| |
| |
| |
|
|
| THREE.ShaderPass = function ( shader, textureID ) { |
|
|
| THREE.Pass.call( this ); |
|
|
| this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse"; |
|
|
| if ( shader instanceof THREE.ShaderMaterial ) { |
|
|
| this.uniforms = shader.uniforms; |
|
|
| this.material = shader; |
|
|
| } else if ( shader ) { |
|
|
| this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); |
|
|
| this.material = new THREE.ShaderMaterial( { |
|
|
| defines: Object.assign( {}, shader.defines ), |
| uniforms: this.uniforms, |
| vertexShader: shader.vertexShader, |
| fragmentShader: shader.fragmentShader |
|
|
| } ); |
|
|
| } |
|
|
| this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); |
| }; |
|
|
| THREE.ShaderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
|
|
| constructor: THREE.ShaderPass, |
|
|
| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { |
|
|
| if ( this.uniforms[ this.textureID ] ) { |
|
|
| this.uniforms[ this.textureID ].value = readBuffer.texture; |
|
|
| } |
|
|
| this.fsQuad.material = this.material; |
|
|
| if ( this.renderToScreen ) { |
|
|
| renderer.setRenderTarget( null ); |
| this.fsQuad.render( renderer ); |
|
|
| } else { |
|
|
| renderer.setRenderTarget( writeBuffer ); |
| |
| if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); |
| this.fsQuad.render( renderer ); |
|
|
| } |
|
|
| } |
|
|
| } ); |
|
|