| |
| |
| |
|
|
|
|
| ( function ( global, factory ) { |
|
|
| typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : |
| typeof define === 'function' && define.amd ? define( factory ) : |
| ( global.THREE = global.THREE || {}, global.THREE.XLoader = factory() ); |
|
|
| }( this, ( function () { |
|
|
| 'use strict'; |
|
|
| var classCallCheck = function ( instance, Constructor ) { |
|
|
| if ( ! ( instance instanceof Constructor ) ) { |
|
|
| throw new TypeError( "Cannot call a class as a function" ); |
|
|
| } |
|
|
| }; |
|
|
| var createClass = function () { |
|
|
| function defineProperties( target, props ) { |
|
|
| for ( var i = 0; i < props.length; i ++ ) { |
|
|
| var descriptor = props[ i ]; |
| descriptor.enumerable = descriptor.enumerable || false; |
| descriptor.configurable = true; |
| if ( "value" in descriptor ) descriptor.writable = true; |
| Object.defineProperty( target, descriptor.key, descriptor ); |
|
|
| } |
|
|
| } |
|
|
| return function ( Constructor, protoProps, staticProps ) { |
|
|
| if ( protoProps ) defineProperties( Constructor.prototype, protoProps ); |
| if ( staticProps ) defineProperties( Constructor, staticProps ); |
| return Constructor; |
|
|
| }; |
|
|
| }(); |
|
|
| var XboneInf = function XboneInf() { |
|
|
| classCallCheck( this, XboneInf ); |
|
|
| this.boneName = ""; |
| this.BoneIndex = 0; |
| this.Indeces = []; |
| this.Weights = []; |
| this.initMatrix = null; |
| this.OffsetMatrix = null; |
|
|
| }; |
|
|
| var XAnimationInfo = function XAnimationInfo() { |
|
|
| classCallCheck( this, XAnimationInfo ); |
|
|
| this.animeName = ""; |
| this.boneName = ""; |
| this.targetBone = null; |
| this.keyType = 4; |
| this.frameStartLv = 0; |
| this.keyFrames = []; |
| this.InverseMx = null; |
|
|
| }; |
|
|
| var XAnimationObj = function () { |
|
|
| function XAnimationObj( _flags ) { |
|
|
| classCallCheck( this, XAnimationObj ); |
|
|
| this.fps = 30; |
| this.name = 'xanimation'; |
| this.length = 0; |
| this.hierarchy = []; |
| this.putFlags = _flags; |
| if ( this.putFlags.putPos === undefined ) { |
|
|
| this.putFlags.putPos = true; |
|
|
| } |
| if ( this.putFlags.putRot === undefined ) { |
|
|
| this.putFlags.putRot = true; |
|
|
| } |
| if ( this.putFlags.putScl === undefined ) { |
|
|
| this.putFlags.putScl = true; |
|
|
| } |
|
|
| } |
|
|
| createClass( XAnimationObj, [ { |
| key: "make", |
| value: function make( XAnimationInfoArray ) { |
|
|
| for ( var i = 0; i < XAnimationInfoArray.length; i ++ ) { |
|
|
| this.hierarchy.push( this.makeBonekeys( XAnimationInfoArray[ i ] ) ); |
|
|
| } |
| this.length = this.hierarchy[ 0 ].keys[ this.hierarchy[ 0 ].keys.length - 1 ].time; |
|
|
| } |
| }, { |
| key: "clone", |
| value: function clone() { |
|
|
| return Object.assign( {}, this ); |
|
|
| } |
| }, { |
| key: "makeBonekeys", |
| value: function makeBonekeys( XAnimationInfo ) { |
|
|
| var refObj = {}; |
| refObj.name = XAnimationInfo.boneName; |
| refObj.parent = ""; |
| refObj.keys = this.keyFrameRefactor( XAnimationInfo ); |
| refObj.copy = function () { |
|
|
| return Object.assign( {}, this ); |
|
|
| }; |
| return refObj; |
|
|
| } |
| }, { |
| key: "keyFrameRefactor", |
| value: function keyFrameRefactor( XAnimationInfo ) { |
|
|
| var keys = []; |
| for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) { |
|
|
| var keyframe = {}; |
| keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps; |
| if ( XAnimationInfo.keyFrames[ i ].pos && this.putFlags.putPos ) { |
|
|
| keyframe.pos = XAnimationInfo.keyFrames[ i ].pos; |
|
|
| } |
| if ( XAnimationInfo.keyFrames[ i ].rot && this.putFlags.putRot ) { |
|
|
| keyframe.rot = XAnimationInfo.keyFrames[ i ].rot; |
|
|
| } |
| if ( XAnimationInfo.keyFrames[ i ].scl && this.putFlags.putScl ) { |
|
|
| keyframe.scl = XAnimationInfo.keyFrames[ i ].scl; |
|
|
| } |
| if ( XAnimationInfo.keyFrames[ i ].matrix ) { |
|
|
| keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix; |
| if ( this.putFlags.putPos ) { |
|
|
| keyframe.pos = new THREE.Vector3().setFromMatrixPosition( keyframe.matrix ); |
|
|
| } |
| if ( this.putFlags.putRot ) { |
|
|
| keyframe.rot = new THREE.Quaternion().setFromRotationMatrix( keyframe.matrix ); |
|
|
| } |
| if ( this.putFlags.putScl ) { |
|
|
| keyframe.scl = new THREE.Vector3().setFromMatrixScale( keyframe.matrix ); |
|
|
| } |
|
|
| } |
| keys.push( keyframe ); |
|
|
| } |
| return keys; |
|
|
| } |
| } ] ); |
| return XAnimationObj; |
|
|
| }(); |
|
|
| var XKeyFrameInfo = function XKeyFrameInfo() { |
|
|
| classCallCheck( this, XKeyFrameInfo ); |
|
|
| this.index = 0; |
| this.Frame = 0; |
| this.time = 0.0; |
| this.matrix = null; |
|
|
| }; |
|
|
| var XLoader = function () { |
|
|
| function XLoader( manager ) { |
|
|
| classCallCheck( this, XLoader ); |
|
|
| this.debug = false; |
| this.manager = manager !== undefined ? manager : new THREE.DefaultLoadingManager(); |
| this.texloader = new THREE.TextureLoader( this.manager ); |
| this.url = ""; |
| this._putMatLength = 0; |
| this._nowMat = null; |
