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| THREE.SAOPass = function ( scene, camera, depthTexture, useNormals, resolution ) { |
|
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| THREE.Pass.call( this ); |
|
|
| this.scene = scene; |
| this.camera = camera; |
|
|
| this.clear = true; |
| this.needsSwap = false; |
|
|
| this.supportsDepthTextureExtension = ( depthTexture !== undefined ) ? depthTexture : false; |
| this.supportsNormalTexture = ( useNormals !== undefined ) ? useNormals : false; |
|
|
| this.originalClearColor = new THREE.Color(); |
| this.oldClearColor = new THREE.Color(); |
| this.oldClearAlpha = 1; |
|
|
| this.params = { |
| output: 0, |
| saoBias: 0.5, |
| saoIntensity: 0.18, |
| saoScale: 1, |
| saoKernelRadius: 100, |
| saoMinResolution: 0, |
| saoBlur: true, |
| saoBlurRadius: 8, |
| saoBlurStdDev: 4, |
| saoBlurDepthCutoff: 0.01 |
| }; |
|
|
| this.resolution = ( resolution !== undefined ) ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 ); |
|
|
| this.saoRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, { |
| minFilter: THREE.LinearFilter, |
| magFilter: THREE.LinearFilter, |
| format: THREE.RGBAFormat |
| } ); |
| this.blurIntermediateRenderTarget = this.saoRenderTarget.clone(); |
| this.beautyRenderTarget = this.saoRenderTarget.clone(); |
|
|
| this.normalRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, { |
| minFilter: THREE.NearestFilter, |
| magFilter: THREE.NearestFilter, |
| format: THREE.RGBAFormat |
| } ); |
| this.depthRenderTarget = this.normalRenderTarget.clone(); |
|
|
| if ( this.supportsDepthTextureExtension ) { |
|
|
| var depthTexture = new THREE.DepthTexture(); |
| depthTexture.type = THREE.UnsignedShortType; |
| depthTexture.minFilter = THREE.NearestFilter; |
| depthTexture.maxFilter = THREE.NearestFilter; |
|
|
| this.beautyRenderTarget.depthTexture = depthTexture; |
| this.beautyRenderTarget.depthBuffer = true; |
|
|
| } |
|
|
| this.depthMaterial = new THREE.MeshDepthMaterial(); |
| this.depthMaterial.depthPacking = THREE.RGBADepthPacking; |
| this.depthMaterial.blending = THREE.NoBlending; |
|
|
| this.normalMaterial = new THREE.MeshNormalMaterial(); |
| this.normalMaterial.blending = THREE.NoBlending; |
|
|
| if ( THREE.SAOShader === undefined ) { |
|
|
| console.error( 'THREE.SAOPass relies on THREE.SAOShader' ); |
|
|
| } |
|
|
| this.saoMaterial = new THREE.ShaderMaterial( { |
| defines: Object.assign( {}, THREE.SAOShader.defines ), |
| fragmentShader: THREE.SAOShader.fragmentShader, |
| vertexShader: THREE.SAOShader.vertexShader, |
| uniforms: THREE.UniformsUtils.clone( THREE.SAOShader.uniforms ) |
| } ); |
| this.saoMaterial.extensions.derivatives = true; |
| this.saoMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1; |
| this.saoMaterial.defines[ 'NORMAL_TEXTURE' ] = this.supportsNormalTexture ? 1 : 0; |
| this.saoMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0; |
| this.saoMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture; |
| this.saoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture; |
| this.saoMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y ); |
| this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.getInverse( this.camera.projectionMatrix ); |
| this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix; |
| this.saoMaterial.blending = THREE.NoBlending; |
|
|
| if ( THREE.DepthLimitedBlurShader === undefined ) { |
|
|
| console.error( 'THREE.SAOPass relies on THREE.DepthLimitedBlurShader' ); |
|
|
| } |
|
|
| this.vBlurMaterial = new THREE.ShaderMaterial( { |
| uniforms: THREE.UniformsUtils.clone( THREE.DepthLimitedBlurShader.uniforms ), |
| defines: Object.assign( {}, THREE.DepthLimitedBlurShader.defines ), |
| vertexShader: THREE.DepthLimitedBlurShader.vertexShader, |
| fragmentShader: THREE.DepthLimitedBlurShader.fragmentShader |
| } ); |
| this.vBlurMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1; |
| this.vBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0; |
| this.vBlurMaterial.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture; |
| this.vBlurMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture; |
| this.vBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y ); |
| this.vBlurMaterial.blending = THREE.NoBlending; |
|
|
| this.hBlurMaterial = new THREE.ShaderMaterial( { |
| uniforms: THREE.UniformsUtils.clone( THREE.DepthLimitedBlurShader.uniforms ), |
| defines: Object.assign( {}, THREE.DepthLimitedBlurShader.defines ), |
| vertexShader: THREE.DepthLimitedBlurShader.vertexShader, |
| fragmentShader: THREE.DepthLimitedBlurShader.fragmentShader |
| } ); |
| this.hBlurMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1; |
| this.hBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0; |
