| |
| |
| |
|
|
| THREE.SSAOPass = function ( scene, camera, width, height ) { |
|
|
| THREE.Pass.call( this ); |
|
|
| this.width = ( width !== undefined ) ? width : 512; |
| this.height = ( height !== undefined ) ? height : 512; |
|
|
| this.clear = true; |
|
|
| this.camera = camera; |
| this.scene = scene; |
|
|
| this.kernelRadius = 8; |
| this.kernelSize = 32; |
| this.kernel = []; |
| this.noiseTexture = null; |
| this.output = 0; |
|
|
| this.minDistance = 0.005; |
| this.maxDistance = 0.1; |
|
|
| |
|
|
| this.generateSampleKernel(); |
| this.generateRandomKernelRotations(); |
|
|
| |
|
|
| var depthTexture = new THREE.DepthTexture(); |
| depthTexture.type = THREE.UnsignedShortType; |
| depthTexture.minFilter = THREE.NearestFilter; |
| depthTexture.maxFilter = THREE.NearestFilter; |
|
|
| this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, { |
| minFilter: THREE.LinearFilter, |
| magFilter: THREE.LinearFilter, |
| format: THREE.RGBAFormat, |
| depthTexture: depthTexture, |
| depthBuffer: true |
| } ); |
|
|
| |
|
|
| this.normalRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, { |
| minFilter: THREE.NearestFilter, |
| magFilter: THREE.NearestFilter, |
| format: THREE.RGBAFormat |
| } ); |
|
|
| |
|
|
| this.ssaoRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, { |
| minFilter: THREE.LinearFilter, |
| magFilter: THREE.LinearFilter, |
| format: THREE.RGBAFormat |
| } ); |
|
|
| this.blurRenderTarget = this.ssaoRenderTarget.clone(); |
|
|
| |
|
|
| if ( THREE.SSAOShader === undefined ) { |
|
|
| console.error( 'THREE.SSAOPass: The pass relies on THREE.SSAOShader.' ); |
|
|
| } |
|
|
| this.ssaoMaterial = new THREE.ShaderMaterial( { |
| defines: Object.assign( {}, THREE.SSAOShader.defines ), |
| uniforms: THREE.UniformsUtils.clone( THREE.SSAOShader.uniforms ), |
| vertexShader: THREE.SSAOShader.vertexShader, |
| fragmentShader: THREE.SSAOShader.fragmentShader, |
| blending: THREE.NoBlending |
| } ); |
|
|
| this.ssaoMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture; |
| this.ssaoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture; |
| this.ssaoMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture; |
| this.ssaoMaterial.uniforms[ 'tNoise' ].value = this.noiseTexture; |
| this.ssaoMaterial.uniforms[ 'kernel' ].value = this.kernel; |
| this.ssaoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; |
| this.ssaoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; |
| this.ssaoMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height ); |
| this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix ); |
| this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.getInverse( this.camera.projectionMatrix ); |
|
|
| |
|
|
| this.normalMaterial = new THREE.MeshNormalMaterial(); |
| this.normalMaterial.blending = THREE.NoBlending; |
|
|
| |
|
|
| this.blurMaterial = new THREE.ShaderMaterial( { |
| defines: Object.assign( {}, THREE.SSAOBlurShader.defines ), |
| uniforms: THREE.UniformsUtils.clone( THREE.SSAOBlurShader.uniforms ), |
| vertexShader: THREE.SSAOBlurShader.vertexShader, |
| fragmentShader: THREE.SSAOBlurShader.fragmentShader |
| } ); |
| this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture; |
| this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height ); |
|
|
| |
|
|
| this.depthRenderMaterial = new THREE.ShaderMaterial( { |
| defines: Object.assign( {}, THREE.SSAODepthShader.defines ), |
| uniforms: THREE.UniformsUtils.clone( THREE.SSAODepthShader.uniforms ), |
| vertexShader: THREE.SSAODepthShader.vertexShader, |
| fragmentShader: THREE.SSAODepthShader.fragmentShader, |
| blending: THREE.NoBlending |
| } ); |
| this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture; |
| this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; |
