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| |
| |
| |
|
|
| THREE.MMDLoader = ( function () { |
|
|
| |
| |
| |
| function MMDLoader( manager ) { |
|
|
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
| this.loader = new THREE.FileLoader( this.manager ); |
|
|
| this.parser = null; |
| this.meshBuilder = new MeshBuilder( this.manager ); |
| this.animationBuilder = new AnimationBuilder(); |
|
|
| } |
|
|
| MMDLoader.prototype = { |
|
|
| constructor: MMDLoader, |
|
|
| crossOrigin: 'anonymous', |
|
|
| |
| |
| |
| |
| setCrossOrigin: function ( crossOrigin ) { |
|
|
| this.crossOrigin = crossOrigin; |
| return this; |
|
|
| }, |
|
|
| |
| |
| |
| |
| setAnimationPath: function ( animationPath ) { |
|
|
| this.animationPath = animationPath; |
| return this; |
|
|
| }, |
|
|
| |
| |
| |
| |
| setPath: function ( path ) { |
|
|
| this.path = path; |
| return this; |
|
|
| }, |
|
|
| |
| |
| |
| |
| setResoucePath: function ( resourcePath ) { |
|
|
| this.resourcePath = resourcePath; |
| return this; |
|
|
| }, |
|
|
| |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| load: function ( url, onLoad, onProgress, onError ) { |
|
|
| var builder = this.meshBuilder.setCrossOrigin( this.crossOrigin ); |
|
|
| |
|
|
| var resourcePath; |
|
|
| if ( this.resourcePath !== undefined ) { |
|
|
| resourcePath = this.resourcePath; |
|
|
| } else if ( this.path !== undefined ) { |
|
|
| resourcePath = this.path; |
|
|
| } else { |
|
|
| resourcePath = THREE.LoaderUtils.extractUrlBase( url ); |
|
|
| } |
|
|
| var modelExtension = this._extractExtension( url ).toLowerCase(); |
|
|
| |
| if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) { |
|
|
| if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) ); |
|
|
| return; |
|
|
| } |
|
|
| this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) { |
|
|
| onLoad( builder.build( data, resourcePath, onProgress, onError ) ); |
|
|
| }, onProgress, onError ); |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| loadAnimation: function ( url, object, onLoad, onProgress, onError ) { |
|
|
| var builder = this.animationBuilder; |
|
|
| this.loadVMD( url, function ( vmd ) { |
|
|
| onLoad( object.isCamera |
| ? builder.buildCameraAnimation( vmd ) |
| : builder.build( vmd, object ) ); |
|
|
| }, onProgress, onError ); |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| loadWithAnimation: function ( modelUrl, vmdUrl, onLoad, onProgress, onError ) { |
|
|
| var scope = this; |
|
|
| this.load( modelUrl, function ( mesh ) { |
|
|
| scope.loadAnimation( vmdUrl, mesh, function ( animation ) { |
|
|
| onLoad( { |
| mesh: mesh, |
| animation: animation |
| } ); |
|
|
| }, onProgress, onError ); |
|
|
| }, onProgress, onError ); |
|
|
| }, |
|
|
| |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| loadPMD: function ( url, onLoad, onProgress, onError ) { |
|
|
| var parser = this._getParser(); |
|
|
| this.loader |
| .setMimeType( undefined ) |
| .setPath( this.path ) |
| .setResponseType( 'arraybuffer' ) |
| .load( url, function ( buffer ) { |
|
|
| onLoad( parser.parsePmd( buffer, true ) ); |
|
|
| }, onProgress, onError ); |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| loadPMX: function ( url, onLoad, onProgress, onError ) { |
|
|
| var parser = this._getParser(); |
|
|
| this.loader |
| .setMimeType( undefined ) |
| .setPath( this.path ) |
| .setResponseType( 'arraybuffer' ) |
| .load( url, function ( buffer ) { |
|
|
| onLoad( parser.parsePmx( buffer, true ) ); |
|
|
| }, onProgress, onError ); |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| loadVMD: function ( url, onLoad, onProgress, onError ) { |
|
|
| var urls = Array.isArray( url ) ? url : [ url ]; |
|
|
| var vmds = []; |
| var vmdNum = urls.length; |
|
|
| var parser = this._getParser(); |
|
|
| this.loader |
| .setMimeType( undefined ) |
| .setPath( this.animationPath ) |
| .setResponseType( 'arraybuffer' ); |
|
|
| for ( var i = 0, il = urls.length; i < il; i ++ ) { |
|
|
| this.loader.load( urls[ i ], function ( buffer ) { |
|
|
| vmds.push( parser.parseVmd( buffer, true ) ); |
|
|
| if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) ); |
|
|
| }, onProgress, onError ); |
|
|
| } |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| loadVPD: function ( url, isUnicode, onLoad, onProgress, onError ) { |
|
|
| var parser = this._getParser(); |
|
|
| this.loader |
| .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' ) |
| .setPath( this.animationPath ) |
| .setResponseType( 'text' ) |
| .load( url, function ( text ) { |
|
|
| onLoad( parser.parseVpd( text, true ) ); |
|
|
| }, onProgress, onError ); |
|
|
| }, |
|
|
| |
|
|
| _extractExtension: function ( url ) { |
|
|
