| |
| |
| |
|
|
| THREE.CubeTexturePass = function ( camera, envMap, opacity ) { |
|
|
| THREE.Pass.call( this ); |
|
|
| this.camera = camera; |
|
|
| this.needsSwap = false; |
|
|
| this.cubeShader = THREE.ShaderLib[ 'cube' ]; |
| this.cubeMesh = new THREE.Mesh( |
| new THREE.BoxBufferGeometry( 10, 10, 10 ), |
| new THREE.ShaderMaterial( { |
| uniforms: this.cubeShader.uniforms, |
| vertexShader: this.cubeShader.vertexShader, |
| fragmentShader: this.cubeShader.fragmentShader, |
| depthTest: false, |
| depthWrite: false, |
| side: THREE.BackSide |
| } ) |
| ); |
|
|
| this.envMap = envMap; |
| this.opacity = ( opacity !== undefined ) ? opacity : 1.0; |
|
|
| this.cubeScene = new THREE.Scene(); |
| this.cubeCamera = new THREE.PerspectiveCamera(); |
| this.cubeScene.add( this.cubeMesh ); |
|
|
| }; |
|
|
| THREE.CubeTexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
|
|
| constructor: THREE.CubeTexturePass, |
|
|
| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { |
|
|
| var oldAutoClear = renderer.autoClear; |
| renderer.autoClear = false; |
|
|
| this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix ); |
| this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld ); |
|
|
| this.cubeMesh.material.uniforms[ "tCube" ].value = this.envMap; |
| this.cubeMesh.material.uniforms[ "opacity" ].value = this.opacity; |
| this.cubeMesh.material.transparent = ( this.opacity < 1.0 ); |
|
|
| renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); |
| if ( this.clear ) renderer.clear(); |
| renderer.render( this.cubeScene, this.cubeCamera ); |
|
|
| renderer.autoClear = oldAutoClear; |
|
|
| } |
|
|
| } ); |
|
|