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| import { NodeBuilder } from '../core/NodeBuilder.js'; |
| import { ColorNode } from '../inputs/ColorNode.js'; |
| import { PositionNode } from '../accessors/PositionNode.js'; |
| import { RawNode } from './nodes/RawNode.js'; |
|
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| function NodeMaterial( vertex, fragment ) { |
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| THREE.ShaderMaterial.call( this ); |
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| var self = this; |
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| this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) ); |
| this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) ); |
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| this.updaters = []; |
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| |
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| this.onBeforeCompile.toString = function() { |
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| return self.needsCompile; |
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| }; |
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| } |
|
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| NodeMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype ); |
| NodeMaterial.prototype.constructor = NodeMaterial; |
| NodeMaterial.prototype.type = "NodeMaterial"; |
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| NodeMaterial.prototype.isNodeMaterial = true; |
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| Object.defineProperties( NodeMaterial.prototype, { |
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| properties: { |
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| get: function () { |
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| return this.fragment.properties; |
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| } |
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| }, |
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| needsUpdate: { |
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| set: function ( value ) { |
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| this.needsCompile = value; |
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| }, |
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| get: function () { |
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| return this.needsCompile; |
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| } |
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| } |
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| } ); |
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| NodeMaterial.prototype.updateFrame = function ( frame ) { |
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| for ( var i = 0; i < this.updaters.length; ++ i ) { |
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| frame.updateNode( this.updaters[ i ] ); |
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| } |
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| }; |
|
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| NodeMaterial.prototype.onBeforeCompile = function ( shader, renderer ) { |
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| if ( this.needsUpdate ) { |
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| this.build( { renderer: renderer } ); |
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| shader.uniforms = this.uniforms; |
| shader.vertexShader = this.vertexShader; |
| shader.fragmentShader = this.fragmentShader; |
|
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| } |
|
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| }; |
|
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| NodeMaterial.prototype.build = function ( params ) { |
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| params = params || {}; |
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| var builder = params.builder || new NodeBuilder(); |
|
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| builder.setMaterial( this, params.renderer ); |
| builder.build( this.vertex, this.fragment ); |
|
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| this.vertexShader = builder.getCode( 'vertex' ); |
| this.fragmentShader = builder.getCode( 'fragment' ); |
|
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| this.defines = builder.defines; |
| this.uniforms = builder.uniforms; |
| this.extensions = builder.extensions; |
| this.updaters = builder.updaters; |
|
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| this.fog = builder.requires.fog; |
| this.lights = builder.requires.lights; |
|
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| this.transparent = builder.requires.transparent || this.blending > THREE.NormalBlending; |
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| this.needsUpdate = false; |
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| return this; |
|
|
| }; |
|
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| NodeMaterial.prototype.copy = function ( source ) { |
|
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| var uuid = this.uuid; |
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| for ( var name in source ) { |
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| this[ name ] = source[ name ]; |
|
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| } |
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| this.uuid = uuid; |
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| if ( source.userData !== undefined ) { |
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| this.userData = JSON.parse( JSON.stringify( source.userData ) ); |
|
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| } |
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| }; |
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| NodeMaterial.prototype.toJSON = function ( meta ) { |
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| var isRootObject = ( meta === undefined || typeof meta === 'string' ); |
|
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| if ( isRootObject ) { |
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| meta = { |
| nodes: {} |
| }; |
|
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| } |
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| if ( meta && ! meta.materials ) meta.materials = {}; |
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| if ( ! meta.materials[ this.uuid ] ) { |
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| var data = {}; |
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| data.uuid = this.uuid; |
| data.type = this.type; |
|
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| meta.materials[ data.uuid ] = data; |
|
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| if ( this.name !== "" ) data.name = this.name; |
|
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| if ( this.size !== undefined ) data.size = this.size; |
| if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; |
|
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| if ( this.blending !== THREE.NormalBlending ) data.blending = this.blending; |
| if ( this.flatShading === true ) data.flatShading = this.flatShading; |
| if ( this.side !== THREE.FrontSide ) data.side = this.side; |
| if ( this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors; |
|
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| if ( this.depthFunc !== THREE.LessEqualDepth ) data.depthFunc = this.depthFunc; |
| if ( this.depthTest === false ) data.depthTest = this.depthTest; |
| if ( this.depthWrite === false ) data.depthWrite = this.depthWrite; |
|
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| if ( this.linewidth !== 1 ) data.linewidth = this.linewidth; |
| if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; |
| if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; |
| if ( this.scale !== undefined ) data.scale = this.scale; |
|
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| if ( this.dithering === true ) data.dithering = true; |
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| if ( this.wireframe === true ) data.wireframe = this.wireframe; |
| if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; |
| if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; |
| if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; |
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| if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; |
| if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; |
|
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| if ( this.morphTargets === true ) data.morphTargets = true; |
| if ( this.skinning === true ) data.skinning = true; |
|
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| if ( this.visible === false ) data.visible = false; |
| if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; |
|
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| data.fog = this.fog; |
| data.lights = this.lights; |
|
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| data.vertex = this.vertex.toJSON( meta ).uuid; |
| data.fragment = this.fragment.toJSON( meta ).uuid; |
|
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| } |
|
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| meta.material = this.uuid; |
|
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| return meta; |
|
|
| }; |
|
|
| export { NodeMaterial }; |
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|