| var index = url.lastIndexOf( '.' ); |
| return index < 0 ? '' : url.slice( index + 1 ); |
|
|
| }, |
|
|
| _getParser: function () { |
|
|
| if ( this.parser === null ) { |
|
|
| if ( typeof MMDParser === 'undefined' ) { |
|
|
| throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' ); |
|
|
| } |
|
|
| this.parser = new MMDParser.Parser(); |
|
|
| } |
|
|
| return this.parser; |
|
|
| } |
|
|
| }; |
|
|
| |
|
|
| |
| |
| |
| |
| |
| var DEFAULT_TOON_TEXTURES = [ |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', |
| 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=' |
| ]; |
|
|
| |
|
|
| |
| |
| |
| function MeshBuilder( manager ) { |
|
|
| this.geometryBuilder = new GeometryBuilder(); |
| this.materialBuilder = new MaterialBuilder( manager ); |
|
|
| } |
|
|
| MeshBuilder.prototype = { |
|
|
| constructor: MeshBuilder, |
|
|
| crossOrigin: 'anonymous', |
|
|
| |
| |
| |
| |
| setCrossOrigin: function ( crossOrigin ) { |
|
|
| this.crossOrigin = crossOrigin; |
| return this; |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| |
| |
| build: function ( data, resourcePath, onProgress, onError ) { |
|
|
| var geometry = this.geometryBuilder.build( data ); |
| var material = this.materialBuilder |
| .setCrossOrigin( this.crossOrigin ) |
| .setResourcePath( resourcePath ) |
| .build( data, geometry, onProgress, onError ); |
|
|
| var mesh = new THREE.SkinnedMesh( geometry, material ); |
|
|
| var skeleton = new THREE.Skeleton( initBones( mesh ) ); |
| mesh.bind( skeleton ); |
|
|
| |
|
|
| return mesh; |
|
|
| } |
|
|
| }; |
|
|
| |
|
|
| function initBones( mesh ) { |
|
|
| var geometry = mesh.geometry; |
|
|
| var bones = [], bone, gbone; |
| var i, il; |
|
|
| if ( geometry && geometry.bones !== undefined ) { |
|
|
| |
|
|
| for ( i = 0, il = geometry.bones.length; i < il; i ++ ) { |
|
|
| gbone = geometry.bones[ i ]; |
|
|
| |
|
|
| bone = new THREE.Bone(); |
| bones.push( bone ); |
|
|
| |
|
|
| bone.name = gbone.name; |
| bone.position.fromArray( gbone.pos ); |
| bone.quaternion.fromArray( gbone.rotq ); |
| if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); |
|
|
| } |
|
|
| |
|
|
| for ( i = 0, il = geometry.bones.length; i < il; i ++ ) { |
|
|
| gbone = geometry.bones[ i ]; |
|
|
| if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) { |
|
|
| |
|
|
| bones[ gbone.parent ].add( bones[ i ] ); |
|
|
| } else { |
|
|
| |
|
|
| mesh.add( bones[ i ] ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| |
| |
|
|
| mesh.updateMatrixWorld( true ); |
|
|
| return bones; |
|
|
| } |
|
|
| |
|
|
| function GeometryBuilder() { |
|
|
| } |
|
|
| GeometryBuilder.prototype = { |
|
|
| constructor: GeometryBuilder, |
|
|
| |
| |
| |
| |
| build: function ( data ) { |
|
|
| |
| var positions = []; |
| var uvs = []; |
| var normals = []; |
|
|
| var indices = []; |
|
|
| var groups = []; |
|
|
| var bones = []; |
| var skinIndices = []; |
| var skinWeights = []; |
|
|
| var morphTargets = []; |
| var morphPositions = []; |
|
|
| var iks = []; |
| var grants = []; |
|
|
| var rigidBodies = []; |
| var constraints = []; |
|
|
| |
| var offset = 0; |
| var boneTypeTable = {}; |
|
|
| |
|
|
| for ( var i = 0; i < data.metadata.vertexCount; i ++ ) { |
|
|
| var v = data.vertices[ i ]; |
|
|
| for ( var j = 0, jl = v.position.length; j < jl; j ++ ) { |
|
|
| positions.push( v.position[ j ] ); |
|
|
| } |
|
|
| for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) { |
|
|
| normals.push( v.normal[ j ] ); |
|
|
| } |
|
|
| for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) { |
|
|
| uvs.push( v.uv[ j ] ); |
|
|
| } |
|
|
| for ( var j = 0; j < 4; j ++ ) { |
|
|
| skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 ); |
|
|
| } |
|
|
| for ( var j = 0; j < 4; j ++ ) { |
|
|
| skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 ); |
|
|
| } |
|
|
| } |
|
|
| |
|
|
| for ( var i = 0; i < data.metadata.faceCount; i ++ ) { |
|
|
| var face = data.faces[ i ]; |
|
|
| for ( var j = 0, jl = face.indices.length; j < jl; j ++ ) { |
|
|
| indices.push( face.indices[ j ] ); |
|
|
| } |
|
|
| } |
|
|
| |
|
|
| for ( var i = 0; i < data.metadata.materialCount; i ++ ) { |
|
|
| var material = data.materials[ i ]; |
|
|
| groups.push( { |
| offset: offset * 3, |
| count: material.faceCount * 3 |
| } ); |
|
|
| offset += material.faceCount; |
|
|
| } |
|
|
| |
|
|
| for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) { |
|
|
| var body = data.rigidBodies[ i ]; |
| var value = boneTypeTable[ body.boneIndex ]; |
|
|
| |
| value = value === undefined ? body.type : Math.max( body.type, value ); |
|
|
| boneTypeTable[ body.boneIndex ] = value; |
|
|
| } |
|
|
| for ( var i = 0; i < data.metadata.boneCount; i ++ ) { |
|
|
