| |
| |
| |
| |
| |
|
|
| THREE.RenderableObject = function () { |
|
|
| this.id = 0; |
|
|
| this.object = null; |
| this.z = 0; |
| this.renderOrder = 0; |
|
|
| }; |
|
|
| |
|
|
| THREE.RenderableFace = function () { |
|
|
| this.id = 0; |
|
|
| this.v1 = new THREE.RenderableVertex(); |
| this.v2 = new THREE.RenderableVertex(); |
| this.v3 = new THREE.RenderableVertex(); |
|
|
| this.normalModel = new THREE.Vector3(); |
|
|
| this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; |
| this.vertexNormalsLength = 0; |
|
|
| this.color = new THREE.Color(); |
| this.material = null; |
| this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ]; |
|
|
| this.z = 0; |
| this.renderOrder = 0; |
|
|
| }; |
|
|
| |
|
|
| THREE.RenderableVertex = function () { |
|
|
| this.position = new THREE.Vector3(); |
| this.positionWorld = new THREE.Vector3(); |
| this.positionScreen = new THREE.Vector4(); |
|
|
| this.visible = true; |
|
|
| }; |
|
|
| THREE.RenderableVertex.prototype.copy = function ( vertex ) { |
|
|
| this.positionWorld.copy( vertex.positionWorld ); |
| this.positionScreen.copy( vertex.positionScreen ); |
|
|
| }; |
|
|
| |
|
|
| THREE.RenderableLine = function () { |
|
|
| this.id = 0; |
|
|
| this.v1 = new THREE.RenderableVertex(); |
| this.v2 = new THREE.RenderableVertex(); |
|
|
| this.vertexColors = [ new THREE.Color(), new THREE.Color() ]; |
| this.material = null; |
|
|
| this.z = 0; |
| this.renderOrder = 0; |
|
|
| }; |
|
|
| |
|
|
| THREE.RenderableSprite = function () { |
|
|
| this.id = 0; |
|
|
| this.object = null; |
|
|
| this.x = 0; |
| this.y = 0; |
| this.z = 0; |
|
|
| this.rotation = 0; |
| this.scale = new THREE.Vector2(); |
|
|
| this.material = null; |
| this.renderOrder = 0; |
|
|
| }; |
|
|
| |
|
|
| THREE.Projector = function () { |
|
|
| var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, |
| _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, |
| _face, _faceCount, _facePool = [], _facePoolLength = 0, |
| _line, _lineCount, _linePool = [], _linePoolLength = 0, |
| _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, |
|
|
| _renderData = { objects: [], lights: [], elements: [] }, |
|
|
| _vector3 = new THREE.Vector3(), |
| _vector4 = new THREE.Vector4(), |
|
|
| _clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ), |
| _boundingBox = new THREE.Box3(), |
| _points3 = new Array( 3 ), |
|
|
| _viewMatrix = new THREE.Matrix4(), |
| _viewProjectionMatrix = new THREE.Matrix4(), |
|
|
| _modelMatrix, |
| _modelViewProjectionMatrix = new THREE.Matrix4(), |
|
|
| _normalMatrix = new THREE.Matrix3(), |
|
|
| _frustum = new THREE.Frustum(), |
|
|
| _clippedVertex1PositionScreen = new THREE.Vector4(), |
| _clippedVertex2PositionScreen = new THREE.Vector4(); |
|
|
| |
|
|
| this.projectVector = function ( vector, camera ) { |
|
|
| console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); |
| vector.project( camera ); |
|
|
| }; |
|
|
| this.unprojectVector = function ( vector, camera ) { |
|
|
| console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); |
| vector.unproject( camera ); |
|
|
| }; |
|
|
| this.pickingRay = function () { |
|
|
| console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); |
|
|
| }; |
|
|
| |
|
|
| var RenderList = function () { |
|
|
| var normals = []; |
| var colors = []; |
| var uvs = []; |
|
|
| var object = null; |
| var material = null; |
|
|
| var normalMatrix = new THREE.Matrix3(); |
|
|
| function setObject( value ) { |
|
|
