| |
| |
| |
| |
| |
| |
| |
| |
|
|
| THREE.AdaptiveToneMappingPass = function ( adaptive, resolution ) { |
|
|
| THREE.Pass.call( this ); |
|
|
| this.resolution = ( resolution !== undefined ) ? resolution : 256; |
| this.needsInit = true; |
| this.adaptive = adaptive !== undefined ? !! adaptive : true; |
|
|
| this.luminanceRT = null; |
| this.previousLuminanceRT = null; |
| this.currentLuminanceRT = null; |
|
|
| if ( THREE.CopyShader === undefined ) |
| console.error( "THREE.AdaptiveToneMappingPass relies on THREE.CopyShader" ); |
|
|
| var copyShader = THREE.CopyShader; |
|
|
| this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms ); |
|
|
| this.materialCopy = new THREE.ShaderMaterial( { |
|
|
| uniforms: this.copyUniforms, |
| vertexShader: copyShader.vertexShader, |
| fragmentShader: copyShader.fragmentShader, |
| blending: THREE.NoBlending, |
| depthTest: false |
|
|
| } ); |
|
|
| if ( THREE.LuminosityShader === undefined ) |
| console.error( "THREE.AdaptiveToneMappingPass relies on THREE.LuminosityShader" ); |
|
|
| this.materialLuminance = new THREE.ShaderMaterial( { |
|
|
| uniforms: THREE.UniformsUtils.clone( THREE.LuminosityShader.uniforms ), |
| vertexShader: THREE.LuminosityShader.vertexShader, |
| fragmentShader: THREE.LuminosityShader.fragmentShader, |
| blending: THREE.NoBlending |
| } ); |
|
|
| this.adaptLuminanceShader = { |
| defines: { |
| "MIP_LEVEL_1X1": ( Math.log( this.resolution ) / Math.log( 2.0 ) ).toFixed( 1 ) |
| }, |
| uniforms: { |
| "lastLum": { value: null }, |
| "currentLum": { value: null }, |
| "minLuminance": { value: 0.01 }, |
| "delta": { value: 0.016 }, |
| "tau": { value: 1.0 } |
| }, |
| vertexShader: [ |
| "varying vec2 vUv;", |
|
|
| "void main() {", |
|
|
| " vUv = uv;", |
| " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
|
|
| "}" |
| ].join( '\n' ), |
| fragmentShader: [ |
| "varying vec2 vUv;", |
|
|
| "uniform sampler2D lastLum;", |
| "uniform sampler2D currentLum;", |
| "uniform float minLuminance;", |
| "uniform float delta;", |
| "uniform float tau;", |
|
|
| "void main() {", |
|
|
| " vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );", |
| " vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );", |
|
|
| " float fLastLum = max( minLuminance, lastLum.r );", |
| " float fCurrentLum = max( minLuminance, currentLum.r );", |
|
|
| |
| |
| " fCurrentLum *= fCurrentLum;", |
|
|
| |
| " float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));", |
| |
| " gl_FragColor.r = fAdaptedLum;", |
| "}" |
| ].join( '\n' ) |
| }; |
|
|
| this.materialAdaptiveLum = new THREE.ShaderMaterial( { |
|
|
| uniforms: THREE.UniformsUtils.clone( this.adaptLuminanceShader.uniforms ), |
| vertexShader: this.adaptLuminanceShader.vertexShader, |
| fragmentShader: this.adaptLuminanceShader.fragmentShader, |
| defines: Object.assign( {}, this.adaptLuminanceShader.defines ), |
| blending: THREE.NoBlending |
| } ); |
|
|
| if ( THREE.ToneMapShader === undefined ) |
| console.error( "THREE.AdaptiveToneMappingPass relies on THREE.ToneMapShader" ); |
|
|
| this.materialToneMap = new THREE.ShaderMaterial( { |
|
|
| uniforms: THREE.UniformsUtils.clone( THREE.ToneMapShader.uniforms ), |
| vertexShader: THREE.ToneMapShader.vertexShader, |
| fragmentShader: THREE.ToneMapShader.fragmentShader, |
| blending: THREE.NoBlending |
| } ); |
|
|
| this.fsQuad = new THREE.Pass.FullScreenQuad( null ); |
|
|
| }; |
|
|
| THREE.AdaptiveToneMappingPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
|
|
| constructor: THREE.AdaptiveToneMappingPass, |
|
|
| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { |
|
|
| if ( this.needsInit ) { |
|
|
| this.reset( renderer ); |
|
|
| this.luminanceRT.texture.type = readBuffer.texture.type; |
| this.previousLuminanceRT.texture.type = readBuffer.texture.type; |
| this.currentLuminanceRT.texture.type = readBuffer.texture.type; |
| this.needsInit = false; |
|
|
| } |
|
|
| if ( this.adaptive ) { |
|
|
| |
| this.fsQuad.material = this.materialLuminance; |
| this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture; |
| renderer.setRenderTarget( this.currentLuminanceRT ); |
| this.fsQuad.render( renderer ); |
|
|
| |
| |
| this.fsQuad.material = this.materialAdaptiveLum; |
| this.materialAdaptiveLum.uniforms.delta.value = deltaTime; |
| this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture; |