| var boneData = data.bones[ i ]; |
|
|
| var bone = { |
| parent: boneData.parentIndex, |
| name: boneData.name, |
| pos: boneData.position.slice( 0, 3 ), |
| rotq: [ 0, 0, 0, 1 ], |
| scl: [ 1, 1, 1 ], |
| rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1 |
| }; |
|
|
| if ( bone.parent !== - 1 ) { |
|
|
| bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ]; |
| bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ]; |
| bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ]; |
|
|
| } |
|
|
| bones.push( bone ); |
|
|
| } |
|
|
| |
|
|
| |
| if ( data.metadata.format === 'pmd' ) { |
|
|
| for ( var i = 0; i < data.metadata.ikCount; i ++ ) { |
|
|
| var ik = data.iks[ i ]; |
|
|
| var param = { |
| target: ik.target, |
| effector: ik.effector, |
| iteration: ik.iteration, |
| maxAngle: ik.maxAngle * 4, |
| links: [] |
| }; |
|
|
| for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) { |
|
|
| var link = {}; |
| link.index = ik.links[ j ].index; |
| link.enabled = true; |
|
|
| if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) { |
|
|
| link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 ); |
|
|
| } |
|
|
| param.links.push( link ); |
|
|
| } |
|
|
| iks.push( param ); |
|
|
| } |
|
|
| } else { |
|
|
| for ( var i = 0; i < data.metadata.boneCount; i ++ ) { |
|
|
| var ik = data.bones[ i ].ik; |
|
|
| if ( ik === undefined ) continue; |
|
|
| var param = { |
| target: i, |
| effector: ik.effector, |
| iteration: ik.iteration, |
| maxAngle: ik.maxAngle, |
| links: [] |
| }; |
|
|
| for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) { |
|
|
| var link = {}; |
| link.index = ik.links[ j ].index; |
| link.enabled = true; |
|
|
| if ( ik.links[ j ].angleLimitation === 1 ) { |
|
|
| |
| |
|
|
| var rotationMin = ik.links[ j ].lowerLimitationAngle; |
| var rotationMax = ik.links[ j ].upperLimitationAngle; |
|
|
| |
| |
|
|
| var tmp1 = - rotationMax[ 0 ]; |
| var tmp2 = - rotationMax[ 1 ]; |
| rotationMax[ 0 ] = - rotationMin[ 0 ]; |
| rotationMax[ 1 ] = - rotationMin[ 1 ]; |
| rotationMin[ 0 ] = tmp1; |
| rotationMin[ 1 ] = tmp2; |
|
|
| link.rotationMin = new THREE.Vector3().fromArray( rotationMin ); |
| link.rotationMax = new THREE.Vector3().fromArray( rotationMax ); |
|
|
| } |
|
|
| param.links.push( link ); |
|
|
| } |
|
|
| iks.push( param ); |
|
|
| } |
|
|
| } |
|
|
| |
|
|
| if ( data.metadata.format === 'pmx' ) { |
|
|
| for ( var i = 0; i < data.metadata.boneCount; i ++ ) { |
|
|
| var boneData = data.bones[ i ]; |
| var grant = boneData.grant; |
|
|
| if ( grant === undefined ) continue; |
|
|
| var param = { |
| index: i, |
| parentIndex: grant.parentIndex, |
| ratio: grant.ratio, |
| isLocal: grant.isLocal, |
| affectRotation: grant.affectRotation, |
| affectPosition: grant.affectPosition, |
| transformationClass: boneData.transformationClass |
| }; |
|
|
| grants.push( param ); |
|
|
| } |
|
|
| grants.sort( function ( a, b ) { |
|
|
| return a.transformationClass - b.transformationClass; |
|
|
| } ); |
|
|
| } |
|
|
| |
|
|
| function updateAttributes( attribute, morph, ratio ) { |
|
|
| for ( var i = 0; i < morph.elementCount; i ++ ) { |
|
|
| var element = morph.elements[ i ]; |
|
|
| var index; |
|
|
| if ( data.metadata.format === 'pmd' ) { |
|
|
| index = data.morphs[ 0 ].elements[ element.index ].index; |
|
|
| } else { |
|
|
| index = element.index; |
|
|
| } |
|
|
| attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio; |
| attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio; |
| attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio; |
|
|
| } |
|
|
| } |
|
|
| for ( var i = 0; i < data.metadata.morphCount; i ++ ) { |
|
|
| var morph = data.morphs[ i ]; |
| var params = { name: morph.name }; |
|
|
| var attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 ); |
| attribute.name = morph.name; |
|
|
| for ( var j = 0; j < data.metadata.vertexCount * 3; j ++ ) { |
|
|
| attribute.array[ j ] = positions[ j ]; |
|
|
| } |
|
|
| if ( data.metadata.format === 'pmd' ) { |
|
|
| if ( i !== 0 ) { |
|
|
| updateAttributes( attribute, morph, 1.0 ); |
|
|
| } |
|
|
| } else { |
|
|
| if ( morph.type === 0 ) { |
|
|
| for ( var j = 0; j < morph.elementCount; j ++ ) { |
|
|
| var morph2 = data.morphs[ morph.elements[ j ].index ]; |
| var ratio = morph.elements[ j ].ratio; |
|
|
| if ( morph2.type === 1 ) { |
|
|
| updateAttributes( attribute, morph2, ratio ); |
|
|
| } else { |
|
|
| |
|
|
| } |
|
|
| } |
|
|
| } else if ( morph.type === 1 ) { |
|
|
| updateAttributes( attribute, morph, 1.0 ); |
|
|
| } else if ( morph.type === 2 ) { |
|
|
| |
|
|
| } else if ( morph.type === 3 ) { |
|
|
| |
|
|
| } else if ( morph.type === 4 ) { |
|
|
| |
|
|
| } else if ( morph.type === 5 ) { |
