| var camera, scene, renderer, group; |
|
|
| function init( canvas, width, height, pixelRatio, path ) { |
|
|
| camera = new THREE.PerspectiveCamera( 40, width / height, 1, 1000 ); |
| camera.position.z = 200; |
|
|
| scene = new THREE.Scene(); |
| scene.fog = new THREE.Fog( 0x444466, 100, 400 ); |
| scene.background = new THREE.Color( 0x444466 ); |
|
|
| group = new THREE.Group(); |
| scene.add( group ); |
|
|
| |
|
|
| var loader = new THREE.ImageBitmapLoader().setPath( path ); |
| loader.setOptions( { imageOrientation: 'flipY' } ); |
| loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) { |
|
|
| var texture = new THREE.CanvasTexture( imageBitmap ); |
|
|
| var geometry = new THREE.IcosahedronBufferGeometry( 5, 3 ); |
| var materials = [ |
| new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ), |
| new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ), |
| new THREE.MeshMatcapMaterial( { color: 0xe04a3f, matcap: texture } ), |
| new THREE.MeshMatcapMaterial( { color: 0xe30456, matcap: texture } ) |
| ]; |
|
|
| for ( var i = 0; i < 100; i ++ ) { |
|
|
| var material = materials[ i % materials.length ]; |
| var mesh = new THREE.Mesh( geometry, material ); |
| mesh.position.x = random() * 200 - 100; |
| mesh.position.y = random() * 200 - 100; |
| mesh.position.z = random() * 200 - 100; |
| mesh.scale.setScalar( random() + 1 ); |
| group.add( mesh ); |
|
|
| } |
|
|
| renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } ); |
| renderer.setPixelRatio( pixelRatio ); |
| renderer.setSize( width, height, false ); |
|
|
| animate(); |
|
|
| } ); |
|
|
| } |
|
|
| function animate() { |
|
|
| |
| group.rotation.y = - Date.now() / 4000; |
|
|
| renderer.render( scene, camera ); |
|
|
| if ( self.requestAnimationFrame ) { |
|
|
| self.requestAnimationFrame( animate ); |
|
|
| } else { |
|
|
| |
|
|
| } |
|
|
| } |
|
|
| |
|
|
| var seed = 1; |
|
|
| function random() { |
|
|
| var x = Math.sin( seed ++ ) * 10000; |
|
|
| return x - Math.floor( x ); |
|
|
| } |
|
|