| this.hBlurMaterial.uniforms[ 'tDiffuse' ].value = this.blurIntermediateRenderTarget.texture; |
| this.hBlurMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture; |
| this.hBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y ); |
| this.hBlurMaterial.blending = THREE.NoBlending; |
|
|
| if ( THREE.CopyShader === undefined ) { |
|
|
| console.error( 'THREE.SAOPass relies on THREE.CopyShader' ); |
|
|
| } |
|
|
| this.materialCopy = new THREE.ShaderMaterial( { |
| uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ), |
| vertexShader: THREE.CopyShader.vertexShader, |
| fragmentShader: THREE.CopyShader.fragmentShader, |
| blending: THREE.NoBlending |
| } ); |
| this.materialCopy.transparent = true; |
| this.materialCopy.depthTest = false; |
| this.materialCopy.depthWrite = false; |
| this.materialCopy.blending = THREE.CustomBlending; |
| this.materialCopy.blendSrc = THREE.DstColorFactor; |
| this.materialCopy.blendDst = THREE.ZeroFactor; |
| this.materialCopy.blendEquation = THREE.AddEquation; |
| this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor; |
| this.materialCopy.blendDstAlpha = THREE.ZeroFactor; |
| this.materialCopy.blendEquationAlpha = THREE.AddEquation; |
|
|
| if ( THREE.CopyShader === undefined ) { |
|
|
| console.error( 'THREE.SAOPass relies on THREE.UnpackDepthRGBAShader' ); |
|
|
| } |
|
|
| this.depthCopy = new THREE.ShaderMaterial( { |
| uniforms: THREE.UniformsUtils.clone( THREE.UnpackDepthRGBAShader.uniforms ), |
| vertexShader: THREE.UnpackDepthRGBAShader.vertexShader, |
| fragmentShader: THREE.UnpackDepthRGBAShader.fragmentShader, |
| blending: THREE.NoBlending |
| } ); |
|
|
| this.fsQuad = new THREE.Pass.FullScreenQuad( null ); |
|
|
| }; |
|
|
| THREE.SAOPass.OUTPUT = { |
| 'Beauty': 1, |
| 'Default': 0, |
| 'SAO': 2, |
| 'Depth': 3, |
| 'Normal': 4 |
| }; |
|
|
| THREE.SAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
| constructor: THREE.SAOPass, |
|
|
| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { |
|
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| |
| if ( this.renderToScreen ) { |
|
|
| this.materialCopy.blending = THREE.NoBlending; |
| this.materialCopy.uniforms[ 'tDiffuse' ].value = readBuffer.texture; |
| this.materialCopy.needsUpdate = true; |
| this.renderPass( renderer, this.materialCopy, null ); |
|
|
| } |
|
|
| if ( this.params.output === 1 ) { |
|
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| return; |
|
|
| } |
|
|
| this.oldClearColor.copy( renderer.getClearColor() ); |
| this.oldClearAlpha = renderer.getClearAlpha(); |
| var oldAutoClear = renderer.autoClear; |
| renderer.autoClear = false; |
|
|
| renderer.setRenderTarget( this.depthRenderTarget ); |
| renderer.clear(); |
|
|
| this.saoMaterial.uniforms[ 'bias' ].value = this.params.saoBias; |
| this.saoMaterial.uniforms[ 'intensity' ].value = this.params.saoIntensity; |
| this.saoMaterial.uniforms[ 'scale' ].value = this.params.saoScale; |
| this.saoMaterial.uniforms[ 'kernelRadius' ].value = this.params.saoKernelRadius; |
| this.saoMaterial.uniforms[ 'minResolution' ].value = this.params.saoMinResolution; |
| this.saoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; |
| this.saoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; |
| |
|
|
| var depthCutoff = this.params.saoBlurDepthCutoff * ( this.camera.far - this.camera.near ); |
| this.vBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff; |
| this.hBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff; |
|
|
| this.vBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; |
| this.vBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; |
| this.hBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; |
| this.hBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; |
|
|
| this.params.saoBlurRadius = Math.floor( this.params.saoBlurRadius ); |
| if ( ( this.prevStdDev !== this.params.saoBlurStdDev ) || ( this.prevNumSamples !== this.params.saoBlurRadius ) ) { |
|
|
| THREE.BlurShaderUtils.configure( this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new THREE.Vector2( 0, 1 ) ); |
| THREE.BlurShaderUtils.configure( this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new THREE.Vector2( 1, 0 ) ); |
| this.prevStdDev = this.params.saoBlurStdDev; |
| this.prevNumSamples = this.params.saoBlurRadius; |
|
|
| } |
|
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| |
| renderer.setClearColor( 0x000000 ); |
| renderer.setRenderTarget( this.beautyRenderTarget ); |
| renderer.clear(); |
| renderer.render( this.scene, this.camera ); |
|
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| |
| if ( ! this.supportsDepthTextureExtension ) { |
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| |
| this.renderOverride( renderer, this.depthMaterial, this.depthRenderTarget, 0x000000, 1.0 ); |