|
|
| |
|
|
| } else if ( morph.type === 6 ) { |
|
|
| |
|
|
| } else if ( morph.type === 7 ) { |
|
|
| |
|
|
| } else if ( morph.type === 8 ) { |
|
|
| |
|
|
| } |
|
|
| } |
|
|
| morphTargets.push( params ); |
| morphPositions.push( attribute ); |
|
|
| } |
|
|
| |
|
|
| for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) { |
|
|
| var rigidBody = data.rigidBodies[ i ]; |
| var params = {}; |
|
|
| for ( var key in rigidBody ) { |
|
|
| params[ key ] = rigidBody[ key ]; |
|
|
| } |
|
|
| |
| |
| |
| |
| |
| if ( data.metadata.format === 'pmx' ) { |
|
|
| if ( params.boneIndex !== - 1 ) { |
|
|
| var bone = data.bones[ params.boneIndex ]; |
| params.position[ 0 ] -= bone.position[ 0 ]; |
| params.position[ 1 ] -= bone.position[ 1 ]; |
| params.position[ 2 ] -= bone.position[ 2 ]; |
|
|
| } |
|
|
| } |
|
|
| rigidBodies.push( params ); |
|
|
| } |
|
|
| |
|
|
| for ( var i = 0; i < data.metadata.constraintCount; i ++ ) { |
|
|
| var constraint = data.constraints[ i ]; |
| var params = {}; |
|
|
| for ( var key in constraint ) { |
|
|
| params[ key ] = constraint[ key ]; |
|
|
| } |
|
|
| var bodyA = rigidBodies[ params.rigidBodyIndex1 ]; |
| var bodyB = rigidBodies[ params.rigidBodyIndex2 ]; |
|
|
| |
| if ( bodyA.type !== 0 && bodyB.type === 2 ) { |
|
|
| if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 && |
| data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) { |
|
|
| bodyB.type = 1; |
|
|
| } |
|
|
| } |
|
|
| constraints.push( params ); |
|
|
| } |
|
|
| |
|
|
| var geometry = new THREE.BufferGeometry(); |
|
|
| geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) ); |
| geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); |
| geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); |
| geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) ); |
| geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) ); |
| geometry.setIndex( indices ); |
|
|
| for ( var i = 0, il = groups.length; i < il; i ++ ) { |
|
|
| geometry.addGroup( groups[ i ].offset, groups[ i ].count, i ); |
|
|
| } |
|
|
| geometry.bones = bones; |
|
|
| geometry.morphTargets = morphTargets; |
| geometry.morphAttributes.position = morphPositions; |
|
|
| geometry.userData.MMD = { |
| bones: bones, |
| iks: iks, |
| grants: grants, |
| rigidBodies: rigidBodies, |
| constraints: constraints, |
| format: data.metadata.format |
| }; |
|
|
| geometry.computeBoundingSphere(); |
|
|
| return geometry; |
|
|
| } |
|
|
| }; |
|
|
| |
|
|
| |
| |
| |
| function MaterialBuilder( manager ) { |
|
|
| this.manager = manager; |
|
|
| this.textureLoader = new THREE.TextureLoader( this.manager ); |
| this.tgaLoader = null; |
|
|
| } |
|
|
| MaterialBuilder.prototype = { |
|
|
| constructor: MaterialBuilder, |
|
|
| crossOrigin: 'anonymous', |
|
|
| resourcePath: undefined, |
|
|
| |
| |
| |
| |
| setCrossOrigin: function ( crossOrigin ) { |
|
|
| this.crossOrigin = crossOrigin; |
| return this; |
|
|
| }, |
|
|
| |
| |
| |
| |
| setResourcePath: function ( resourcePath ) { |
|
|
| this.resourcePath = resourcePath; |
| return this; |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| |
| |
| build: function ( data, geometry, onProgress, onError ) { |
|
|
| var materials = []; |
|
|
| var textures = {}; |
|
|
| this.textureLoader.setCrossOrigin( this.crossOrigin ); |
|
|
| |
|
|
| for ( var i = 0; i < data.metadata.materialCount; i ++ ) { |
|
|
| var material = data.materials[ i ]; |
|
|
| var params = { userData: {} }; |
|
|
| if ( material.name !== undefined ) params.name = material.name; |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| params.color = new THREE.Color().fromArray( material.diffuse ); |
| params.opacity = material.diffuse[ 3 ]; |
| params.specular = new THREE.Color().fromArray( material.specular ); |
| params.emissive = new THREE.Color().fromArray( material.ambient ); |
| params.shininess = Math.max( material.shininess, 1e-4 ); |
| params.transparent = params.opacity !== 1.0; |
|
|
| |
|
|
| params.skinning = geometry.bones.length > 0 ? true : false; |
| params.morphTargets = geometry.morphTargets.length > 0 ? true : false; |
| params.lights = true; |
| params.fog = true; |
|
|
| |
|
|
| params.blending = THREE.CustomBlending; |
| params.blendSrc = THREE.SrcAlphaFactor; |
| params.blendDst = THREE.OneMinusSrcAlphaFactor; |
| params.blendSrcAlpha = THREE.SrcAlphaFactor; |
| params.blendDstAlpha = THREE.DstAlphaFactor; |
|
|
| |
|
|
| if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) { |
|
|
| params.side = THREE.DoubleSide; |
|
|
| } else { |
|
|
| params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide; |
|
|
| } |
|
|
| if ( data.metadata.format === 'pmd' ) { |
|
|
| |
|
|
| if ( material.fileName ) { |