| this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; |
|
|
| |
|
|
| this.copyMaterial = new THREE.ShaderMaterial( { |
| uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ), |
| vertexShader: THREE.CopyShader.vertexShader, |
| fragmentShader: THREE.CopyShader.fragmentShader, |
| transparent: true, |
| depthTest: false, |
| depthWrite: false, |
| blendSrc: THREE.DstColorFactor, |
| blendDst: THREE.ZeroFactor, |
| blendEquation: THREE.AddEquation, |
| blendSrcAlpha: THREE.DstAlphaFactor, |
| blendDstAlpha: THREE.ZeroFactor, |
| blendEquationAlpha: THREE.AddEquation |
| } ); |
|
|
| this.fsQuad = new THREE.Pass.FullScreenQuad( null ); |
|
|
| this.originalClearColor = new THREE.Color(); |
|
|
| }; |
|
|
| THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
|
|
| constructor: THREE.SSAOPass, |
|
|
| dispose: function () { |
|
|
| |
|
|
| this.beautyRenderTarget.dispose(); |
| this.normalRenderTarget.dispose(); |
| this.ssaoRenderTarget.dispose(); |
| this.blurRenderTarget.dispose(); |
|
|
| |
|
|
| this.quad.geometry.dispose(); |
|
|
| |
|
|
| this.normalMaterial.dispose(); |
| this.blurMaterial.dispose(); |
| this.copyMaterial.dispose(); |
| this.depthRenderMaterial.dispose(); |
|
|
| }, |
|
|
| render: function ( renderer, writeBuffer ) { |
|
|
| |
|
|
| renderer.setRenderTarget( this.beautyRenderTarget ); |
| renderer.clear(); |
| renderer.render( this.scene, this.camera ); |
|
|
| |
|
|
| this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 ); |
|
|
| |
|
|
| this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius; |
| this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance; |
| this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance; |
| this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget ); |
|
|
| |
|
|
| this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget ); |
|
|
| |
|
|
| switch ( this.output ) { |
|
|
| case THREE.SSAOPass.OUTPUT.SSAO: |
|
|
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture; |
| this.copyMaterial.blending = THREE.NoBlending; |
| this.renderPass( renderer, this.copyMaterial, null ); |
|
|
| break; |
|
|
| case THREE.SSAOPass.OUTPUT.Blur: |
|
|
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture; |
| this.copyMaterial.blending = THREE.NoBlending; |
| this.renderPass( renderer, this.copyMaterial, null ); |
|
|
| break; |
|
|
| case THREE.SSAOPass.OUTPUT.Beauty: |
|
|
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture; |
| this.copyMaterial.blending = THREE.NoBlending; |
| this.renderPass( renderer, this.copyMaterial, null ); |
|
|
| break; |
|
|
| case THREE.SSAOPass.OUTPUT.Depth: |
|
|
| this.renderPass( renderer, this.depthRenderMaterial, null ); |
|
|
| break; |
|
|
| case THREE.SSAOPass.OUTPUT.Normal: |
|
|
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture; |
| this.copyMaterial.blending = THREE.NoBlending; |
| this.renderPass( renderer, this.copyMaterial, null ); |
|
|
| break; |
|
|
| case THREE.SSAOPass.OUTPUT.Default: |
|
|
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture; |
| this.copyMaterial.blending = THREE.NoBlending; |
| this.renderPass( renderer, this.copyMaterial, null ); |
|
|
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture; |
| this.copyMaterial.blending = THREE.CustomBlending; |
| this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer ); |
|
|
| break; |
|
|
| default: |
| console.warn( 'THREE.SSAOPass: Unknown output type.' ); |
|
|
| } |
|
|
| }, |
|
|
| renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) { |
|
|
| |
| this.originalClearColor.copy( renderer.getClearColor() ); |
| var originalClearAlpha = renderer.getClearAlpha(); |
| var originalAutoClear = renderer.autoClear; |
|
|