| this._nowFrameName = ""; |
| this.frameHierarchie = []; |
| this.Hierarchies = {}; |
| this.HieStack = []; |
| this._currentObject = {}; |
| this._currentFrame = {}; |
| this._data = null; |
| this.onLoad = null; |
| this.IsUvYReverse = true; |
| this.Meshes = []; |
| this.animations = []; |
| this.animTicksPerSecond = 30; |
| this._currentGeo = null; |
| this._currentAnime = null; |
| this._currentAnimeFrames = null; |
|
|
| } |
|
|
| createClass( XLoader, [ { |
| key: 'crossOrigin', |
| value: 'anonymous' |
| }, { |
| key: '_setArgOption', |
| value: function _setArgOption( _arg ) { |
|
|
| var _start = arguments.length > 1 && arguments[ 1 ] !== undefined ? arguments[ 1 ] : 0; |
|
|
| if ( ! _arg ) { |
|
|
| return; |
|
|
| } |
| for ( var i = _start; i < _arg.length; i ++ ) { |
|
|
| switch ( i ) { |
|
|
| case 0: |
| this.url = _arg[ i ]; |
| break; |
| case 1: |
| this.options = _arg[ i ]; |
| break; |
|
|
| } |
|
|
| } |
| if ( this.options === undefined ) { |
|
|
| this.options = {}; |
|
|
| } |
|
|
| } |
| }, { |
| key: 'load', |
| value: function load( _arg, onLoad, onProgress, onError ) { |
|
|
| var _this = this; |
|
|
| this._setArgOption( _arg ); |
| var loader = new THREE.FileLoader( this.manager ); |
| loader.setPath( this.path ); |
| loader.setResponseType( 'arraybuffer' ); |
| loader.load( this.url, function ( response ) { |
|
|
| _this._parse( response, onLoad ); |
|
|
| }, onProgress, onError ); |
|
|
| } |
| }, { |
| key: 'setCrossOrigin', |
| value: function setCrossOrigin( value ) { |
|
|
| this.crossOrigin = value; |
| return this; |
|
|
| } |
| }, { |
| key: 'setPath', |
| value: function setPath( value ) { |
|
|
| this.path = value; |
| return this; |
|
|
| } |
| }, { |
| key: 'setResourcePath', |
| value: function setResourcePath( value ) { |
|
|
| this.resourcePath = value; |
| return this; |
|
|
| } |
| }, { |
| key: 'fromResponsedData', |
| value: function fromResponsedData( _data, _arg, onLoad ) { |
|
|
| this._setArgOption( _arg ); |
| this._parse( _data, onLoad ); |
|
|
| } |
| }, { |
| key: '_readLine', |
| value: function _readLine( line ) { |
|
|
| var readed = 0; |
| while ( true ) { |
|
|
| var find = - 1; |
| find = line.indexOf( '//', readed ); |
| if ( find === - 1 ) { |
|
|
| find = line.indexOf( '#', readed ); |
|
|
| } |
| if ( find > - 1 && find < 2 ) { |
|
|
| var foundNewLine = - 1; |
| foundNewLine = line.indexOf( "\r\n", readed ); |
| if ( foundNewLine > 0 ) { |
|
|
| readed = foundNewLine + 2; |
|
|
| } else { |
|
|
| foundNewLine = line.indexOf( "\r", readed ); |
| if ( foundNewLine > 0 ) { |
|
|
| readed = foundNewLine + 1; |
|
|
| } else { |
|
|
| readed = line.indexOf( "\n", readed ) + 1; |
|
|
| } |
|
|
| } |
|
|
| } else { |
|
|
| break; |
|
|
| } |
|
|
| } |
| return line.substr( readed ); |
|
|
| } |
| }, { |
| key: '_readLine', |
| value: function _readLine( line ) { |
|
|
| var readed = 0; |
| while ( true ) { |
|
|
| var find = - 1; |
| find = line.indexOf( '//', readed ); |
| if ( find === - 1 ) { |
|
|
| find = line.indexOf( '#', readed ); |
|
|
| } |
| if ( find > - 1 && find < 2 ) { |
|
|
| var foundNewLine = - 1; |
| foundNewLine = line.indexOf( "\r\n", readed ); |
| if ( foundNewLine > 0 ) { |
|
|
| readed = foundNewLine + 2; |
|
|
| } else { |
|
|
| foundNewLine = line.indexOf( "\r", readed ); |
| if ( foundNewLine > 0 ) { |
|
|
| readed = foundNewLine + 1; |
|
|
| } else { |
|
|
| readed = line.indexOf( "\n", readed ) + 1; |
|
|
| } |
|
|
| } |
|
|
| } else { |
|
|
| break; |
|
|
| } |
|
|
| } |
| return line.substr( readed ); |
|
|
| } |
| }, { |
| key: '_isBinary', |
| value: function _isBinary( binData ) { |
|
|
| var reader = new DataView( binData ); |
| var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8; |
| var n_faces = reader.getUint32( 80, true ); |
| var expect = 80 + 32 / 8 + n_faces * face_size; |
| if ( expect === reader.byteLength ) { |
|
|
| return true; |
|
|
| } |
| var fileLength = reader.byteLength; |
| for ( var index = 0; index < fileLength; index ++ ) { |
|
|
| if ( reader.getUint8( index, false ) > 127 ) { |
|
|
| return true; |
|
|
| } |
|
|
| } |
| return false; |
|
|
| } |
| }, { |
| key: 'ensureBinary', |
| value: function ensureBinary( buf ) { |
|
|
| if ( typeof buf === "string" ) { |
|
|
| var array_buffer = new Uint8Array( buf.length ); |
| for ( var i = 0; i < buf.length; i ++ ) { |
|
|
| array_buffer[ i ] = buf.charCodeAt( i ) & 0xff; |
|
|
| } |
| return array_buffer.buffer || array_buffer; |
|
|
| } else { |
|
|
| return buf; |
|
|
| } |
|
|
| } |
| }, { |
| key: 'ensureString', |
| value: function ensureString( buf ) { |
|
|
| if ( typeof buf !== "string" ) { |
|
|
| return THREE.LoaderUtils.decodeText( new Uint8Array( buf ) ); |
|
|
| } else { |
|
|
| return buf; |
|
|
| } |
|
|
| } |
| }, { |
| key: '_parse', |
| value: function _parse( data, onLoad ) { |
|
|
| var binData = this.ensureBinary( data ); |
| this._data = this.ensureString( data ); |
| this.onLoad = onLoad; |
| return this._isBinary( binData ) ? this._parseBinary( binData ) : this._parseASCII(); |
