| |
| |
| |
|
|
| import { TempNode } from '../core/TempNode.js'; |
| import { ResolutionNode } from './ResolutionNode.js'; |
|
|
| function ScreenUVNode( resolution ) { |
|
|
| TempNode.call( this, 'v2' ); |
|
|
| this.resolution = resolution || new ResolutionNode(); |
|
|
| } |
|
|
| ScreenUVNode.prototype = Object.create( TempNode.prototype ); |
| ScreenUVNode.prototype.constructor = ScreenUVNode; |
| ScreenUVNode.prototype.nodeType = "ScreenUV"; |
|
|
| ScreenUVNode.prototype.generate = function ( builder, output ) { |
|
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| var result; |
|
|
| if ( builder.isShader( 'fragment' ) ) { |
|
|
| result = '( gl_FragCoord.xy / ' + this.resolution.build( builder, 'v2' ) + ')'; |
|
|
| } else { |
|
|
| console.warn( "THREE.ScreenUVNode is not compatible with " + builder.shader + " shader." ); |
|
|
| result = 'vec2( 0.0 )'; |
|
|
| } |
|
|
| return builder.format( result, this.getType( builder ), output ); |
|
|
| }; |
|
|
| ScreenUVNode.prototype.copy = function ( source ) { |
|
|
| TempNode.prototype.copy.call( this, source ); |
|
|
| this.resolution = source.resolution; |
|
|
| }; |
|
|
| ScreenUVNode.prototype.toJSON = function ( meta ) { |
|
|
| var data = this.getJSONNode( meta ); |
|
|
| if ( ! data ) { |
|
|
| data = this.createJSONNode( meta ); |
|
|
| data.resolution = this.resolution.toJSON( meta ).uuid; |
|
|
| } |
|
|
| return data; |
|
|
| }; |
|
|
| export { ScreenUVNode }; |
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|