|
|
| var fileName = material.fileName; |
| var fileNames = fileName.split( '*' ); |
|
|
| |
| |
|
|
| params.map = this._loadTexture( fileNames[ 0 ], textures ); |
|
|
| if ( fileNames.length > 1 ) { |
|
|
| var extension = fileNames[ 1 ].slice( - 4 ).toLowerCase(); |
|
|
| params.envMap = this._loadTexture( |
| fileNames[ 1 ], |
| textures, |
| { sphericalReflectionMapping: true } |
| ); |
|
|
| params.combine = extension === '.sph' |
| ? THREE.MultiplyOperation |
| : THREE.AddOperation; |
|
|
| } |
|
|
| } |
|
|
| |
|
|
| var toonFileName = ( material.toonIndex === - 1 ) |
| ? 'toon00.bmp' |
| : data.toonTextures[ material.toonIndex ].fileName; |
|
|
| params.gradientMap = this._loadTexture( |
| toonFileName, |
| textures, |
| { |
| isToonTexture: true, |
| isDefaultToonTexture: this._isDefaultToonTexture( toonFileName ) |
| } |
| ); |
|
|
| |
|
|
| params.userData.outlineParameters = { |
| thickness: material.edgeFlag === 1 ? 0.003 : 0.0, |
| color: [ 0, 0, 0 ], |
| alpha: 1.0, |
| visible: material.edgeFlag === 1 |
| }; |
|
|
| } else { |
|
|
| |
|
|
| if ( material.textureIndex !== - 1 ) { |
|
|
| params.map = this._loadTexture( data.textures[ material.textureIndex ], textures ); |
|
|
| } |
|
|
| |
|
|
| if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) { |
|
|
| params.envMap = this._loadTexture( |
| data.textures[ material.envTextureIndex ], |
| textures, { sphericalReflectionMapping: true } |
| ); |
|
|
| params.combine = material.envFlag === 1 |
| ? THREE.MultiplyOperation |
| : THREE.AddOperation; |
|
|
| } |
|
|
| |
|
|
| var toonFileName, isDefaultToon; |
|
|
| if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) { |
|
|
| toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp'; |
| isDefaultToon = true; |
|
|
| } else { |
|
|
| toonFileName = data.textures[ material.toonIndex ]; |
| isDefaultToon = false; |
|
|
| } |
|
|
| params.gradientMap = this._loadTexture( |
| toonFileName, |
| textures, |
| { |
| isToonTexture: true, |
| isDefaultToonTexture: isDefaultToon |
| } |
| ); |
|
|
| |
| params.userData.outlineParameters = { |
| thickness: material.edgeSize / 300, |
| color: material.edgeColor.slice( 0, 3 ), |
| alpha: material.edgeColor[ 3 ], |
| visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0 |
| }; |
|
|
| } |
|
|
| if ( params.map !== undefined ) { |
|
|
| if ( ! params.transparent ) { |
|
|
| this._checkImageTransparency( params.map, geometry, i ); |
|
|
| } |
|
|
| params.emissive.multiplyScalar( 0.2 ); |
|
|
| } |
|
|
| materials.push( new THREE.MeshToonMaterial( params ) ); |
|
|
| } |
|
|
| if ( data.metadata.format === 'pmx' ) { |
|
|
| |
|
|
| function checkAlphaMorph( elements, materials ) { |
|
|
| for ( var i = 0, il = elements.length; i < il; i ++ ) { |
|
|
| var element = elements[ i ]; |
|
|
| if ( element.index === - 1 ) continue; |
|
|
| var material = materials[ element.index ]; |
|
|
| if ( material.opacity !== element.diffuse[ 3 ] ) { |
|
|
| material.transparent = true; |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| for ( var i = 0, il = data.morphs.length; i < il; i ++ ) { |
|
|
| var morph = data.morphs[ i ]; |
| var elements = morph.elements; |
|
|
| if ( morph.type === 0 ) { |
|
|
| for ( var j = 0, jl = elements.length; j < jl; j ++ ) { |
|
|
| var morph2 = data.morphs[ elements[ j ].index ]; |
|
|
| if ( morph2.type !== 8 ) continue; |
|
|
| checkAlphaMorph( morph2.elements, materials ); |
|
|
| } |
|
|
| } else if ( morph.type === 8 ) { |
|
|
| checkAlphaMorph( elements, materials ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| return materials; |
|
|
| }, |
|
|
| |
|
|
| _getTGALoader: function () { |
|
|
| if ( this.tgaLoader === null ) { |
|
|
| if ( THREE.TGALoader === undefined ) { |
|
|
| throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' ); |
|
|
| } |
|
|
| this.tgaLoader = new THREE.TGALoader( this.manager ); |
|
|
| } |
|
|
| return this.tgaLoader; |
|
|
| }, |
|
|
| _isDefaultToonTexture: function ( name ) { |
|
|
| if ( name.length !== 10 ) return false; |
|
|
| return /toon(10|0[0-9])\.bmp/.test( name ); |
|
|
| }, |
|
|
| _loadTexture: function ( filePath, textures, params, onProgress, onError ) { |
|
|
| params = params || {}; |
|
|
| var scope = this; |
|
|
| var fullPath; |
|
|
| if ( params.isDefaultToonTexture === true ) { |
|
|
| var index; |
|
|
| try { |
|
|
| index = parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] ); |
|
|
| } catch ( e ) { |
|
|
| console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a ' |
| + 'not right default texture path. Using toon00.bmp instead.' ); |
|
|
| index = 0; |
|
|
| } |
|
|
| fullPath = DEFAULT_TOON_TEXTURES[ index ]; |
|
|
| } else { |
|
|
