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| THREE.ConvolutionShader = { |
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| defines: { |
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| "KERNEL_SIZE_FLOAT": "25.0", |
| "KERNEL_SIZE_INT": "25" |
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| }, |
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| uniforms: { |
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| "tDiffuse": { value: null }, |
| "uImageIncrement": { value: new THREE.Vector2( 0.001953125, 0.0 ) }, |
| "cKernel": { value: [] } |
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| }, |
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| vertexShader: [ |
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| "uniform vec2 uImageIncrement;", |
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| "varying vec2 vUv;", |
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| "void main() {", |
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| "vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;", |
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
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| "}" |
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| ].join( "\n" ), |
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| fragmentShader: [ |
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| "uniform float cKernel[ KERNEL_SIZE_INT ];", |
|
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| "uniform sampler2D tDiffuse;", |
| "uniform vec2 uImageIncrement;", |
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| "varying vec2 vUv;", |
|
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| "void main() {", |
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| "vec2 imageCoord = vUv;", |
| "vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );", |
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| "for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {", |
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| "sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];", |
| "imageCoord += uImageIncrement;", |
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| "}", |
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| "gl_FragColor = sum;", |
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| "}" |
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| ].join( "\n" ), |
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| buildKernel: function ( sigma ) { |
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| |
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| function gauss( x, sigma ) { |
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| return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) ); |
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| } |
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| var i, values, sum, halfWidth, kMaxKernelSize = 25, kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1; |
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| if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize; |
| halfWidth = ( kernelSize - 1 ) * 0.5; |
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| values = new Array( kernelSize ); |
| sum = 0.0; |
| for ( i = 0; i < kernelSize; ++ i ) { |
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| values[ i ] = gauss( i - halfWidth, sigma ); |
| sum += values[ i ]; |
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| } |
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| |
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| for ( i = 0; i < kernelSize; ++ i ) values[ i ] /= sum; |
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| return values; |
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| } |
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| }; |
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