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| THREE.HDRCubeTextureLoader = function ( manager ) { |
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| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
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| this.hdrLoader = new THREE.RGBELoader(); |
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| }; |
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| THREE.HDRCubeTextureLoader.prototype.load = function ( type, urls, onLoad, onProgress, onError ) { |
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| var RGBEByteToRGBFloat = function ( sourceArray, sourceOffset, destArray, destOffset ) { |
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| var e = sourceArray[ sourceOffset + 3 ]; |
| var scale = Math.pow( 2.0, e - 128.0 ) / 255.0; |
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| destArray[ destOffset + 0 ] = sourceArray[ sourceOffset + 0 ] * scale; |
| destArray[ destOffset + 1 ] = sourceArray[ sourceOffset + 1 ] * scale; |
| destArray[ destOffset + 2 ] = sourceArray[ sourceOffset + 2 ] * scale; |
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| }; |
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| var RGBEByteToRGBHalf = ( function () { |
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| var floatView = new Float32Array( 1 ); |
| var int32View = new Int32Array( floatView.buffer ); |
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| function toHalf( val ) { |
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| floatView[ 0 ] = val; |
| var x = int32View[ 0 ]; |
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| var bits = ( x >> 16 ) & 0x8000; |
| var m = ( x >> 12 ) & 0x07ff; |
| var e = ( x >> 23 ) & 0xff; |
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| if ( e < 103 ) return bits; |
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| if ( e > 142 ) { |
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| bits |= 0x7c00; |
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| bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff ); |
| return bits; |
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| } |
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| if ( e < 113 ) { |
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| m |= 0x0800; |
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| bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 ); |
| return bits; |
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| } |
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| bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 ); |
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| bits += m & 1; |
| return bits; |
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| } |
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| return function ( sourceArray, sourceOffset, destArray, destOffset ) { |
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| var e = sourceArray[ sourceOffset + 3 ]; |
| var scale = Math.pow( 2.0, e - 128.0 ) / 255.0; |
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| destArray[ destOffset + 0 ] = toHalf( sourceArray[ sourceOffset + 0 ] * scale ); |
| destArray[ destOffset + 1 ] = toHalf( sourceArray[ sourceOffset + 1 ] * scale ); |
| destArray[ destOffset + 2 ] = toHalf( sourceArray[ sourceOffset + 2 ] * scale ); |
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| }; |
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| } )(); |
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| var texture = new THREE.CubeTexture(); |
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| texture.type = type; |
| texture.encoding = ( type === THREE.UnsignedByteType ) ? THREE.RGBEEncoding : THREE.LinearEncoding; |
| texture.format = ( type === THREE.UnsignedByteType ) ? THREE.RGBAFormat : THREE.RGBFormat; |
| texture.minFilter = ( texture.encoding === THREE.RGBEEncoding ) ? THREE.NearestFilter : THREE.LinearFilter; |
| texture.magFilter = ( texture.encoding === THREE.RGBEEncoding ) ? THREE.NearestFilter : THREE.LinearFilter; |
| texture.generateMipmaps = ( texture.encoding !== THREE.RGBEEncoding ); |
| texture.anisotropy = 0; |
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| var scope = this; |
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| var loaded = 0; |
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| function loadHDRData( i, onLoad, onProgress, onError ) { |
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| var loader = new THREE.FileLoader( scope.manager ); |
| loader.setPath( scope.path ); |
| loader.setResponseType( 'arraybuffer' ); |
| loader.load( urls[ i ], function ( buffer ) { |
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| loaded ++; |
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| var texData = scope.hdrLoader._parser( buffer ); |
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| if ( ! texData ) return; |
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| if ( type === THREE.FloatType ) { |
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| var numElements = ( texData.data.length / 4 ) * 3; |
| var floatdata = new Float32Array( numElements ); |
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| for ( var j = 0; j < numElements; j ++ ) { |
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| RGBEByteToRGBFloat( texData.data, j * 4, floatdata, j * 3 ); |
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| } |
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| texData.data = floatdata; |
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| } else if ( type === THREE.HalfFloatType ) { |
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| var numElements = ( texData.data.length / 4 ) * 3; |
| var halfdata = new Uint16Array( numElements ); |
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| for ( var j = 0; j < numElements; j ++ ) { |
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| RGBEByteToRGBHalf( texData.data, j * 4, halfdata, j * 3 ); |
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| } |
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| texData.data = halfdata; |
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| } |
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| if ( texData.image !== undefined ) { |
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| texture[ i ].images = texData.image; |
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| } else if ( texData.data !== undefined ) { |
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| var dataTexture = new THREE.DataTexture( texData.data, texData.width, texData.height ); |
| dataTexture.format = texture.format; |
| dataTexture.type = texture.type; |
| dataTexture.encoding = texture.encoding; |
| dataTexture.minFilter = texture.minFilter; |
| dataTexture.magFilter = texture.magFilter; |
| dataTexture.generateMipmaps = texture.generateMipmaps; |
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| texture.images[ i ] = dataTexture; |
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| } |
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| if ( loaded === 6 ) { |
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| texture.needsUpdate = true; |
| if ( onLoad ) onLoad( texture ); |
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| } |
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| }, onProgress, onError ); |
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| } |
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| for ( var i = 0; i < urls.length; i ++ ) { |
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| loadHDRData( i, onLoad, onProgress, onError ); |
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| } |
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| return texture; |
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| }; |
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| THREE.HDRCubeTextureLoader.prototype.setPath = function ( value ) { |
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| this.path = value; |
| return this; |
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| }; |
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