| this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture; |
| renderer.setRenderTarget( this.luminanceRT ); |
| this.fsQuad.render( renderer ); |
|
|
| |
| this.fsQuad.material = this.materialCopy; |
| this.copyUniforms.tDiffuse.value = this.luminanceRT.texture; |
| renderer.setRenderTarget( this.previousLuminanceRT ); |
| this.fsQuad.render( renderer ); |
|
|
| } |
|
|
| this.fsQuad.material = this.materialToneMap; |
| this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture; |
|
|
| if ( this.renderToScreen ) { |
|
|
| renderer.setRenderTarget( null ); |
| this.fsQuad.render( renderer ); |
|
|
| } else { |
|
|
| renderer.setRenderTarget( writeBuffer ); |
|
|
| if ( this.clear ) renderer.clear(); |
|
|
| this.fsQuad.render( renderer ); |
|
|
| } |
|
|
| }, |
|
|
| reset: function ( renderer ) { |
|
|
| |
| if ( this.luminanceRT ) { |
|
|
| this.luminanceRT.dispose(); |
|
|
| } |
| if ( this.currentLuminanceRT ) { |
|
|
| this.currentLuminanceRT.dispose(); |
|
|
| } |
| if ( this.previousLuminanceRT ) { |
|
|
| this.previousLuminanceRT.dispose(); |
|
|
| } |
|
|
| var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }; |
|
|
| this.luminanceRT = new THREE.WebGLRenderTarget( this.resolution, this.resolution, pars ); |
| this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l"; |
| this.luminanceRT.texture.generateMipmaps = false; |
|
|
| this.previousLuminanceRT = new THREE.WebGLRenderTarget( this.resolution, this.resolution, pars ); |
| this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl"; |
| this.previousLuminanceRT.texture.generateMipmaps = false; |
|
|
| |
| pars.minFilter = THREE.LinearMipMapLinearFilter; |
| pars.generateMipmaps = true; |
| this.currentLuminanceRT = new THREE.WebGLRenderTarget( this.resolution, this.resolution, pars ); |
| this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl"; |
|
|
| if ( this.adaptive ) { |
|
|
| this.materialToneMap.defines[ "ADAPTED_LUMINANCE" ] = ""; |
| this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture; |
|
|
| } |
| |
| this.fsQuad.material = new THREE.MeshBasicMaterial( { color: 0x777777 } ); |
| this.materialLuminance.needsUpdate = true; |
| this.materialAdaptiveLum.needsUpdate = true; |
| this.materialToneMap.needsUpdate = true; |
| |
| |
| |
|
|
| }, |
|
|
| setAdaptive: function ( adaptive ) { |
|
|
| if ( adaptive ) { |
|
|
| this.adaptive = true; |
| this.materialToneMap.defines[ "ADAPTED_LUMINANCE" ] = ""; |
| this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture; |
|
|
| } else { |
|
|
| this.adaptive = false; |
| delete this.materialToneMap.defines[ "ADAPTED_LUMINANCE" ]; |
| this.materialToneMap.uniforms.luminanceMap.value = null; |
|
|
| } |
| this.materialToneMap.needsUpdate = true; |
|
|
| }, |
|
|
| setAdaptionRate: function ( rate ) { |
|
|
| if ( rate ) { |
|
|
| this.materialAdaptiveLum.uniforms.tau.value = Math.abs( rate ); |
|
|
| } |
|
|
| }, |
|
|
| setMinLuminance: function ( minLum ) { |
|
|
| if ( minLum ) { |
|
|
| this.materialToneMap.uniforms.minLuminance.value = minLum; |
| this.materialAdaptiveLum.uniforms.minLuminance.value = minLum; |
|
|
| } |
|
|
| }, |
|
|
| setMaxLuminance: function ( maxLum ) { |
|
|
| if ( maxLum ) { |
|
|
| this.materialToneMap.uniforms.maxLuminance.value = maxLum; |
|
|
| } |
|
|
| }, |
|
|
| setAverageLuminance: function ( avgLum ) { |
|
|
| if ( avgLum ) { |
|
|
| this.materialToneMap.uniforms.averageLuminance.value = avgLum; |
|
|
| } |
|
|
| }, |
|
|
| setMiddleGrey: function ( middleGrey ) { |
|
|
| if ( middleGrey ) { |
|
|
| this.materialToneMap.uniforms.middleGrey.value = middleGrey; |
|
|
| } |
|
|
| }, |
|
|
| dispose: function () { |
|
|
| if ( this.luminanceRT ) { |
|
|
| this.luminanceRT.dispose(); |
|
|
| } |
| if ( this.previousLuminanceRT ) { |
|
|
| this.previousLuminanceRT.dispose(); |
|
|
| } |
| if ( this.currentLuminanceRT ) { |
|
|
| this.currentLuminanceRT.dispose(); |
|
|
| } |
| if ( this.materialLuminance ) { |
|
|
| this.materialLuminance.dispose(); |
|
|
| } |
| if ( this.materialAdaptiveLum ) { |
|
|
| this.materialAdaptiveLum.dispose(); |
|
|
| } |
| if ( this.materialCopy ) { |
|
|
| this.materialCopy.dispose(); |
|
|
| } |
| if ( this.materialToneMap ) { |
|
|
| this.materialToneMap.dispose(); |
|
|
| } |
|
|
| } |
|
|
| } ); |
|
|