPoint = endPoint || this.endPoint; |
| this.collection = []; |
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| this.updateFrustum( this.startPoint, this.endPoint ); |
| this.searchChildInFrustum( frustum, this.scene ); |
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| return this.collection; |
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| }; |
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| SelectionBox.prototype.updateFrustum = function ( startPoint, endPoint ) { |
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| startPoint = startPoint || this.startPoint; |
| endPoint = endPoint || this.endPoint; |
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| this.camera.updateProjectionMatrix(); |
| this.camera.updateMatrixWorld(); |
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| var tmpPoint = startPoint.clone(); |
| tmpPoint.x = Math.min( startPoint.x, endPoint.x ); |
| tmpPoint.y = Math.max( startPoint.y, endPoint.y ); |
| endPoint.x = Math.max( startPoint.x, endPoint.x ); |
| endPoint.y = Math.min( startPoint.y, endPoint.y ); |
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| var vecNear = this.camera.position.clone(); |
| var vecTopLeft = tmpPoint.clone(); |
| var vecTopRight = new THREE.Vector3( endPoint.x, tmpPoint.y, 0 ); |
| var vecDownRight = endPoint.clone(); |
| var vecDownLeft = new THREE.Vector3( tmpPoint.x, endPoint.y, 0 ); |
| vecTopLeft.unproject( this.camera ); |
| vecTopRight.unproject( this.camera ); |
| vecDownRight.unproject( this.camera ); |
| vecDownLeft.unproject( this.camera ); |
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| var vectemp1 = vecTopLeft.clone().sub( vecNear ); |
| var vectemp2 = vecTopRight.clone().sub( vecNear ); |
| var vectemp3 = vecDownRight.clone().sub( vecNear ); |
| vectemp1.normalize(); |
| vectemp2.normalize(); |
| vectemp3.normalize(); |
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| vectemp1.multiplyScalar( this.deep ); |
| vectemp2.multiplyScalar( this.deep ); |
| vectemp3.multiplyScalar( this.deep ); |
| vectemp1.add( vecNear ); |
| vectemp2.add( vecNear ); |
| vectemp3.add( vecNear ); |
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| var planes = frustum.planes; |
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| planes[ 0 ].setFromCoplanarPoints( vecNear, vecTopLeft, vecTopRight ); |
| planes[ 1 ].setFromCoplanarPoints( vecNear, vecTopRight, vecDownRight ); |
| planes[ 2 ].setFromCoplanarPoints( vecDownRight, vecDownLeft, vecNear ); |
| planes[ 3 ].setFromCoplanarPoints( vecDownLeft, vecTopLeft, vecNear ); |
| planes[ 4 ].setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft ); |
| planes[ 5 ].setFromCoplanarPoints( vectemp3, vectemp2, vectemp1 ); |
| planes[ 5 ].normal.multiplyScalar( - 1 ); |
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| }; |
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| SelectionBox.prototype.searchChildInFrustum = function ( frustum, object ) { |
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| if ( object.isMesh ) { |
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| if ( object.material !== undefined ) { |
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| object.geometry.computeBoundingSphere(); |
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| center.copy( object.geometry.boundingSphere.center ); |
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| center.applyMatrix4( object.matrixWorld ); |
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| if ( frustum.containsPoint( center ) ) { |
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| this.collection.push( object ); |
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| } |
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| } |
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| } |
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| if ( object.children.length > 0 ) { |
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| for ( var x = 0; x < object.children.length; x ++ ) { |
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| this.searchChildInFrustum( frustum, object.children[ x ] ); |
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| } |
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| } |
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| }; |
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| return SelectionBox; |
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| } )(); |
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