| object = value; |
| material = object.material; |
|
|
| normalMatrix.getNormalMatrix( object.matrixWorld ); |
|
|
| normals.length = 0; |
| colors.length = 0; |
| uvs.length = 0; |
|
|
| } |
|
|
| function projectVertex( vertex ) { |
|
|
| var position = vertex.position; |
| var positionWorld = vertex.positionWorld; |
| var positionScreen = vertex.positionScreen; |
|
|
| positionWorld.copy( position ).applyMatrix4( _modelMatrix ); |
| positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix ); |
|
|
| var invW = 1 / positionScreen.w; |
|
|
| positionScreen.x *= invW; |
| positionScreen.y *= invW; |
| positionScreen.z *= invW; |
|
|
| vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 && |
| positionScreen.y >= - 1 && positionScreen.y <= 1 && |
| positionScreen.z >= - 1 && positionScreen.z <= 1; |
|
|
| } |
|
|
| function pushVertex( x, y, z ) { |
|
|
| _vertex = getNextVertexInPool(); |
| _vertex.position.set( x, y, z ); |
|
|
| projectVertex( _vertex ); |
|
|
| } |
|
|
| function pushNormal( x, y, z ) { |
|
|
| normals.push( x, y, z ); |
|
|
| } |
|
|
| function pushColor( r, g, b ) { |
|
|
| colors.push( r, g, b ); |
|
|
| } |
|
|
| function pushUv( x, y ) { |
|
|
| uvs.push( x, y ); |
|
|
| } |
|
|
| function checkTriangleVisibility( v1, v2, v3 ) { |
|
|
| if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true; |
|
|
| _points3[ 0 ] = v1.positionScreen; |
| _points3[ 1 ] = v2.positionScreen; |
| _points3[ 2 ] = v3.positionScreen; |
|
|
| return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) ); |
|
|
| } |
|
|
| function checkBackfaceCulling( v1, v2, v3 ) { |
|
|
| return ( ( v3.positionScreen.x - v1.positionScreen.x ) * |
| ( v2.positionScreen.y - v1.positionScreen.y ) - |
| ( v3.positionScreen.y - v1.positionScreen.y ) * |
| ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0; |
|
|
| } |
|
|
| function pushLine( a, b ) { |
|
|
| var v1 = _vertexPool[ a ]; |
| var v2 = _vertexPool[ b ]; |
|
|
| |
|
|
| v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix ); |
| v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix ); |
|
|
| if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) { |
|
|
| |
| v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w ); |
| v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w ); |
|
|
| _line = getNextLineInPool(); |
| _line.id = object.id; |
| _line.v1.copy( v1 ); |
| _line.v2.copy( v2 ); |
| _line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z ); |
| _line.renderOrder = object.renderOrder; |
|
|
| _line.material = object.material; |
|
|
| if ( object.material.vertexColors === THREE.VertexColors ) { |
|
|
| _line.vertexColors[ 0 ].fromArray( colors, a * 3 ); |
| _line.vertexColors[ 1 ].fromArray( colors, b * 3 ); |
|
|
| } |
|
|
| _renderData.elements.push( _line ); |
|
|
| } |
|
|
| } |
|
|
| function pushTriangle( a, b, c, material ) { |
|
|
| var v1 = _vertexPool[ a ]; |
| var v2 = _vertexPool[ b ]; |
| var v3 = _vertexPool[ c ]; |
|
|
| if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return; |
|
|
| if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) { |
|
|
| _face = getNextFaceInPool(); |
|
|
| _face.id = object.id; |
| _face.v1.copy( v1 ); |
| _face.v2.copy( v2 ); |
| _face.v3.copy( v3 ); |
| _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; |
| _face.renderOrder = object.renderOrder; |
|
|
| |
| _vector3.subVectors( v3.position, v2.position ); |
| _vector4.subVectors( v1.position, v2.position ); |
| _vector3.cross( _vector4 ); |