|
|
| } |
| }, { |
| key: '_parseBinary', |
| value: function _parseBinary( data ) { |
|
|
| return this._parseASCII( THREE.LoaderUtils.decodeText( new Uint8Array( data ) ) ); |
|
|
| } |
| }, { |
| key: '_parseASCII', |
| value: function _parseASCII() { |
|
|
| var path; |
|
|
| if ( this.resourcePath !== undefined ) { |
|
|
| path = this.resourcePath; |
|
|
| } else if ( this.path !== undefined ) { |
|
|
| path = this.path; |
|
|
| } else { |
|
|
| path = THREE.LoaderUtils.extractUrlBase( this.url ); |
|
|
| } |
|
|
| this.texloader.setPath( path ).setCrossOrigin( this.crossOrigin ); |
|
|
| var endRead = 16; |
| this.Hierarchies.children = []; |
| this._hierarchieParse( this.Hierarchies, endRead ); |
| this._changeRoot(); |
| this._currentObject = this.Hierarchies.children.shift(); |
| this.mainloop(); |
|
|
| } |
| }, { |
| key: '_hierarchieParse', |
| value: function _hierarchieParse( _parent, _end ) { |
|
|
| var endRead = _end; |
| while ( true ) { |
|
|
| var find1 = this._data.indexOf( '{', endRead ) + 1; |
| var findEnd = this._data.indexOf( '}', endRead ); |
| var findNext = this._data.indexOf( '{', find1 ) + 1; |
| if ( find1 > 0 && findEnd > find1 ) { |
|
|
| var _currentObject = {}; |
| _currentObject.children = []; |
| var nameData = this._readLine( this._data.substr( endRead, find1 - endRead - 1 ) ).trim(); |
| var word = nameData.split( / /g ); |
| if ( word.length > 0 ) { |
|
|
| _currentObject.type = word[ 0 ]; |
| if ( word.length >= 2 ) { |
|
|
| _currentObject.name = word[ 1 ]; |
|
|
| } else { |
|
|
| _currentObject.name = word[ 0 ] + this.Hierarchies.children.length; |
|
|
| } |
|
|
| } else { |
|
|
| _currentObject.name = nameData; |
| _currentObject.type = ""; |
|
|
| } |
| if ( _currentObject.type === "Animation" ) { |
|
|
| _currentObject.data = this._data.substr( findNext, findEnd - findNext ).trim(); |
| var refs = this._hierarchieParse( _currentObject, findEnd + 1 ); |
| endRead = refs.end; |
| _currentObject.children = refs.parent.children; |
|
|
| } else { |
|
|
| var DataEnder = this._data.lastIndexOf( ';', findNext > 0 ? Math.min( findNext, findEnd ) : findEnd ); |
| _currentObject.data = this._data.substr( find1, DataEnder - find1 ).trim(); |
| if ( findNext <= 0 || findEnd < findNext ) { |
|
|
| endRead = findEnd + 1; |
|
|
| } else { |
|
|
| var nextStart = Math.max( DataEnder + 1, find1 ); |
| var _refs = this._hierarchieParse( _currentObject, nextStart ); |
| endRead = _refs.end; |
| _currentObject.children = _refs.parent.children; |
|
|
| } |
|
|
| } |
| _currentObject.parent = _parent; |
| if ( _currentObject.type != "template" ) { |
|
|
| _parent.children.push( _currentObject ); |
|
|
| } |
|
|
| } else { |
|
|
| endRead = find1 === - 1 ? this._data.length : findEnd + 1; |
| break; |
|
|
| } |
|
|
| } |
| return { |
| parent: _parent, |
| end: endRead |
| }; |
|
|
| } |
| }, { |
| key: 'mainloop', |
| value: function mainloop() { |
|
|
| var _this2 = this; |
|
|
| this.mainProc(); |
| if ( this._currentObject.parent || this._currentObject.children.length > 0 || ! this._currentObject.worked ) { |
|
|
| setTimeout( function () { |
|
|
| _this2.mainloop(); |
|
|
| }, 1 ); |
|
|
| } else { |
|
|
| setTimeout( function () { |
|
|
| _this2.onLoad( { |
| models: _this2.Meshes, |
| animations: _this2.animations |
| } ); |
|
|
| }, 1 ); |
|
|
| } |
|
|
| } |
| }, { |
| key: 'mainProc', |
| value: function mainProc() { |
|
|
| var breakFlag = false; |
| while ( true ) { |
|
|
| if ( ! this._currentObject.worked ) { |
|
|
| switch ( this._currentObject.type ) { |
|
|
| case "template": |
| break; |
| case "AnimTicksPerSecond": |
| this.animTicksPerSecond = parseInt( this._currentObject.data ); |
| break; |
| case "Frame": |
| this._setFrame(); |
| break; |
| case "FrameTransformMatrix": |
| this._setFrameTransformMatrix(); |
| break; |
| case "Mesh": |
| this._changeRoot(); |
| this._currentGeo = {}; |
| this._currentGeo.name = this._currentObject.name.trim(); |
| this._currentGeo.parentName = this._getParentName( this._currentObject ).trim(); |
| this._currentGeo.VertexSetedBoneCount = []; |
| this._currentGeo.GeometryData = { |
| vertices: [], |
| normals: [], |
| uvs: [], |
| skinIndices: [], |
| skinWeights: [], |
| indices: [], |
| materialIndices: [] |
| }; |
| this._currentGeo.Materials = []; |
| this._currentGeo.normalVectors = []; |
| this._currentGeo.BoneInfs = []; |
| this._currentGeo.baseFrame = this._currentFrame; |
| this._makeBoneFrom_CurrentFrame(); |
| this._readVertexDatas(); |
| breakFlag = true; |
| break; |
| case "MeshNormals": |
| this._readVertexDatas(); |
| break; |
| case "MeshTextureCoords": |
| this._setMeshTextureCoords(); |
| break; |
| case "VertexDuplicationIndices": |
| break; |
| case "MeshMaterialList": |
| this._setMeshMaterialList(); |
| break; |
| case "Material": |
| this._setMaterial(); |
| break; |
| case "SkinWeights": |
| this._setSkinWeights(); |
| break; |
| case "AnimationSet": |
| this._changeRoot(); |
| this._currentAnime = {}; |