|
|
| } |
|
|
| if ( this.supportsNormalTexture ) { |
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| |
| this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 ); |
|
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| } |
|
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| |
| this.renderPass( renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0 ); |
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| |
| if ( this.params.saoBlur ) { |
|
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| this.renderPass( renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0 ); |
| this.renderPass( renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0 ); |
|
|
| } |
|
|
| var outputMaterial = this.materialCopy; |
| |
| if ( this.params.output === 3 ) { |
|
|
| if ( this.supportsDepthTextureExtension ) { |
|
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| this.materialCopy.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.depthTexture; |
| this.materialCopy.needsUpdate = true; |
|
|
| } else { |
|
|
| this.depthCopy.uniforms[ 'tDiffuse' ].value = this.depthRenderTarget.texture; |
| this.depthCopy.needsUpdate = true; |
| outputMaterial = this.depthCopy; |
|
|
| } |
|
|
| } else if ( this.params.output === 4 ) { |
|
|
| this.materialCopy.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture; |
| this.materialCopy.needsUpdate = true; |
|
|
| } else { |
|
|
| this.materialCopy.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture; |
| this.materialCopy.needsUpdate = true; |
|
|
| } |
|
|
| |
| if ( this.params.output === 0 ) { |
|
|
| outputMaterial.blending = THREE.CustomBlending; |
|
|
| } else { |
|
|
| outputMaterial.blending = THREE.NoBlending; |
|
|
| } |
|
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| |
| this.renderPass( renderer, outputMaterial, this.renderToScreen ? null : readBuffer ); |
|
|
| renderer.setClearColor( this.oldClearColor, this.oldClearAlpha ); |
| renderer.autoClear = oldAutoClear; |
|
|
| }, |
|
|
| renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) { |
|
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| |
| this.originalClearColor.copy( renderer.getClearColor() ); |
| var originalClearAlpha = renderer.getClearAlpha(); |
| var originalAutoClear = renderer.autoClear; |
|
|
| renderer.setRenderTarget( renderTarget ); |
|
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| |
| renderer.autoClear = false; |
| if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { |
|
|
| renderer.setClearColor( clearColor ); |
| renderer.setClearAlpha( clearAlpha || 0.0 ); |
| renderer.clear(); |
|
|
| } |
|
|
| this.fsQuad.material = passMaterial; |
| this.fsQuad.render( renderer ); |
|
|
| |
| renderer.autoClear = originalAutoClear; |
| renderer.setClearColor( this.originalClearColor ); |
| renderer.setClearAlpha( originalClearAlpha ); |
|
|
| }, |
|
|
| renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) { |
|
|
| this.originalClearColor.copy( renderer.getClearColor() ); |
| var originalClearAlpha = renderer.getClearAlpha(); |
| var originalAutoClear = renderer.autoClear; |
|
|
| renderer.setRenderTarget( renderTarget ); |
| renderer.autoClear = false; |
|
|
| clearColor = overrideMaterial.clearColor || clearColor; |
| clearAlpha = overrideMaterial.clearAlpha || clearAlpha; |
| if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { |
|
|
| renderer.setClearColor( clearColor ); |
| renderer.setClearAlpha( clearAlpha || 0.0 ); |
| renderer.clear(); |
|
|
| } |
|
|
| this.scene.overrideMaterial = overrideMaterial; |
| renderer.render( this.scene, this.camera ); |
| this.scene.overrideMaterial = null; |
|
|
| |
| renderer.autoClear = originalAutoClear; |
| renderer.setClearColor( this.originalClearColor ); |
| renderer.setClearAlpha( originalClearAlpha ); |
|
|
| }, |
|
|
| setSize: function ( width, height ) { |
|
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| this.beautyRenderTarget.setSize( width, height ); |
| this.saoRenderTarget.setSize( width, height ); |
| this.blurIntermediateRenderTarget.setSize( width, height ); |
| this.normalRenderTarget.setSize( width, height ); |
| this.depthRenderTarget.setSize( width, height ); |
|
|
| this.saoMaterial.uniforms[ 'size' ].value.set( width, height ); |
| this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.getInverse( this.camera.projectionMatrix ); |
| this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix; |
| this.saoMaterial.needsUpdate = true; |
|
|
| this.vBlurMaterial.uniforms[ 'size' ].value.set( width, height ); |
| this.vBlurMaterial.needsUpdate = true; |
|
|
| this.hBlurMaterial.uniforms[ 'size' ].value.set( width, height ); |
| this.hBlurMaterial.needsUpdate = true; |
|
|
| } |
|
|
| } ); |
|
|