| _face.normalModel.copy( _vector3 ); |
| _face.normalModel.applyMatrix3( normalMatrix ).normalize(); |
|
|
| for ( var i = 0; i < 3; i ++ ) { |
|
|
| var normal = _face.vertexNormalsModel[ i ]; |
| normal.fromArray( normals, arguments[ i ] * 3 ); |
| normal.applyMatrix3( normalMatrix ).normalize(); |
|
|
| var uv = _face.uvs[ i ]; |
| uv.fromArray( uvs, arguments[ i ] * 2 ); |
|
|
| } |
|
|
| _face.vertexNormalsLength = 3; |
|
|
| _face.material = material; |
|
|
| if ( material.vertexColors === THREE.FaceColors || material.vertexColors === THREE.VertexColors ) { |
|
|
| _face.color.fromArray( colors, a * 3 ); |
|
|
| } |
|
|
| _renderData.elements.push( _face ); |
|
|
| } |
|
|
| } |
|
|
| return { |
| setObject: setObject, |
| projectVertex: projectVertex, |
| checkTriangleVisibility: checkTriangleVisibility, |
| checkBackfaceCulling: checkBackfaceCulling, |
| pushVertex: pushVertex, |
| pushNormal: pushNormal, |
| pushColor: pushColor, |
| pushUv: pushUv, |
| pushLine: pushLine, |
| pushTriangle: pushTriangle |
| }; |
|
|
| }; |
|
|
| var renderList = new RenderList(); |
|
|
| function projectObject( object ) { |
|
|
| if ( object.visible === false ) return; |
|
|
| if ( object instanceof THREE.Light ) { |
|
|
| _renderData.lights.push( object ); |
|
|
| } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) { |
|
|
| if ( object.material.visible === false ) return; |
| if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return; |
|
|
| addObject( object ); |
|
|
| } else if ( object instanceof THREE.Sprite ) { |
|
|
| if ( object.material.visible === false ) return; |
| if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return; |
|
|
| addObject( object ); |
|
|
| } |
|
|
| var children = object.children; |
|
|
| for ( var i = 0, l = children.length; i < l; i ++ ) { |
|
|
| projectObject( children[ i ] ); |
|
|
| } |
|
|
| } |
|
|
| function addObject( object ) { |
|
|
| _object = getNextObjectInPool(); |
| _object.id = object.id; |
| _object.object = object; |
|
|
| _vector3.setFromMatrixPosition( object.matrixWorld ); |
| _vector3.applyMatrix4( _viewProjectionMatrix ); |
| _object.z = _vector3.z; |
| _object.renderOrder = object.renderOrder; |
|
|
| _renderData.objects.push( _object ); |
|
|
| } |
|
|
| this.projectScene = function ( scene, camera, sortObjects, sortElements ) { |
|
|
| _faceCount = 0; |
| _lineCount = 0; |
| _spriteCount = 0; |
|
|
| _renderData.elements.length = 0; |
|
|
| if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); |
| if ( camera.parent === null ) camera.updateMatrixWorld(); |
|
|
| _viewMatrix.copy( camera.matrixWorldInverse ); |
| _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); |
|
|
| _frustum.setFromMatrix( _viewProjectionMatrix ); |
|
|
| |
|
|
| _objectCount = 0; |
|
|
| _renderData.objects.length = 0; |
| _renderData.lights.length = 0; |
|
|
| projectObject( scene ); |
|
|
| if ( sortObjects === true ) { |
|
|
| _renderData.objects.sort( painterSort ); |
|
|
| } |
|
|
| |
|
|
| var objects = _renderData.objects; |
|
|
| for ( var o = 0, ol = objects.length; o < ol; o ++ ) { |
|
|
| var object = objects[ o ].object; |
| var geometry = object.geometry; |
|
|
| renderList.setObject( object ); |
|
|
| _modelMatrix = object.matrixWorld; |
|
|
| _vertexCount = 0; |
|
|
| if ( object instanceof THREE.Mesh ) { |
|
|
| if ( geometry instanceof THREE.BufferGeometry ) { |
|
|
| var material = object.material; |
|
|
| var isMultiMaterial = Array.isArray( material ); |