| this._currentAnime.name = this._currentObject.name.trim(); |
| this._currentAnime.AnimeFrames = []; |
| break; |
| case "Animation": |
| if ( this._currentAnimeFrames ) { |
|
|
| this._currentAnime.AnimeFrames.push( this._currentAnimeFrames ); |
|
|
| } |
| this._currentAnimeFrames = new XAnimationInfo(); |
| this._currentAnimeFrames.boneName = this._currentObject.data.trim(); |
| break; |
| case "AnimationKey": |
| this._readAnimationKey(); |
| breakFlag = true; |
| break; |
|
|
| } |
| this._currentObject.worked = true; |
|
|
| } |
| if ( this._currentObject.children.length > 0 ) { |
|
|
| this._currentObject = this._currentObject.children.shift(); |
| if ( this.debug ) { |
|
|
| console.log( 'processing ' + this._currentObject.name ); |
|
|
| } |
| if ( breakFlag ) break; |
|
|
| } else { |
|
|
| if ( this._currentObject.worked ) { |
|
|
| if ( this._currentObject.parent && ! this._currentObject.parent.parent ) { |
|
|
| this._changeRoot(); |
|
|
| } |
|
|
| } |
| if ( this._currentObject.parent ) { |
|
|
| this._currentObject = this._currentObject.parent; |
|
|
| } else { |
|
|
| breakFlag = true; |
|
|
| } |
| if ( breakFlag ) break; |
|
|
| } |
|
|
| } |
| return; |
|
|
| } |
| }, { |
| key: '_changeRoot', |
| value: function _changeRoot() { |
|
|
| if ( this._currentGeo != null && this._currentGeo.name ) { |
|
|
| this._makeOutputGeometry(); |
|
|
| } |
| this._currentGeo = {}; |
| if ( this._currentAnime != null && this._currentAnime.name ) { |
|
|
| if ( this._currentAnimeFrames ) { |
|
|
| this._currentAnime.AnimeFrames.push( this._currentAnimeFrames ); |
| this._currentAnimeFrames = null; |
|
|
| } |
| this._makeOutputAnimation(); |
|
|
| } |
| this._currentAnime = {}; |
|
|
| } |
| }, { |
| key: '_getParentName', |
| value: function _getParentName( _obj ) { |
|
|
| if ( _obj.parent ) { |
|
|
| if ( _obj.parent.name ) { |
|
|
| return _obj.parent.name; |
|
|
| } else { |
|
|
| return this._getParentName( _obj.parent ); |
|
|
| } |
|
|
| } else { |
|
|
| return ""; |
|
|
| } |
|
|
| } |
| }, { |
| key: '_setFrame', |
| value: function _setFrame() { |
|
|
| this._nowFrameName = this._currentObject.name.trim(); |
| this._currentFrame = {}; |
| this._currentFrame.name = this._nowFrameName; |
| this._currentFrame.children = []; |
| if ( this._currentObject.parent && this._currentObject.parent.name ) { |
|
|
| this._currentFrame.parentName = this._currentObject.parent.name; |
|
|
| } |
| this.frameHierarchie.push( this._nowFrameName ); |
| this.HieStack[ this._nowFrameName ] = this._currentFrame; |
|
|
| } |
| }, { |
| key: '_setFrameTransformMatrix', |
| value: function _setFrameTransformMatrix() { |
|
|
| this._currentFrame.FrameTransformMatrix = new THREE.Matrix4(); |
| var data = this._currentObject.data.split( "," ); |
| this._ParseMatrixData( this._currentFrame.FrameTransformMatrix, data ); |
| this._makeBoneFrom_CurrentFrame(); |
|
|
| } |
| }, { |
| key: '_makeBoneFrom_CurrentFrame', |
| value: function _makeBoneFrom_CurrentFrame() { |
|
|
| if ( ! this._currentFrame.FrameTransformMatrix ) { |
|
|
| return; |
|
|
| } |
| var b = new THREE.Bone(); |
| b.name = this._currentFrame.name; |
| b.applyMatrix( this._currentFrame.FrameTransformMatrix ); |
| b.matrixWorld = b.matrix; |
| b.FrameTransformMatrix = this._currentFrame.FrameTransformMatrix; |
| this._currentFrame.putBone = b; |
| if ( this._currentFrame.parentName ) { |
|
|
| for ( var frame in this.HieStack ) { |
|
|
| if ( this.HieStack[ frame ].name === this._currentFrame.parentName ) { |
|
|
| this.HieStack[ frame ].putBone.add( this._currentFrame.putBone ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| } |
| }, { |
| key: '_readVertexDatas', |
| value: function _readVertexDatas() { |
|
|
| var endRead = 0; |
| var mode = 0; |
| var mode_local = 0; |
| var maxLength = 0; |
| while ( true ) { |
|
|
| var changeMode = false; |
| if ( mode_local === 0 ) { |
|
|
| var refO = this._readInt1( endRead ); |
| endRead = refO.endRead; |
| mode_local = 1; |
| maxLength = this._currentObject.data.indexOf( ';;', endRead ) + 1; |
| if ( maxLength <= 0 ) { |
|
|
| maxLength = this._currentObject.data.length; |
|
|
| } |
|
|
| } else { |
|
|
| var find = 0; |
| switch ( mode ) { |
|
|
| case 0: |
| find = this._currentObject.data.indexOf( ',', endRead ) + 1; |
| break; |
| case 1: |
| find = this._currentObject.data.indexOf( ';,', endRead ) + 1; |
| break; |
|
|
| } |
| if ( find === 0 || find > maxLength ) { |
|
|
| find = maxLength; |
| mode_local = 0; |
| changeMode = true; |
|
|
| } |
| switch ( this._currentObject.type ) { |
|
|
| case "Mesh": |
| switch ( mode ) { |
|
|
| case 0: |
| this._readVertex1( this._currentObject.data.substr( endRead, find - endRead ) ); |
| break; |
| case 1: |
| this._readFace1( this._currentObject.data.substr( endRead, find - endRead ) ); |
| break; |
|
|
| } |
| break; |
| case "MeshNormals": |
| switch ( mode ) { |
|
|
| case 0: |
| this._readNormalVector1( this._currentObject.data.substr( endRead, find - endRead ) ); |
| break; |
|
|
| } |
| break; |
|
|
| } |