| renderer.setRenderTarget( renderTarget ); |
|
|
| |
| renderer.autoClear = false; |
| if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { |
|
|
| renderer.setClearColor( clearColor ); |
| renderer.setClearAlpha( clearAlpha || 0.0 ); |
| renderer.clear(); |
|
|
| } |
|
|
| this.fsQuad.material = passMaterial; |
| this.fsQuad.render( renderer ); |
|
|
| |
| renderer.autoClear = originalAutoClear; |
| renderer.setClearColor( this.originalClearColor ); |
| renderer.setClearAlpha( originalClearAlpha ); |
|
|
| }, |
|
|
| renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) { |
|
|
| this.originalClearColor.copy( renderer.getClearColor() ); |
| var originalClearAlpha = renderer.getClearAlpha(); |
| var originalAutoClear = renderer.autoClear; |
|
|
| renderer.setRenderTarget( renderTarget ); |
| renderer.autoClear = false; |
|
|
| clearColor = overrideMaterial.clearColor || clearColor; |
| clearAlpha = overrideMaterial.clearAlpha || clearAlpha; |
|
|
| if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { |
|
|
| renderer.setClearColor( clearColor ); |
| renderer.setClearAlpha( clearAlpha || 0.0 ); |
| renderer.clear(); |
|
|
| } |
|
|
| this.scene.overrideMaterial = overrideMaterial; |
| renderer.render( this.scene, this.camera ); |
| this.scene.overrideMaterial = null; |
|
|
| |
|
|
| renderer.autoClear = originalAutoClear; |
| renderer.setClearColor( this.originalClearColor ); |
| renderer.setClearAlpha( originalClearAlpha ); |
|
|
| }, |
|
|
| setSize: function ( width, height ) { |
|
|
| this.width = width; |
| this.height = height; |
|
|
| this.beautyRenderTarget.setSize( width, height ); |
| this.ssaoRenderTarget.setSize( width, height ); |
| this.normalRenderTarget.setSize( width, height ); |
| this.blurRenderTarget.setSize( width, height ); |
|
|
| this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height ); |
| this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix ); |
| this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.getInverse( this.camera.projectionMatrix ); |
|
|
| this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height ); |
|
|
| }, |
|
|
| generateSampleKernel: function () { |
|
|
| var kernelSize = this.kernelSize; |
| var kernel = this.kernel; |
|
|
| for ( var i = 0; i < kernelSize; i ++ ) { |
|
|
| var sample = new THREE.Vector3(); |
| sample.x = ( Math.random() * 2 ) - 1; |
| sample.y = ( Math.random() * 2 ) - 1; |
| sample.z = Math.random(); |
|
|
| sample.normalize(); |
|
|
| var scale = i / kernelSize; |
| scale = THREE.Math.lerp( 0.1, 1, scale * scale ); |
| sample.multiplyScalar( scale ); |
|
|
| kernel.push( sample ); |
|
|
| } |
|
|
| }, |
|
|
| generateRandomKernelRotations: function () { |
|
|
| var width = 4, height = 4; |
|
|
| if ( SimplexNoise === undefined ) { |
|
|
| console.error( 'THREE.SSAOPass: The pass relies on THREE.SimplexNoise.' ); |
|
|
| } |
|
|
| var simplex = new SimplexNoise(); |
|
|
| var size = width * height; |
| var data = new Float32Array( size * 4 ); |
|
|
| for ( var i = 0; i < size; i ++ ) { |
|
|
| var stride = i * 4; |
|
|
| var x = ( Math.random() * 2 ) - 1; |
| var y = ( Math.random() * 2 ) - 1; |
| var z = 0; |
|
|
| var noise = simplex.noise3d( x, y, z ); |
|
|
| data[ stride ] = noise; |
| data[ stride + 1 ] = noise; |
| data[ stride + 2 ] = noise; |
| data[ stride + 3 ] = 1; |
|
|
| } |
|
|
| this.noiseTexture = new THREE.DataTexture( data, width, height, THREE.RGBAFormat, THREE.FloatType ); |
| this.noiseTexture.wrapS = THREE.RepeatWrapping; |
| this.noiseTexture.wrapT = THREE.RepeatWrapping; |
| this.noiseTexture.needsUpdate = true; |
|
|
| } |
|
|
| } ); |
|
|
| THREE.SSAOPass.OUTPUT = { |
| 'Default': 0, |
| 'SSAO': 1, |
| 'Blur': 2, |
| 'Beauty': 3, |
| 'Depth': 4, |
| 'Normal': 5 |
| }; |
|
|