|
|
| var attributes = geometry.attributes; |
| var groups = geometry.groups; |
|
|
| if ( attributes.position === undefined ) continue; |
|
|
| var positions = attributes.position.array; |
|
|
| for ( var i = 0, l = positions.length; i < l; i += 3 ) { |
|
|
| var x = positions[ i ]; |
| var y = positions[ i + 1 ]; |
| var z = positions[ i + 2 ]; |
|
|
| if ( material.morphTargets === true ) { |
|
|
| var morphTargets = geometry.morphAttributes.position; |
| var morphInfluences = object.morphTargetInfluences; |
|
|
| for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { |
|
|
| var influence = morphInfluences[ t ]; |
|
|
| if ( influence === 0 ) continue; |
|
|
| var target = morphTargets[ t ]; |
|
|
| x += ( target.getX( i / 3 ) - positions[ i ] ) * influence; |
| y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence; |
| z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence; |
|
|
| } |
|
|
| } |
|
|
| renderList.pushVertex( x, y, z ); |
|
|
| } |
|
|
| if ( attributes.normal !== undefined ) { |
|
|
| var normals = attributes.normal.array; |
|
|
| for ( var i = 0, l = normals.length; i < l; i += 3 ) { |
|
|
| renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); |
|
|
| } |
|
|
| } |
|
|
| if ( attributes.color !== undefined ) { |
|
|
| var colors = attributes.color.array; |
|
|
| for ( var i = 0, l = colors.length; i < l; i += 3 ) { |
|
|
| renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); |
|
|
| } |
|
|
| } |
|
|
| if ( attributes.uv !== undefined ) { |
|
|
| var uvs = attributes.uv.array; |
|
|
| for ( var i = 0, l = uvs.length; i < l; i += 2 ) { |
|
|
| renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); |
|
|
| } |
|
|
| } |
|
|
| if ( geometry.index !== null ) { |
|
|
| var indices = geometry.index.array; |
|
|
| if ( groups.length > 0 ) { |
|
|
| for ( var g = 0; g < groups.length; g ++ ) { |
|
|
| var group = groups[ g ]; |
|
|
| material = isMultiMaterial === true |
| ? object.material[ group.materialIndex ] |
| : object.material; |
|
|
| if ( material === undefined ) continue; |
|
|
| for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) { |
|
|
| renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); |
|
|
| } |
|
|
| } |
|
|
| } else { |
|
|
| for ( var i = 0, l = indices.length; i < l; i += 3 ) { |
|
|
| renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); |
|
|
| } |
|
|
| } |
|
|
| } else { |
|
|
| if ( groups.length > 0 ) { |
|
|
| for ( var g = 0; g < groups.length; g ++ ) { |
|
|
| var group = groups[ g ]; |
|
|
| material = isMultiMaterial === true |
| ? object.material[ group.materialIndex ] |
| : object.material; |
|
|
| if ( material === undefined ) continue; |
|
|
| for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) { |
|
|
| renderList.pushTriangle( i, i + 1, i + 2, material ); |
|
|
| } |
|
|
| } |
|
|
| } else { |
|
|
| for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) { |
|
|
| renderList.pushTriangle( i, i + 1, i + 2, material ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| } else if ( geometry instanceof THREE.Geometry ) { |
|
|
| var vertices = geometry.vertices; |
| var faces = geometry.faces; |
| var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; |
|
|
| _normalMatrix.getNormalMatrix( _modelMatrix ); |
|
|
| var material = object.material; |
|
|
| var isMultiMaterial = Array.isArray( material ); |
|
|
| for ( var v = 0, vl = vertices.length; v < vl; v ++ ) { |
|
|
| var vertex = vertices[ v ]; |
|
|