| endRead = find + 1; |
| if ( changeMode ) { |
|
|
| mode ++; |
|
|
| } |
|
|
| } |
| if ( endRead >= this._currentObject.data.length ) { |
|
|
| break; |
|
|
| } |
|
|
| } |
|
|
| } |
| }, { |
| key: '_readInt1', |
| value: function _readInt1( start ) { |
|
|
| var find = this._currentObject.data.indexOf( ';', start ); |
| return { |
| refI: parseInt( this._currentObject.data.substr( start, find - start ) ), |
| endRead: find + 1 |
| }; |
|
|
| } |
| }, { |
| key: '_readVertex1', |
| value: function _readVertex1( line ) { |
|
|
| var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" ); |
| this._currentGeo.GeometryData.vertices.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ); |
| this._currentGeo.GeometryData.skinIndices.push( 0, 0, 0, 0 ); |
| this._currentGeo.GeometryData.skinWeights.push( 1, 0, 0, 0 ); |
| this._currentGeo.VertexSetedBoneCount.push( 0 ); |
|
|
| } |
| }, { |
| key: '_readFace1', |
| value: function _readFace1( line ) { |
|
|
| var data = this._readLine( line.trim() ).substr( 2, line.length - 4 ).split( "," ); |
| this._currentGeo.GeometryData.indices.push( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ) ); |
|
|
| } |
| }, { |
| key: '_readNormalVector1', |
| value: function _readNormalVector1( line ) { |
|
|
| var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" ); |
| this._currentGeo.GeometryData.normals.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ); |
|
|
| } |
| }, { |
| key: '_buildGeometry', |
| value: function _buildGeometry() { |
|
|
| var bufferGeometry = new THREE.BufferGeometry(); |
| var position = []; |
| var normals = []; |
| var uvs = []; |
| var skinIndices = []; |
| var skinWeights = []; |
|
|
| |
|
|
| var data = this._currentGeo.GeometryData; |
|
|
| for ( var i = 0, l = data.indices.length; i < l; i ++ ) { |
|
|
| var stride2 = data.indices[ i ] * 2; |
| var stride3 = data.indices[ i ] * 3; |
| var stride4 = data.indices[ i ] * 4; |
|
|
| position.push( data.vertices[ stride3 ], data.vertices[ stride3 + 1 ], data.vertices[ stride3 + 2 ] ); |
| normals.push( data.normals[ stride3 ], data.normals[ stride3 + 1 ], data.normals[ stride3 + 2 ] ); |
| skinIndices.push( data.skinIndices[ stride4 ], data.skinIndices[ stride4 + 1 ], data.skinIndices[ stride4 + 2 ], data.skinIndices[ stride4 + 3 ] ); |
| skinWeights.push( data.skinWeights[ stride4 ], data.skinWeights[ stride4 + 1 ], data.skinWeights[ stride4 + 2 ], data.skinWeights[ stride4 + 3 ] ); |
| uvs.push( data.uvs[ stride2 ], data.uvs[ stride2 + 1 ] ); |
|
|
| } |
|
|
| |
|
|
| bufferGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); |
| bufferGeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); |
| bufferGeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); |
| bufferGeometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) ); |
| bufferGeometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) ); |
|
|
| this._computeGroups( bufferGeometry, data.materialIndices ); |
|
|
| return bufferGeometry; |
|
|
| } |
| }, { |
| key: '_computeGroups', |
| value: function _computeGroups( bufferGeometry, materialIndices ) { |
|
|
| var group; |
| var groups = []; |
| var materialIndex = undefined; |
|
|
| for ( var i = 0; i < materialIndices.length; i ++ ) { |
|
|
| var currentMaterialIndex = materialIndices[ i ]; |
|
|
| if ( currentMaterialIndex !== materialIndex ) { |
|
|
| materialIndex = currentMaterialIndex; |
|
|
| if ( group !== undefined ) { |
|
|
| group.count = ( i * 3 ) - group.start; |
| groups.push( group ); |
|
|
| } |
|
|
| group = { |
| start: i * 3, |
| materialIndex: materialIndex |
| }; |
|
|
| } |
|
|
| } |
|
|
| if ( group !== undefined ) { |
|
|
| group.count = ( i * 3 ) - group.start; |
| groups.push( group ); |
|
|
| } |
|
|
| bufferGeometry.groups = groups; |
|
|
| } |
| }, { |
| key: '_setMeshTextureCoords', |
| value: function _setMeshTextureCoords() { |
|
|
| var endRead = 0; |
| var mode = 0; |
| var mode_local = 0; |
| while ( true ) { |
|
|
| switch ( mode ) { |
|
|
| case 0: |
| if ( mode_local === 0 ) { |
|
|
| var refO = this._readInt1( 0 ); |
| endRead = refO.endRead; |
| mode_local = 1; |
|
|
| } else { |
|
|
| var find = this._currentObject.data.indexOf( ',', endRead ) + 1; |
| if ( find === 0 ) { |
|
|
| find = this._currentObject.data.length; |
| mode = 2; |
| mode_local = 0; |
|
|
| } |
| var line = this._currentObject.data.substr( endRead, find - endRead ); |
| var data = this._readLine( line.trim() ).split( ";" ); |
| if ( this.IsUvYReverse ) { |
|
|
| this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) ); |
|
|
| } else { |
|
|
| this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) ); |
|
|
| } |
| endRead = find + 1; |
|
|
| } |
| break; |
|
|
| } |
| if ( endRead >= this._currentObject.data.length ) { |
|
|
| break; |
|
|
| } |
|
|
| } |
|
|
| } |
| }, { |
| key: '_setMeshMaterialList', |
| value: function _setMeshMaterialList() { |
|
|
| var endRead = 0; |
| var mode = 0; |
| var mode_local = 0; |
| while ( true ) { |
|
|
| if ( mode_local < 2 ) { |
|
|
