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| THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) { |
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| THREE.Pass.call( this ); |
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| if ( THREE.FilmShader === undefined ) |
| console.error( "THREE.FilmPass relies on THREE.FilmShader" ); |
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| var shader = THREE.FilmShader; |
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| this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); |
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| this.material = new THREE.ShaderMaterial( { |
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| uniforms: this.uniforms, |
| vertexShader: shader.vertexShader, |
| fragmentShader: shader.fragmentShader |
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| } ); |
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| if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale; |
| if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity; |
| if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity; |
| if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount; |
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| this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); |
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| }; |
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| THREE.FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
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| constructor: THREE.FilmPass, |
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| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { |
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| this.uniforms[ "tDiffuse" ].value = readBuffer.texture; |
| this.uniforms[ "time" ].value += deltaTime; |
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| if ( this.renderToScreen ) { |
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| renderer.setRenderTarget( null ); |
| this.fsQuad.render( renderer ); |
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| } else { |
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| renderer.setRenderTarget( writeBuffer ); |
| if ( this.clear ) renderer.clear(); |
| this.fsQuad.render( renderer ); |
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| } |
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| } |
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| } ); |
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