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| import { InputNode } from '../core/InputNode.js'; |
| import { ReflectNode } from '../accessors/ReflectNode.js'; |
| import { ColorSpaceNode } from '../utils/ColorSpaceNode.js'; |
|
|
| function CubeTextureNode( value, uv, bias ) { |
|
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| InputNode.call( this, 'v4', { shared: true } ); |
|
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| this.value = value; |
| this.uv = uv || new ReflectNode(); |
| this.bias = bias; |
|
|
| } |
|
|
| CubeTextureNode.prototype = Object.create( InputNode.prototype ); |
| CubeTextureNode.prototype.constructor = CubeTextureNode; |
| CubeTextureNode.prototype.nodeType = "CubeTexture"; |
|
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| CubeTextureNode.prototype.getTexture = function ( builder, output ) { |
|
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| return InputNode.prototype.generate.call( this, builder, output, this.value.uuid, 'tc' ); |
|
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| }; |
|
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| CubeTextureNode.prototype.generate = function ( builder, output ) { |
|
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| if ( output === 'samplerCube' ) { |
|
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| return this.getTexture( builder, output ); |
|
|
| } |
|
|
| var cubetex = this.getTexture( builder, output ); |
| var uv = this.uv.build( builder, 'v3' ); |
| var bias = this.bias ? this.bias.build( builder, 'f' ) : undefined; |
|
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| if ( bias === undefined && builder.context.bias ) { |
|
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| bias = new builder.context.bias( this ).build( builder, 'f' ); |
|
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| } |
|
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| var code; |
|
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| if ( bias ) code = 'texCubeBias( ' + cubetex + ', ' + uv + ', ' + bias + ' )'; |
| else code = 'texCube( ' + cubetex + ', ' + uv + ' )'; |
|
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| |
|
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| builder.addContext( { input: code, encoding: builder.getTextureEncodingFromMap( this.value ), include: builder.isShader( 'vertex' ) } ); |
|
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| this.colorSpace = this.colorSpace || new ColorSpaceNode( this ); |
| code = this.colorSpace.build( builder, this.type ); |
|
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| builder.removeContext(); |
|
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| return builder.format( code, this.type, output ); |
|
|
| }; |
|
|
| CubeTextureNode.prototype.copy = function ( source ) { |
|
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| InputNode.prototype.copy.call( this, source ); |
|
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| if ( source.value ) this.value = source.value; |
|
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| this.uv = source.uv; |
|
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| if ( source.bias ) this.bias = source.bias; |
|
|
| }; |
|
|
| CubeTextureNode.prototype.toJSON = function ( meta ) { |
|
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| var data = this.getJSONNode( meta ); |
|
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| if ( ! data ) { |
|
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| data = this.createJSONNode( meta ); |
|
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| data.value = this.value.uuid; |
| data.uv = this.uv.toJSON( meta ).uuid; |
|
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| if ( this.bias ) data.bias = this.bias.toJSON( meta ).uuid; |
|
|
| } |
|
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| return data; |
|
|
| }; |
|
|
| export { CubeTextureNode }; |
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|