| fullPath = this.resourcePath + filePath; |
|
|
| } |
|
|
| if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ]; |
|
|
| var loader = THREE.Loader.Handlers.get( fullPath ); |
|
|
| if ( loader === null ) { |
|
|
| loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' ) |
| ? this._getTGALoader() |
| : this.textureLoader; |
|
|
| } |
|
|
| var texture = loader.load( fullPath, function ( t ) { |
|
|
| |
| |
| |
| if ( params.isToonTexture === true ) { |
|
|
| t.image = scope._getRotatedImage( t.image ); |
|
|
| } |
|
|
| t.flipY = false; |
| t.wrapS = THREE.RepeatWrapping; |
| t.wrapT = THREE.RepeatWrapping; |
|
|
| for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) { |
|
|
| texture.readyCallbacks[ i ]( texture ); |
|
|
| } |
|
|
| delete texture.readyCallbacks; |
|
|
| }, onProgress, onError ); |
|
|
| if ( params.sphericalReflectionMapping === true ) { |
|
|
| texture.mapping = THREE.SphericalReflectionMapping; |
|
|
| } |
|
|
| texture.readyCallbacks = []; |
|
|
| textures[ fullPath ] = texture; |
|
|
| return texture; |
|
|
| }, |
|
|
| _getRotatedImage: function ( image ) { |
|
|
| var canvas = document.createElement( 'canvas' ); |
| var context = canvas.getContext( '2d' ); |
|
|
| var width = image.width; |
| var height = image.height; |
|
|
| canvas.width = width; |
| canvas.height = height; |
|
|
| context.clearRect( 0, 0, width, height ); |
| context.translate( width / 2.0, height / 2.0 ); |
| context.rotate( 0.5 * Math.PI ); |
| context.translate( - width / 2.0, - height / 2.0 ); |
| context.drawImage( image, 0, 0 ); |
|
|
| return context.getImageData( 0, 0, width, height ); |
|
|
| }, |
|
|
| |
| _checkImageTransparency: function ( map, geometry, groupIndex ) { |
|
|
| map.readyCallbacks.push( function ( texture ) { |
|
|
| |
| function createImageData( image ) { |
|
|
| var canvas = document.createElement( 'canvas' ); |
| canvas.width = image.width; |
| canvas.height = image.height; |
|
|
| var context = canvas.getContext( '2d' ); |
| context.drawImage( image, 0, 0 ); |
|
|
| return context.getImageData( 0, 0, canvas.width, canvas.height ); |
|
|
| } |
|
|
| function detectImageTransparency( image, uvs, indices ) { |
|
|
| var width = image.width; |
| var height = image.height; |
| var data = image.data; |
| var threshold = 253; |
|
|
| if ( data.length / ( width * height ) !== 4 ) return false; |
|
|
| for ( var i = 0; i < indices.length; i += 3 ) { |
|
|
| var centerUV = { x: 0.0, y: 0.0 }; |
|
|
| for ( var j = 0; j < 3; j ++ ) { |
|
|
| var index = indices[ i * 3 + j ]; |
| var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] }; |
|
|
| if ( getAlphaByUv( image, uv ) < threshold ) return true; |
|
|
| centerUV.x += uv.x; |
| centerUV.y += uv.y; |
|
|
| } |
|
|
| centerUV.x /= 3; |
| centerUV.y /= 3; |
|
|
| if ( getAlphaByUv( image, centerUV ) < threshold ) return true; |
|
|
| } |
|
|
| return false; |
|
|
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| function getAlphaByUv( image, uv ) { |
|
|
| var width = image.width; |
| var height = image.height; |
|
|
| var x = Math.round( uv.x * width ) % width; |
| var y = Math.round( uv.y * height ) % height; |
|
|
| if ( x < 0 ) x += width; |
| if ( y < 0 ) y += height; |
|
|
| var index = y * width + x; |
|
|
| return image.data[ index * 4 + 3 ]; |
|
|
| } |
|
|
| var imageData = texture.image.data !== undefined |
| ? texture.image |
| : createImageData( texture.image ); |
|
|
| var group = geometry.groups[ groupIndex ]; |
|
|
| if ( detectImageTransparency( |
| imageData, |
| geometry.attributes.uv.array, |
| geometry.index.array.slice( group.start, group.start + group.count ) ) ) { |
|
|
| map.transparent = true; |
|
|
| } |
|
|
| } ); |
|
|
| } |
|
|
| }; |
|
|
| |
|
|
| function AnimationBuilder() { |
|
|
| } |
|
|
| AnimationBuilder.prototype = { |
|
|
| constructor: AnimationBuilder, |
|
|
| |
| |
| |
| |
| |
| build: function ( vmd, mesh ) { |
|
|
| |
|
|
| var tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks; |
| var tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks; |
|
|
| for ( var i = 0, il = tracks2.length; i < il; i ++ ) { |
|
|
| tracks.push( tracks2[ i ] ); |
|
|
| } |
|
|
| return new THREE.AnimationClip( '', - 1, tracks ); |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| buildSkeletalAnimation: function ( vmd, mesh ) { |
|
|
| function pushInterpolation( array, interpolation, index ) { |
|
|
| array.push( interpolation[ index + 0 ] / 127 ); |
| array.push( interpolation[ index + 8 ] / 127 ); |
| array.push( interpolation[ index + 4 ] / 127 ); |
| array.push( interpolation[ index + 12 ] / 127 ); |
|
|
| } |
|
|
| var tracks = []; |
|
|
| var motions = {}; |
| var bones = mesh.skeleton.bones; |