| _vector3.copy( vertex ); |
|
|
| if ( material.morphTargets === true ) { |
|
|
| var morphTargets = geometry.morphTargets; |
| var morphInfluences = object.morphTargetInfluences; |
|
|
| for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { |
|
|
| var influence = morphInfluences[ t ]; |
|
|
| if ( influence === 0 ) continue; |
|
|
| var target = morphTargets[ t ]; |
| var targetVertex = target.vertices[ v ]; |
|
|
| _vector3.x += ( targetVertex.x - vertex.x ) * influence; |
| _vector3.y += ( targetVertex.y - vertex.y ) * influence; |
| _vector3.z += ( targetVertex.z - vertex.z ) * influence; |
|
|
| } |
|
|
| } |
|
|
| renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z ); |
|
|
| } |
|
|
| for ( var f = 0, fl = faces.length; f < fl; f ++ ) { |
|
|
| var face = faces[ f ]; |
|
|
| material = isMultiMaterial === true |
| ? object.material[ face.materialIndex ] |
| : object.material; |
|
|
| if ( material === undefined ) continue; |
|
|
| var side = material.side; |
|
|
| var v1 = _vertexPool[ face.a ]; |
| var v2 = _vertexPool[ face.b ]; |
| var v3 = _vertexPool[ face.c ]; |
|
|
| if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue; |
|
|
| var visible = renderList.checkBackfaceCulling( v1, v2, v3 ); |
|
|
| if ( side !== THREE.DoubleSide ) { |
|
|
| if ( side === THREE.FrontSide && visible === false ) continue; |
| if ( side === THREE.BackSide && visible === true ) continue; |
|
|
| } |
|
|
| _face = getNextFaceInPool(); |
|
|
| _face.id = object.id; |
| _face.v1.copy( v1 ); |
| _face.v2.copy( v2 ); |
| _face.v3.copy( v3 ); |
|
|
| _face.normalModel.copy( face.normal ); |
|
|
| if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { |
|
|
| _face.normalModel.negate(); |
|
|
| } |
|
|
| _face.normalModel.applyMatrix3( _normalMatrix ).normalize(); |
|
|
| var faceVertexNormals = face.vertexNormals; |
|
|
| for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) { |
|
|
| var normalModel = _face.vertexNormalsModel[ n ]; |
| normalModel.copy( faceVertexNormals[ n ] ); |
|
|
| if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { |
|
|
| normalModel.negate(); |
|
|
| } |
|
|
| normalModel.applyMatrix3( _normalMatrix ).normalize(); |
|
|
| } |
|
|
| _face.vertexNormalsLength = faceVertexNormals.length; |
|
|
| var vertexUvs = faceVertexUvs[ f ]; |
|
|
| if ( vertexUvs !== undefined ) { |
|
|
| for ( var u = 0; u < 3; u ++ ) { |
|
|
| _face.uvs[ u ].copy( vertexUvs[ u ] ); |
|
|
| } |
|
|
| } |
|
|
| _face.color = face.color; |
| _face.material = material; |
|
|
| _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; |
| _face.renderOrder = object.renderOrder; |
|
|
| _renderData.elements.push( _face ); |
|
|
| } |
|
|
| } |
|
|
| } else if ( object instanceof THREE.Line ) { |
|
|
| _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); |
|
|
| if ( geometry instanceof THREE.BufferGeometry ) { |
|
|
| var attributes = geometry.attributes; |
|
|
| if ( attributes.position !== undefined ) { |
|
|
| var positions = attributes.position.array; |
|
|
| for ( var i = 0, l = positions.length; i < l; i += 3 ) { |
|
|
| renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); |
|
|
| } |
|
|
| if ( attributes.color !== undefined ) { |
|
|
| var colors = attributes.color.array; |
|
|
| for ( var i = 0, l = colors.length; i < l; i += 3 ) { |
|
|
| renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); |
|
|
| } |
|
|
| } |
|
|
| if ( geometry.index !== null ) { |
|
|
| var indices = geometry.index.array; |
