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| THREE.TexturePass = function ( map, opacity ) { |
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| THREE.Pass.call( this ); |
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| if ( THREE.CopyShader === undefined ) |
| console.error( "THREE.TexturePass relies on THREE.CopyShader" ); |
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| var shader = THREE.CopyShader; |
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| this.map = map; |
| this.opacity = ( opacity !== undefined ) ? opacity : 1.0; |
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| this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); |
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| this.material = new THREE.ShaderMaterial( { |
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| uniforms: this.uniforms, |
| vertexShader: shader.vertexShader, |
| fragmentShader: shader.fragmentShader, |
| depthTest: false, |
| depthWrite: false |
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| } ); |
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| this.needsSwap = false; |
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| this.fsQuad = new THREE.Pass.FullScreenQuad( null ); |
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| }; |
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| THREE.TexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { |
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| constructor: THREE.TexturePass, |
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| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { |
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| var oldAutoClear = renderer.autoClear; |
| renderer.autoClear = false; |
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| this.fsQuad.material = this.material; |
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| this.uniforms[ "opacity" ].value = this.opacity; |
| this.uniforms[ "tDiffuse" ].value = this.map; |
| this.material.transparent = ( this.opacity < 1.0 ); |
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| renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); |
| if ( this.clear ) renderer.clear(); |
| this.fsQuad.render( renderer ); |
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| renderer.autoClear = oldAutoClear; |
| } |
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| } ); |
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