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| THREE.Reflector = function ( geometry, options ) { |
|
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| THREE.Mesh.call( this, geometry ); |
|
|
| this.type = 'Reflector'; |
|
|
| var scope = this; |
|
|
| options = options || {}; |
|
|
| var color = ( options.color !== undefined ) ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F ); |
| var textureWidth = options.textureWidth || 512; |
| var textureHeight = options.textureHeight || 512; |
| var clipBias = options.clipBias || 0; |
| var shader = options.shader || THREE.Reflector.ReflectorShader; |
| var recursion = options.recursion !== undefined ? options.recursion : 0; |
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| |
|
|
| var reflectorPlane = new THREE.Plane(); |
| var normal = new THREE.Vector3(); |
| var reflectorWorldPosition = new THREE.Vector3(); |
| var cameraWorldPosition = new THREE.Vector3(); |
| var rotationMatrix = new THREE.Matrix4(); |
| var lookAtPosition = new THREE.Vector3( 0, 0, - 1 ); |
| var clipPlane = new THREE.Vector4(); |
| var viewport = new THREE.Vector4(); |
|
|
| var view = new THREE.Vector3(); |
| var target = new THREE.Vector3(); |
| var q = new THREE.Vector4(); |
| var size = new THREE.Vector2(); |
|
|
| var textureMatrix = new THREE.Matrix4(); |
| var virtualCamera = new THREE.PerspectiveCamera(); |
|
|
| var parameters = { |
| minFilter: THREE.LinearFilter, |
| magFilter: THREE.LinearFilter, |
| format: THREE.RGBFormat, |
| stencilBuffer: false |
| }; |
|
|
| var renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, parameters ); |
|
|
| if ( ! THREE.Math.isPowerOfTwo( textureWidth ) || ! THREE.Math.isPowerOfTwo( textureHeight ) ) { |
|
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| renderTarget.texture.generateMipmaps = false; |
|
|
| } |
|
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| var material = new THREE.ShaderMaterial( { |
| uniforms: THREE.UniformsUtils.clone( shader.uniforms ), |
| fragmentShader: shader.fragmentShader, |
| vertexShader: shader.vertexShader |
| } ); |
|
|
| material.uniforms[ "tDiffuse" ].value = renderTarget.texture; |
| material.uniforms[ "color" ].value = color; |
| material.uniforms[ "textureMatrix" ].value = textureMatrix; |
|
|
| this.material = material; |
|
|
| this.onBeforeRender = function ( renderer, scene, camera ) { |
|
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| if ( 'recursion' in camera.userData ) { |
|
|
| if ( camera.userData.recursion === recursion ) return; |
|
|
| camera.userData.recursion ++; |
|
|
| } |
|
|
| reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld ); |
| cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld ); |
|
|
| rotationMatrix.extractRotation( scope.matrixWorld ); |
|
|
| normal.set( 0, 0, 1 ); |
| normal.applyMatrix4( rotationMatrix ); |
|
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| view.subVectors( reflectorWorldPosition, cameraWorldPosition ); |
|
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| |
|
|
| if ( view.dot( normal ) > 0 ) return; |
|
|
| view.reflect( normal ).negate(); |
| view.add( reflectorWorldPosition ); |
|
|
| rotationMatrix.extractRotation( camera.matrixWorld ); |
|
|
| lookAtPosition.set( 0, 0, - 1 ); |
| lookAtPosition.applyMatrix4( rotationMatrix ); |
| lookAtPosition.add( cameraWorldPosition ); |
|
|
| target.subVectors( reflectorWorldPosition, lookAtPosition ); |
| target.reflect( normal ).negate(); |
| target.add( reflectorWorldPosition ); |
|
|
| virtualCamera.position.copy( view ); |
| virtualCamera.up.set( 0, 1, 0 ); |
| virtualCamera.up.applyMatrix4( rotationMatrix ); |
| virtualCamera.up.reflect( normal ); |
| virtualCamera.lookAt( target ); |
|
|
| virtualCamera.far = camera.far; |
|
|
| virtualCamera.updateMatrixWorld(); |
| virtualCamera.projectionMatrix.copy( camera.projectionMatrix ); |