| var boneNameDictionary = {}; |
|
|
| for ( var i = 0, il = bones.length; i < il; i ++ ) { |
|
|
| boneNameDictionary[ bones[ i ].name ] = true; |
|
|
| } |
|
|
| for ( var i = 0; i < vmd.metadata.motionCount; i ++ ) { |
|
|
| var motion = vmd.motions[ i ]; |
| var boneName = motion.boneName; |
|
|
| if ( boneNameDictionary[ boneName ] === undefined ) continue; |
|
|
| motions[ boneName ] = motions[ boneName ] || []; |
| motions[ boneName ].push( motion ); |
|
|
| } |
|
|
| for ( var key in motions ) { |
|
|
| var array = motions[ key ]; |
|
|
| array.sort( function ( a, b ) { |
|
|
| return a.frameNum - b.frameNum; |
|
|
| } ); |
|
|
| var times = []; |
| var positions = []; |
| var rotations = []; |
| var pInterpolations = []; |
| var rInterpolations = []; |
|
|
| var basePosition = mesh.skeleton.getBoneByName( key ).position.toArray(); |
|
|
| for ( var i = 0, il = array.length; i < il; i ++ ) { |
|
|
| var time = array[ i ].frameNum / 30; |
| var position = array[ i ].position; |
| var rotation = array[ i ].rotation; |
| var interpolation = array[ i ].interpolation; |
|
|
| times.push( time ); |
|
|
| for ( var j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] ); |
| for ( var j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] ); |
| for ( var j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j ); |
|
|
| pushInterpolation( rInterpolations, interpolation, 3 ); |
|
|
| } |
|
|
| var targetName = '.bones[' + key + ']'; |
|
|
| tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) ); |
| tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) ); |
|
|
| } |
|
|
| return new THREE.AnimationClip( '', - 1, tracks ); |
|
|
| }, |
|
|
| |
| |
| |
| |
| |
| buildMorphAnimation: function ( vmd, mesh ) { |
|
|
| var tracks = []; |
|
|
| var morphs = {}; |
| var morphTargetDictionary = mesh.morphTargetDictionary; |
|
|
| for ( var i = 0; i < vmd.metadata.morphCount; i ++ ) { |
|
|
| var morph = vmd.morphs[ i ]; |
| var morphName = morph.morphName; |
|
|
| if ( morphTargetDictionary[ morphName ] === undefined ) continue; |
|
|
| morphs[ morphName ] = morphs[ morphName ] || []; |
| morphs[ morphName ].push( morph ); |
|
|
| } |
|
|
| for ( var key in morphs ) { |
|
|
| var array = morphs[ key ]; |
|
|
| array.sort( function ( a, b ) { |
|
|
| return a.frameNum - b.frameNum; |
|
|
| } ); |
|
|
| var times = []; |
| var values = []; |
|
|
| for ( var i = 0, il = array.length; i < il; i ++ ) { |
|
|
| times.push( array[ i ].frameNum / 30 ); |
| values.push( array[ i ].weight ); |
|
|
| } |
|
|
| tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) ); |
|
|
| } |
|
|
| return new THREE.AnimationClip( '', - 1, tracks ); |
|
|
| }, |
|
|
| |
| |
| |
| |
| buildCameraAnimation: function ( vmd ) { |
|
|
| function pushVector3( array, vec ) { |
|
|
| array.push( vec.x ); |
| array.push( vec.y ); |
| array.push( vec.z ); |
|
|
| } |
|
|
| function pushQuaternion( array, q ) { |
|
|
| array.push( q.x ); |
| array.push( q.y ); |
| array.push( q.z ); |
| array.push( q.w ); |
|
|
| } |
|
|
| function pushInterpolation( array, interpolation, index ) { |
|
|
| array.push( interpolation[ index * 4 + 0 ] / 127 ); |
| array.push( interpolation[ index * 4 + 1 ] / 127 ); |
| array.push( interpolation[ index * 4 + 2 ] / 127 ); |
| array.push( interpolation[ index * 4 + 3 ] / 127 ); |
|
|
| } |
|
|
| var tracks = []; |
|
|
| var cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice(); |
|
|
| cameras.sort( function ( a, b ) { |
|
|
| return a.frameNum - b.frameNum; |
|
|
| } ); |
|
|
| var times = []; |
| var centers = []; |
| var quaternions = []; |
| var positions = []; |
| var fovs = []; |
|
|
| var cInterpolations = []; |
| var qInterpolations = []; |
| var pInterpolations = []; |
| var fInterpolations = []; |
|
|
| var quaternion = new THREE.Quaternion(); |
| var euler = new THREE.Euler(); |
| var position = new THREE.Vector3(); |
| var center = new THREE.Vector3(); |
|
|
| for ( var i = 0, il = cameras.length; i < il; i ++ ) { |
|
|
| var motion = cameras[ i ]; |
|
|
| var time = motion.frameNum / 30; |
| var pos = motion.position; |
| var rot = motion.rotation; |
| var distance = motion.distance; |
| var fov = motion.fov; |
| var interpolation = motion.interpolation; |
|
|
| times.push( time ); |
|
|
| position.set( 0, 0, - distance ); |
| center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] ); |
|
|
| euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] ); |
| quaternion.setFromEuler( euler ); |
|
|
| position.add( center ); |
| position.applyQuaternion( quaternion ); |
|
|
| pushVector3( centers, center ); |
| pushQuaternion( quaternions, quaternion ); |
| pushVector3( positions, position ); |
|
|
| fovs.push( fov ); |
|
|