| var refO = this._readInt1( endRead ); |
| endRead = refO.endRead; |
| mode_local ++; |
|
|
| } else { |
|
|
| var find = this._currentObject.data.indexOf( ';', endRead ); |
| if ( find === - 1 ) { |
|
|
| find = this._currentObject.data.length; |
| mode = 3; |
| mode_local = 0; |
|
|
| } |
| var line = this._currentObject.data.substr( endRead, find - endRead ); |
| var data = this._readLine( line.trim() ).split( "," ); |
| for ( var i = 0; i < data.length; i ++ ) { |
|
|
| this._currentGeo.GeometryData.materialIndices[ i ] = parseInt( data[ i ] ); |
|
|
| } |
| endRead = this._currentObject.data.length; |
|
|
| } |
| if ( endRead >= this._currentObject.data.length || mode >= 3 ) { |
|
|
| break; |
|
|
| } |
|
|
| } |
|
|
| } |
| }, { |
| key: '_setMaterial', |
| value: function _setMaterial() { |
|
|
| var _nowMat = new THREE.MeshPhongMaterial( { |
| color: Math.random() * 0xffffff |
| } ); |
| _nowMat.side = THREE.FrontSide; |
| _nowMat.name = this._currentObject.name; |
| var endRead = 0; |
| var find = this._currentObject.data.indexOf( ';;', endRead ); |
| var line = this._currentObject.data.substr( endRead, find - endRead ); |
| var data = this._readLine( line.trim() ).split( ";" ); |
| _nowMat.color.r = parseFloat( data[ 0 ] ); |
| _nowMat.color.g = parseFloat( data[ 1 ] ); |
| _nowMat.color.b = parseFloat( data[ 2 ] ); |
| endRead = find + 2; |
| find = this._currentObject.data.indexOf( ';', endRead ); |
| line = this._currentObject.data.substr( endRead, find - endRead ); |
| _nowMat.shininess = parseFloat( this._readLine( line ) ); |
| endRead = find + 1; |
| find = this._currentObject.data.indexOf( ';;', endRead ); |
| line = this._currentObject.data.substr( endRead, find - endRead ); |
| var data2 = this._readLine( line.trim() ).split( ";" ); |
| _nowMat.specular.r = parseFloat( data2[ 0 ] ); |
| _nowMat.specular.g = parseFloat( data2[ 1 ] ); |
| _nowMat.specular.b = parseFloat( data2[ 2 ] ); |
| endRead = find + 2; |
| find = this._currentObject.data.indexOf( ';;', endRead ); |
| if ( find === - 1 ) { |
|
|
| find = this._currentObject.data.length; |
|
|
| } |
| line = this._currentObject.data.substr( endRead, find - endRead ); |
| var data3 = this._readLine( line.trim() ).split( ";" ); |
| _nowMat.emissive.r = parseFloat( data3[ 0 ] ); |
| _nowMat.emissive.g = parseFloat( data3[ 1 ] ); |
| _nowMat.emissive.b = parseFloat( data3[ 2 ] ); |
| var localObject = null; |
| while ( true ) { |
|
|
| if ( this._currentObject.children.length > 0 ) { |
|
|
| localObject = this._currentObject.children.shift(); |
| if ( this.debug ) { |
|
|
| console.log( 'processing ' + localObject.name ); |
|
|
| } |
| var fileName = localObject.data.substr( 1, localObject.data.length - 2 ); |
| switch ( localObject.type ) { |
|
|
| case "TextureFilename": |
| _nowMat.map = this.texloader.load( fileName ); |
| break; |
| case "BumpMapFilename": |
| _nowMat.bumpMap = this.texloader.load( fileName ); |
| _nowMat.bumpScale = 0.05; |
| break; |
| case "NormalMapFilename": |
| _nowMat.normalMap = this.texloader.load( fileName ); |
| _nowMat.normalScale = new THREE.Vector2( 2, 2 ); |
| break; |
| case "EmissiveMapFilename": |
| _nowMat.emissiveMap = this.texloader.load( fileName ); |
| break; |
| case "LightMapFilename": |
| _nowMat.lightMap = this.texloader.load( fileName ); |
| break; |
|
|
| } |
|
|
| } else { |
|
|
| break; |
|
|
| } |
|
|
| } |
| this._currentGeo.Materials.push( _nowMat ); |
|
|
| } |
| }, { |
| key: '_setSkinWeights', |
| value: function _setSkinWeights() { |
|
|
| var boneInf = new XboneInf(); |
| var endRead = 0; |
| var find = this._currentObject.data.indexOf( ';', endRead ); |
| var line = this._currentObject.data.substr( endRead, find - endRead ); |
| endRead = find + 1; |
| boneInf.boneName = line.substr( 1, line.length - 2 ); |
| boneInf.BoneIndex = this._currentGeo.BoneInfs.length; |
| find = this._currentObject.data.indexOf( ';', endRead ); |
| endRead = find + 1; |
| find = this._currentObject.data.indexOf( ';', endRead ); |
| line = this._currentObject.data.substr( endRead, find - endRead ); |
| var data = this._readLine( line.trim() ).split( "," ); |
| for ( var i = 0; i < data.length; i ++ ) { |
|
|
| boneInf.Indeces.push( parseInt( data[ i ] ) ); |
|
|
| } |
| endRead = find + 1; |
| find = this._currentObject.data.indexOf( ';', endRead ); |
| line = this._currentObject.data.substr( endRead, find - endRead ); |
| var data2 = this._readLine( line.trim() ).split( "," ); |
| for ( var _i = 0; _i < data2.length; _i ++ ) { |
|
|
| boneInf.Weights.push( parseFloat( data2[ _i ] ) ); |
|
|
| } |
| endRead = find + 1; |
| find = this._currentObject.data.indexOf( ';', endRead ); |
| if ( find <= 0 ) { |
|
|
| find = this._currentObject.data.length; |
|
|
| } |
| line = this._currentObject.data.substr( endRead, find - endRead ); |
| var data3 = this._readLine( line.trim() ).split( "," ); |
| boneInf.OffsetMatrix = new THREE.Matrix4(); |
| this._ParseMatrixData( boneInf.OffsetMatrix, data3 ); |
| this._currentGeo.BoneInfs.push( boneInf ); |
|
|