|
|
| for ( var i = 0, l = indices.length; i < l; i += 2 ) { |
|
|
| renderList.pushLine( indices[ i ], indices[ i + 1 ] ); |
|
|
| } |
|
|
| } else { |
|
|
| var step = object instanceof THREE.LineSegments ? 2 : 1; |
|
|
| for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) { |
|
|
| renderList.pushLine( i, i + 1 ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| } else if ( geometry instanceof THREE.Geometry ) { |
|
|
| var vertices = object.geometry.vertices; |
|
|
| if ( vertices.length === 0 ) continue; |
|
|
| v1 = getNextVertexInPool(); |
| v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix ); |
|
|
| var step = object instanceof THREE.LineSegments ? 2 : 1; |
|
|
| for ( var v = 1, vl = vertices.length; v < vl; v ++ ) { |
|
|
| v1 = getNextVertexInPool(); |
| v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix ); |
|
|
| if ( ( v + 1 ) % step > 0 ) continue; |
|
|
| v2 = _vertexPool[ _vertexCount - 2 ]; |
|
|
| _clippedVertex1PositionScreen.copy( v1.positionScreen ); |
| _clippedVertex2PositionScreen.copy( v2.positionScreen ); |
|
|
| if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) { |
|
|
| |
| _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w ); |
| _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w ); |
|
|
| _line = getNextLineInPool(); |
|
|
| _line.id = object.id; |
| _line.v1.positionScreen.copy( _clippedVertex1PositionScreen ); |
| _line.v2.positionScreen.copy( _clippedVertex2PositionScreen ); |
|
|
| _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); |
| _line.renderOrder = object.renderOrder; |
|
|
| _line.material = object.material; |
|
|
| if ( object.material.vertexColors === THREE.VertexColors ) { |
|
|
| _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] ); |
| _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] ); |
|
|
| } |
|
|
| _renderData.elements.push( _line ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| } else if ( object instanceof THREE.Points ) { |
|
|
| _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); |
|
|
| if ( geometry instanceof THREE.Geometry ) { |
|
|
| var vertices = object.geometry.vertices; |
|
|
| for ( var v = 0, vl = vertices.length; v < vl; v ++ ) { |
|
|
| var vertex = vertices[ v ]; |
|
|
| _vector4.set( vertex.x, vertex.y, vertex.z, 1 ); |
| _vector4.applyMatrix4( _modelViewProjectionMatrix ); |
|
|
| pushPoint( _vector4, object, camera ); |
|
|
| } |
|
|
| } else if ( geometry instanceof THREE.BufferGeometry ) { |
|
|
| var attributes = geometry.attributes; |
|
|
| if ( attributes.position !== undefined ) { |
|
|
| var positions = attributes.position.array; |
|
|
| for ( var i = 0, l = positions.length; i < l; i += 3 ) { |
|
|
| _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 ); |
| _vector4.applyMatrix4( _modelViewProjectionMatrix ); |
|
|
| pushPoint( _vector4, object, camera ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| } else if ( object instanceof THREE.Sprite ) { |
|
|
| object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); |
| _vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 ); |
| _vector4.applyMatrix4( _viewProjectionMatrix ); |
|
|
| pushPoint( _vector4, object, camera ); |
|
|
| } |
|
|
| } |
|
|
| if ( sortElements === true ) { |
|
|
| _renderData.elements.sort( painterSort ); |
|
|
| } |
|
|
| return _renderData; |
|
|
| }; |
|
|
| function pushPoint( _vector4, object, camera ) { |
|
|
| var invW = 1 / _vector4.w; |
|
|
| _vector4.z *= invW; |
|
|
