| |
| |
| |
|
|
| THREE.DotScreenPass = function ( center, angle, scale ) { |
|
|
| THREE.Pass.call( this ); |
|
|
| if ( THREE.DotScreenShader === undefined ) |
| console.error( "THREE.DotScreenPass relies on THREE.DotScreenShader" ); |
|
|
| var shader = THREE.DotScreenShader; |
|
|
| this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); |
|
|
| if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center ); |
| if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle; |
| if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale; |
|
|
| this.material = new THREE.ShaderMaterial( { |
|
|
| uniforms: this.uniforms, |
| vertexShader: shader.vertexShader, |
| fragmentShader: shader.fragmentShader |
|
|
| } ); |
|
|
| this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); |
|
|
| }; |
|
|
| THREE.DotScreenPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
|
|
| constructor: THREE.DotScreenPass, |
|
|
| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { |
|
|
| this.uniforms[ "tDiffuse" ].value = readBuffer.texture; |
| this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height ); |
|
|
| if ( this.renderToScreen ) { |
|
|
| renderer.setRenderTarget( null ); |
| this.fsQuad.render( renderer ); |
|
|
| } else { |
|
|
| renderer.setRenderTarget( writeBuffer ); |
| if ( this.clear ) renderer.clear(); |
| this.fsQuad.render( renderer ); |
|
|
| } |
|
|
| } |
|
|
| } ); |
|
|