| } |
| }, { |
| key: '_makePutBoneList', |
| value: function _makePutBoneList( _RootName, _bones ) { |
|
|
| var putting = false; |
| for ( var frame in this.HieStack ) { |
|
|
| if ( this.HieStack[ frame ].name === _RootName || putting ) { |
|
|
| putting = true; |
| var b = new THREE.Bone(); |
| b.name = this.HieStack[ frame ].name; |
| b.applyMatrix( this.HieStack[ frame ].FrameTransformMatrix ); |
| b.matrixWorld = b.matrix; |
| b.FrameTransformMatrix = this.HieStack[ frame ].FrameTransformMatrix; |
| b.pos = new THREE.Vector3().setFromMatrixPosition( b.FrameTransformMatrix ).toArray(); |
| b.rotq = new THREE.Quaternion().setFromRotationMatrix( b.FrameTransformMatrix ).toArray(); |
| b.scl = new THREE.Vector3().setFromMatrixScale( b.FrameTransformMatrix ).toArray(); |
| if ( this.HieStack[ frame ].parentName && this.HieStack[ frame ].parentName.length > 0 ) { |
|
|
| for ( var i = 0; i < _bones.length; i ++ ) { |
|
|
| if ( this.HieStack[ frame ].parentName === _bones[ i ].name ) { |
|
|
| _bones[ i ].add( b ); |
| b.parent = i; |
| break; |
|
|
| } |
|
|
| } |
|
|
| } |
| _bones.push( b ); |
|
|
| } |
|
|
| } |
|
|
| } |
| }, { |
| key: '_makeOutputGeometry', |
| value: function _makeOutputGeometry() { |
|
|
| var mesh = null; |
| if ( this._currentGeo.BoneInfs.length > 0 ) { |
|
|
| var putBones = []; |
| this._makePutBoneList( this._currentGeo.baseFrame.parentName, putBones ); |
| for ( var bi = 0; bi < this._currentGeo.BoneInfs.length; bi ++ ) { |
|
|
| var boneIndex = 0; |
| for ( var bb = 0; bb < putBones.length; bb ++ ) { |
|
|
| if ( putBones[ bb ].name === this._currentGeo.BoneInfs[ bi ].boneName ) { |
|
|
| boneIndex = bb; |
| putBones[ bb ].OffsetMatrix = new THREE.Matrix4(); |
| putBones[ bb ].OffsetMatrix.copy( this._currentGeo.BoneInfs[ bi ].OffsetMatrix ); |
| break; |
|
|
| } |
|
|
| } |
| for ( var vi = 0; vi < this._currentGeo.BoneInfs[ bi ].Indeces.length; vi ++ ) { |
|
|
| var nowVertexID = this._currentGeo.BoneInfs[ bi ].Indeces[ vi ]; |
| var nowVal = this._currentGeo.BoneInfs[ bi ].Weights[ vi ]; |
|
|
| var stride = nowVertexID * 4; |
|
|
| switch ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ) { |
|
|
| case 0: |
| this._currentGeo.GeometryData.skinIndices[ stride ] = boneIndex; |
| this._currentGeo.GeometryData.skinWeights[ stride ] = nowVal; |
| break; |
| case 1: |
| this._currentGeo.GeometryData.skinIndices[ stride + 1 ] = boneIndex; |
| this._currentGeo.GeometryData.skinWeights[ stride + 1 ] = nowVal; |
| break; |
| case 2: |
| this._currentGeo.GeometryData.skinIndices[ stride + 2 ] = boneIndex; |
| this._currentGeo.GeometryData.skinWeights[ stride + 2 ] = nowVal; |
| break; |
| case 3: |
| this._currentGeo.GeometryData.skinIndices[ stride + 3 ] = boneIndex; |
| this._currentGeo.GeometryData.skinWeights[ stride + 3 ] = nowVal; |
| break; |
|
|
| } |
| this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ++; |
| if ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] > 4 ) { |
|
|
| console.log( 'warn! over 4 bone weight! :' + nowVertexID ); |
|
|
| } |
|
|
| } |
|
|
| } |
| for ( var sk = 0; sk < this._currentGeo.Materials.length; sk ++ ) { |
|
|
| this._currentGeo.Materials[ sk ].skinning = true; |
|
|
| } |
| var offsetList = []; |
| for ( var _bi = 0; _bi < putBones.length; _bi ++ ) { |
|
|
| if ( putBones[ _bi ].OffsetMatrix ) { |
|
|
| offsetList.push( putBones[ _bi ].OffsetMatrix ); |
|
|
| } else { |
|
|
| offsetList.push( new THREE.Matrix4() ); |
|
|
| } |
|
|
| } |
|
|
| var bufferGeometry = this._buildGeometry(); |
| mesh = new THREE.SkinnedMesh( bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials ); |
|
|
| this._initSkeleton( mesh, putBones, offsetList ); |
|
|
| } else { |
|
|
| var _bufferGeometry = this._buildGeometry(); |
| mesh = new THREE.Mesh( _bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials ); |
|
|
| } |
| mesh.name = this._currentGeo.name; |
| var worldBaseMx = new THREE.Matrix4(); |
| var currentMxFrame = this._currentGeo.baseFrame.putBone; |
| if ( currentMxFrame && currentMxFrame.parent ) { |
|
|
| while ( true ) { |
|
|
| currentMxFrame = currentMxFrame.parent; |
| if ( currentMxFrame ) { |
|
|
| worldBaseMx.multiply( currentMxFrame.FrameTransformMatrix ); |
|
|
| } else { |
|
|
| break; |
|
|
| } |
|
|
| } |
| mesh.applyMatrix( worldBaseMx ); |
|
|
| } |
| this.Meshes.push( mesh ); |
|
|
| } |
| }, { |
| key: '_initSkeleton', |
| value: function _initSkeleton( mesh, boneList, boneInverses ) { |
|
|
| var bones = [], bone, gbone; |
| var i, il; |
|
|
| for ( i = 0, il = boneList.length; i < il; i ++ ) { |
|
|
| gbone = boneList[ i ]; |
|
|
| bone = new THREE.Bone(); |
| bones.push( bone ); |
|
|
| bone.name = gbone.name; |
| bone.position.fromArray( gbone.pos ); |
| bone.quaternion.fromArray( gbone.rotq ); |
| if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); |
|
|
| } |
|
|
| for ( i = 0, il = boneList.length; i < il; i ++ ) { |
|
|
| gbone = boneList[ i ]; |
|
|
| if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) { |
|
|
