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| THREE.SavePass = function ( renderTarget ) { |
|
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| THREE.Pass.call( this ); |
|
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| if ( THREE.CopyShader === undefined ) |
| console.error( "THREE.SavePass relies on THREE.CopyShader" ); |
|
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| var shader = THREE.CopyShader; |
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| this.textureID = "tDiffuse"; |
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| this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); |
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| this.material = new THREE.ShaderMaterial( { |
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| uniforms: this.uniforms, |
| vertexShader: shader.vertexShader, |
| fragmentShader: shader.fragmentShader |
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| } ); |
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| this.renderTarget = renderTarget; |
|
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| if ( this.renderTarget === undefined ) { |
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| this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false } ); |
| this.renderTarget.texture.name = "SavePass.rt"; |
|
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| } |
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| this.needsSwap = false; |
|
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| this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); |
|
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| }; |
|
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| THREE.SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
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| constructor: THREE.SavePass, |
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| render: function ( renderer, writeBuffer, readBuffer ) { |
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| if ( this.uniforms[ this.textureID ] ) { |
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| this.uniforms[ this.textureID ].value = readBuffer.texture; |
|
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| } |
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| renderer.setRenderTarget( this.renderTarget ); |
| if ( this.clear ) renderer.clear(); |
| this.fsQuad.render( renderer ); |
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| } |
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| } ); |
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