| for ( var j = 0; j < 3; j ++ ) { |
|
|
| pushInterpolation( cInterpolations, interpolation, j ); |
|
|
| } |
|
|
| pushInterpolation( qInterpolations, interpolation, 3 ); |
|
|
| |
| for ( var j = 0; j < 3; j ++ ) { |
|
|
| pushInterpolation( pInterpolations, interpolation, 4 ); |
|
|
| } |
|
|
| pushInterpolation( fInterpolations, interpolation, 5 ); |
|
|
| } |
|
|
| var tracks = []; |
|
|
| |
| tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) ); |
|
|
| tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) ); |
| tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) ); |
| tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) ); |
|
|
| return new THREE.AnimationClip( '', - 1, tracks ); |
|
|
| }, |
|
|
| |
|
|
| _createTrack: function ( node, typedKeyframeTrack, times, values, interpolations ) { |
|
|
| |
| |
| |
| |
| |
| if ( times.length > 2 ) { |
|
|
| times = times.slice(); |
| values = values.slice(); |
| interpolations = interpolations.slice(); |
|
|
| var stride = values.length / times.length; |
| var interpolateStride = interpolations.length / times.length; |
|
|
| var index = 1; |
|
|
| for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) { |
|
|
| for ( var i = 0; i < stride; i ++ ) { |
|
|
| if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] || |
| values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) { |
|
|
| index ++; |
| break; |
|
|
| } |
|
|
| } |
|
|
| if ( aheadIndex > index ) { |
|
|
| times[ index ] = times[ aheadIndex ]; |
|
|
| for ( var i = 0; i < stride; i ++ ) { |
|
|
| values[ index * stride + i ] = values[ aheadIndex * stride + i ]; |
|
|
| } |
|
|
| for ( var i = 0; i < interpolateStride; i ++ ) { |
|
|
| interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ]; |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| times.length = index + 1; |
| values.length = ( index + 1 ) * stride; |
| interpolations.length = ( index + 1 ) * interpolateStride; |
|
|
| } |
|
|
| var track = new typedKeyframeTrack( node, times, values ); |
|
|
| track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) { |
|
|
| return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) ); |
|
|
| }; |
|
|
| return track; |
|
|
| } |
|
|
| }; |
|
|
| |
|
|
| function CubicBezierInterpolation( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) { |
|
|
| THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); |
|
|
| this.interpolationParams = params; |
|
|
| } |
|
|
| CubicBezierInterpolation.prototype = Object.assign( Object.create( THREE.Interpolant.prototype ), { |
|
|
| constructor: CubicBezierInterpolation, |
|
|
| interpolate_: function ( i1, t0, t, t1 ) { |
|
|
| var result = this.resultBuffer; |
| var values = this.sampleValues; |
| var stride = this.valueSize; |
| var params = this.interpolationParams; |
|
|
| var offset1 = i1 * stride; |
| var offset0 = offset1 - stride; |
|
|
| |
| |
| |
| var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 ); |
|
|
| if ( stride === 4 ) { |
|
|
| var x1 = params[ i1 * 4 + 0 ]; |
| var x2 = params[ i1 * 4 + 1 ]; |
| var y1 = params[ i1 * 4 + 2 ]; |
| var y2 = params[ i1 * 4 + 3 ]; |
|
|
| var ratio = this._calculate( x1, x2, y1, y2, weight1 ); |
|
|
| THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio ); |
|
|
| } else if ( stride === 3 ) { |
|
|
| for ( var i = 0; i !== stride; ++ i ) { |
|
|
| var x1 = params[ i1 * 12 + i * 4 + 0 ]; |
| var x2 = params[ i1 * 12 + i * 4 + 1 ]; |
| var y1 = params[ i1 * 12 + i * 4 + 2 ]; |
| var y2 = params[ i1 * 12 + i * 4 + 3 ]; |
|
|
| var ratio = this._calculate( x1, x2, y1, y2, weight1 ); |
|
|
| result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio; |
|
|
| } |
|
|
| } else { |
|
|
| var x1 = params[ i1 * 4 + 0 ]; |
| var x2 = params[ i1 * 4 + 1 ]; |
| var y1 = params[ i1 * 4 + 2 ]; |
| var y2 = params[ i1 * 4 + 3 ]; |
|
|
| var ratio = this._calculate( x1, x2, y1, y2, weight1 ); |
|
|
| result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio; |
|
|
| } |
|
|
| return result; |
|
|
| }, |
|
|
| _calculate: function ( x1, x2, y1, y2, x ) { |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| var c = 0.5; |
| var t = c; |
| var s = 1.0 - t; |
| var loop = 15; |
| var eps = 1e-5; |
| var math = Math; |
|
|
| var sst3, stt3, ttt; |
|
|
| for ( var i = 0; i < loop; i ++ ) { |
|
|
| sst3 = 3.0 * s * s * t; |
| stt3 = 3.0 * s * t * t; |
| ttt = t * t * t; |
|
|
| var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x; |
|
|
| if ( math.abs( ft ) < eps ) break; |
|
|
| c /= 2.0; |
|
|
| t += ( ft < 0 ) ? c : - c; |
| s = 1.0 - t; |
|
|
| } |
|
|
| return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt; |
|
|
| } |
|
|
| } ); |
|
|
| return MMDLoader; |
|
|
| } )(); |
|
|