| bones[ gbone.parent ].add( bones[ i ] ); |
|
|
| } else { |
|
|
| mesh.add( bones[ i ] ); |
|
|
| } |
|
|
| } |
|
|
| mesh.updateMatrixWorld( true ); |
|
|
| var skeleton = new THREE.Skeleton( bones, boneInverses ); |
| mesh.bind( skeleton, mesh.matrixWorld ); |
|
|
| } |
|
|
| }, { |
| key: '_readAnimationKey', |
| value: function _readAnimationKey() { |
|
|
| var endRead = 0; |
| var find = this._currentObject.data.indexOf( ';', endRead ); |
| var line = this._currentObject.data.substr( endRead, find - endRead ); |
| endRead = find + 1; |
| var nowKeyType = parseInt( this._readLine( line ) ); |
| find = this._currentObject.data.indexOf( ';', endRead ); |
| endRead = find + 1; |
| line = this._currentObject.data.substr( endRead ); |
| var data = this._readLine( line.trim() ).split( ";;," ); |
| for ( var i = 0; i < data.length; i ++ ) { |
|
|
| var data2 = data[ i ].split( ";" ); |
| var keyInfo = new XKeyFrameInfo(); |
| keyInfo.type = nowKeyType; |
| keyInfo.Frame = parseInt( data2[ 0 ] ); |
| keyInfo.index = this._currentAnimeFrames.keyFrames.length; |
| keyInfo.time = keyInfo.Frame; |
| if ( nowKeyType != 4 ) { |
|
|
| var frameFound = false; |
| for ( var mm = 0; mm < this._currentAnimeFrames.keyFrames.length; mm ++ ) { |
|
|
| if ( this._currentAnimeFrames.keyFrames[ mm ].Frame === keyInfo.Frame ) { |
|
|
| keyInfo = this._currentAnimeFrames.keyFrames[ mm ]; |
| frameFound = true; |
| break; |
|
|
| } |
|
|
| } |
| var frameValue = data2[ 2 ].split( "," ); |
| switch ( nowKeyType ) { |
|
|
| case 0: |
| keyInfo.rot = new THREE.Quaternion( parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ), parseFloat( frameValue[ 3 ] ), parseFloat( frameValue[ 0 ] ) * - 1 ); |
| break; |
| case 1: |
| keyInfo.scl = new THREE.Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) ); |
| break; |
| case 2: |
| keyInfo.pos = new THREE.Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) ); |
| break; |
|
|
| } |
| if ( ! frameFound ) { |
|
|
| this._currentAnimeFrames.keyFrames.push( keyInfo ); |
|
|
| } |
|
|
| } else { |
|
|
| keyInfo.matrix = new THREE.Matrix4(); |
| this._ParseMatrixData( keyInfo.matrix, data2[ 2 ].split( "," ) ); |
| this._currentAnimeFrames.keyFrames.push( keyInfo ); |
|
|
| } |
|
|
| } |
|
|
| } |
| }, { |
| key: '_makeOutputAnimation', |
| value: function _makeOutputAnimation() { |
|
|
| var animationObj = new XAnimationObj( this.options ); |
| animationObj.fps = this.animTicksPerSecond; |
| animationObj.name = this._currentAnime.name; |
| animationObj.make( this._currentAnime.AnimeFrames ); |
| this.animations.push( animationObj ); |
|
|
| } |
| }, { |
| key: 'assignAnimation', |
| value: function assignAnimation( _model, _animation, _isBind ) { |
|
|
| var model = _model; |
| var animation = _animation; |
| if ( ! model ) { |
|
|
| model = this.Meshes[ 0 ]; |
|
|
| } |
| if ( ! animation ) { |
|
|
| animation = this.animations[ 0 ]; |
|
|
| } |
| if ( ! model || ! animation ) { |
|
|
| return null; |
|
|
| } |
| var put = {}; |
| put.fps = animation.fps; |
| put.name = animation.name; |
| put.length = animation.length; |
| put.hierarchy = []; |
| for ( var b = 0; b < model.skeleton.bones.length; b ++ ) { |
|
|
| var findAnimation = false; |
| for ( var i = 0; i < animation.hierarchy.length; i ++ ) { |
|
|
| if ( model.skeleton.bones[ b ].name === animation.hierarchy[ i ].name ) { |
|
|
| findAnimation = true; |
| var c_key = animation.hierarchy[ i ].copy(); |
| c_key.parent = - 1; |
| if ( model.skeleton.bones[ b ].parent && model.skeleton.bones[ b ].parent.type === "Bone" ) { |
|
|
| for ( var bb = 0; bb < put.hierarchy.length; bb ++ ) { |
|
|
| if ( put.hierarchy[ bb ].name === model.skeleton.bones[ b ].parent.name ) { |
|
|
| c_key.parent = bb; |
| c_key.parentName = model.skeleton.bones[ b ].parent.name; |
|
|
| } |
|
|
| } |
|
|
| } |
| put.hierarchy.push( c_key ); |
| break; |
|
|
| } |
|
|
| } |
| if ( ! findAnimation ) { |
|
|
| var _c_key = animation.hierarchy[ 0 ].copy(); |
| _c_key.name = model.skeleton.bones[ b ].name; |
| _c_key.parent = - 1; |
| for ( var k = 0; k < _c_key.keys.length; k ++ ) { |
|
|
| if ( _c_key.keys[ k ].pos ) { |
|
|
| _c_key.keys[ k ].pos.set( 0, 0, 0 ); |
|
|
| } |
| if ( _c_key.keys[ k ].scl ) { |
|
|
| _c_key.keys[ k ].scl.set( 1, 1, 1 ); |
|
|
| } |
| if ( _c_key.keys[ k ].rot ) { |
|
|
| _c_key.keys[ k ].rot.set( 0, 0, 0, 1 ); |
|
|
| } |
|
|
| } |
| put.hierarchy.push( _c_key ); |
|
|
| } |
|
|
| } |
| if ( ! model.geometry.animations ) { |
|
|
| model.geometry.animations = []; |
|
|
| } |
|
|
| model.geometry.animations.push( THREE.AnimationClip.parseAnimation( put, model.skeleton.bones ) ); |
| if ( ! model.animationMixer ) { |
|
|
| model.animationMixer = new THREE.AnimationMixer( model ); |
|
|
| } |
|
|
| return put; |
|
|
| } |
| }, { |
| key: '_ParseMatrixData', |
| value: function _ParseMatrixData( targetMatrix, data ) { |
|
|
| targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) ); |
|
|
| } |
| } ] ); |
| return XLoader; |
|
|
| }(); |
|
|
| return XLoader; |
|
|
| } ) ) ); |
|
|