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| THREE.FocusShader = { |
|
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| uniforms : { |
|
|
| "tDiffuse": { value: null }, |
| "screenWidth": { value: 1024 }, |
| "screenHeight": { value: 1024 }, |
| "sampleDistance": { value: 0.94 }, |
| "waveFactor": { value: 0.00125 } |
|
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| }, |
|
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| vertexShader: [ |
|
|
| "varying vec2 vUv;", |
|
|
| "void main() {", |
|
|
| "vUv = uv;", |
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
|
|
| "}" |
|
|
| ].join( "\n" ), |
|
|
| fragmentShader: [ |
|
|
| "uniform float screenWidth;", |
| "uniform float screenHeight;", |
| "uniform float sampleDistance;", |
| "uniform float waveFactor;", |
|
|
| "uniform sampler2D tDiffuse;", |
|
|
| "varying vec2 vUv;", |
|
|
| "void main() {", |
|
|
| "vec4 color, org, tmp, add;", |
| "float sample_dist, f;", |
| "vec2 vin;", |
| "vec2 uv = vUv;", |
|
|
| "add = color = org = texture2D( tDiffuse, uv );", |
|
|
| "vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );", |
| "sample_dist = dot( vin, vin ) * 2.0;", |
|
|
| "f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;", |
|
|
| "vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );", |
|
|
| "add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );", |
| "if( tmp.b < color.b ) color = tmp;", |
|
|
| "add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );", |
| "if( tmp.b < color.b ) color = tmp;", |
|
|
| "add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );", |
| "if( tmp.b < color.b ) color = tmp;", |
|
|
| "add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );", |
| "if( tmp.b < color.b ) color = tmp;", |
|
|
| "add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );", |
| "if( tmp.b < color.b ) color = tmp;", |
|
|
| "add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );", |
| "if( tmp.b < color.b ) color = tmp;", |
|
|
| "add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );", |
| "if( tmp.b < color.b ) color = tmp;", |
|
|
| "color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );", |
| "color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );", |
|
|
| "gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );", |
|
|
| "}" |
|
|
|
|
| ].join( "\n" ) |
| }; |
|
|