|
|
| virtualCamera.userData.recursion = 0; |
|
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| |
| textureMatrix.set( |
| 0.5, 0.0, 0.0, 0.5, |
| 0.0, 0.5, 0.0, 0.5, |
| 0.0, 0.0, 0.5, 0.5, |
| 0.0, 0.0, 0.0, 1.0 |
| ); |
| textureMatrix.multiply( virtualCamera.projectionMatrix ); |
| textureMatrix.multiply( virtualCamera.matrixWorldInverse ); |
| textureMatrix.multiply( scope.matrixWorld ); |
|
|
| |
| |
| reflectorPlane.setFromNormalAndCoplanarPoint( normal, reflectorWorldPosition ); |
| reflectorPlane.applyMatrix4( virtualCamera.matrixWorldInverse ); |
|
|
| clipPlane.set( reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant ); |
|
|
| var projectionMatrix = virtualCamera.projectionMatrix; |
|
|
| q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ]; |
| q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ]; |
| q.z = - 1.0; |
| q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ]; |
|
|
| |
| clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) ); |
|
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| |
| projectionMatrix.elements[ 2 ] = clipPlane.x; |
| projectionMatrix.elements[ 6 ] = clipPlane.y; |
| projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias; |
| projectionMatrix.elements[ 14 ] = clipPlane.w; |
|
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| |
|
|
| scope.visible = false; |
|
|
| var currentRenderTarget = renderer.getRenderTarget(); |
|
|
| var currentVrEnabled = renderer.vr.enabled; |
| var currentShadowAutoUpdate = renderer.shadowMap.autoUpdate; |
|
|
| renderer.vr.enabled = false; |
| renderer.shadowMap.autoUpdate = false; |
|
|
| renderer.setRenderTarget( renderTarget ); |
| renderer.clear(); |
| renderer.render( scene, virtualCamera ); |
|
|
| renderer.vr.enabled = currentVrEnabled; |
| renderer.shadowMap.autoUpdate = currentShadowAutoUpdate; |
|
|
| renderer.setRenderTarget( currentRenderTarget ); |
|
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| |
|
|
| var bounds = camera.bounds; |
|
|
| if ( bounds !== undefined ) { |
|
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| renderer.getSize( size ); |
| var pixelRatio = renderer.getPixelRatio(); |
|
|
| viewport.x = bounds.x * size.width * pixelRatio; |
| viewport.y = bounds.y * size.height * pixelRatio; |
| viewport.z = bounds.z * size.width * pixelRatio; |
| viewport.w = bounds.w * size.height * pixelRatio; |
|
|
| renderer.state.viewport( viewport ); |
|
|
| } |
|
|
| scope.visible = true; |
|
|
| }; |
|
|
| this.getRenderTarget = function () { |
|
|
| return renderTarget; |
|
|
| }; |
|
|
| }; |
|
|
| THREE.Reflector.prototype = Object.create( THREE.Mesh.prototype ); |
| THREE.Reflector.prototype.constructor = THREE.Reflector; |
|
|
| THREE.Reflector.ReflectorShader = { |
|
|
| uniforms: { |
|
|
| 'color': { |
| type: 'c', |
| value: null |
| }, |
|
|
| 'tDiffuse': { |
| type: 't', |
| value: null |
| }, |
|
|
| 'textureMatrix': { |
| type: 'm4', |
| value: null |
| } |
|
|
| }, |
|
|
| vertexShader: [ |
| 'uniform mat4 textureMatrix;', |
| 'varying vec4 vUv;', |
|
|
| 'void main() {', |
|
|
| ' vUv = textureMatrix * vec4( position, 1.0 );', |
|
|
| ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', |
|
|
| '}' |
| ].join( '\n' ), |
|
|
| fragmentShader: [ |
| 'uniform vec3 color;', |
| 'uniform sampler2D tDiffuse;', |
| 'varying vec4 vUv;', |
|
|
| 'float blendOverlay( float base, float blend ) {', |
|
|
| ' return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );', |
|
|
| '}', |
|
|
| 'vec3 blendOverlay( vec3 base, vec3 blend ) {', |
|
|
| ' return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );', |
|
|
| '}', |
|
|
| 'void main() {', |
|
|
| ' vec4 base = texture2DProj( tDiffuse, vUv );', |
| ' gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );', |
|
|
| '}' |
| ].join( '\n' ) |
| }; |
|
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