| if ( _vector4.z >= - 1 && _vector4.z <= 1 ) { |
|
|
| _sprite = getNextSpriteInPool(); |
| _sprite.id = object.id; |
| _sprite.x = _vector4.x * invW; |
| _sprite.y = _vector4.y * invW; |
| _sprite.z = _vector4.z; |
| _sprite.renderOrder = object.renderOrder; |
| _sprite.object = object; |
|
|
| _sprite.rotation = object.rotation; |
|
|
| _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) ); |
| _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) ); |
|
|
| _sprite.material = object.material; |
|
|
| _renderData.elements.push( _sprite ); |
|
|
| } |
|
|
| } |
|
|
| |
|
|
| function getNextObjectInPool() { |
|
|
| if ( _objectCount === _objectPoolLength ) { |
|
|
| var object = new THREE.RenderableObject(); |
| _objectPool.push( object ); |
| _objectPoolLength ++; |
| _objectCount ++; |
| return object; |
|
|
| } |
|
|
| return _objectPool[ _objectCount ++ ]; |
|
|
| } |
|
|
| function getNextVertexInPool() { |
|
|
| if ( _vertexCount === _vertexPoolLength ) { |
|
|
| var vertex = new THREE.RenderableVertex(); |
| _vertexPool.push( vertex ); |
| _vertexPoolLength ++; |
| _vertexCount ++; |
| return vertex; |
|
|
| } |
|
|
| return _vertexPool[ _vertexCount ++ ]; |
|
|
| } |
|
|
| function getNextFaceInPool() { |
|
|
| if ( _faceCount === _facePoolLength ) { |
|
|
| var face = new THREE.RenderableFace(); |
| _facePool.push( face ); |
| _facePoolLength ++; |
| _faceCount ++; |
| return face; |
|
|
| } |
|
|
| return _facePool[ _faceCount ++ ]; |
|
|
|
|
| } |
|
|
| function getNextLineInPool() { |
|
|
| if ( _lineCount === _linePoolLength ) { |
|
|
| var line = new THREE.RenderableLine(); |
| _linePool.push( line ); |
| _linePoolLength ++; |
| _lineCount ++; |
| return line; |
|
|
| } |
|
|
| return _linePool[ _lineCount ++ ]; |
|
|
| } |
|
|
| function getNextSpriteInPool() { |
|
|
| if ( _spriteCount === _spritePoolLength ) { |
|
|
| var sprite = new THREE.RenderableSprite(); |
| _spritePool.push( sprite ); |
| _spritePoolLength ++; |
| _spriteCount ++; |
| return sprite; |
|
|
| } |
|
|
| return _spritePool[ _spriteCount ++ ]; |
|
|
| } |
|
|
| |
|
|
| function painterSort( a, b ) { |
|
|
| if ( a.renderOrder !== b.renderOrder ) { |
|
|
| return a.renderOrder - b.renderOrder; |
|
|
| } else if ( a.z !== b.z ) { |
|
|
| return b.z - a.z; |
|
|
| } else if ( a.id !== b.id ) { |
|
|
| return a.id - b.id; |
|
|
| } else { |
|
|
| return 0; |
|
|
| } |
|
|
| } |
|
|
| function clipLine( s1, s2 ) { |
|
|
| var alpha1 = 0, alpha2 = 1, |
|
|
| |
| |
|
|
| bc1near = s1.z + s1.w, |
| bc2near = s2.z + s2.w, |
| bc1far = - s1.z + s1.w, |
| bc2far = - s2.z + s2.w; |
|
|
| if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) { |
|
|
| |
| return true; |
|
|
| } else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) { |
|
|
| |
| return false; |
|
|
| } else { |
|
|
| |
|
|
| if ( bc1near < 0 ) { |
|
|
| |
| alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) ); |
|
|
| } else if ( bc2near < 0 ) { |
|
|
| |
| alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) ); |
|
|
| } |
|
|
| if ( bc1far < 0 ) { |
|
|
| |
| alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) ); |
|
|
| } else if ( bc2far < 0 ) { |
|
|
| |
| alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) ); |
|
|
| } |
|
|
| if ( alpha2 < alpha1 ) { |
|
|
| |
| |
| |
| return false; |
|
|
| } else { |
|
|
| |
| s1.lerp( s2, alpha1 ); |
| s2.lerp( s1, 1 - alpha2 ); |
|
|
| return true; |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| }; |
|
|