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| 'use strict'; |
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| THREE.SkeletonUtils = { |
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| retarget: function () { |
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| var pos = new THREE.Vector3(), |
| quat = new THREE.Quaternion(), |
| scale = new THREE.Vector3(), |
| bindBoneMatrix = new THREE.Matrix4(), |
| relativeMatrix = new THREE.Matrix4(), |
| globalMatrix = new THREE.Matrix4(); |
|
|
| return function ( target, source, options ) { |
|
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| options = options || {}; |
| options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true; |
| options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true; |
| options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false; |
| options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false; |
| options.hip = options.hip !== undefined ? options.hip : "hip"; |
| options.names = options.names || {}; |
|
|
| var sourceBones = source.isObject3D ? source.skeleton.bones : this.getBones( source ), |
| bones = target.isObject3D ? target.skeleton.bones : this.getBones( target ), |
| bindBones, |
| bone, name, boneTo, |
| bonesPosition, i; |
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| |
|
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| if ( target.isObject3D ) { |
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| target.skeleton.pose(); |
|
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| } else { |
|
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| options.useTargetMatrix = true; |
| options.preserveMatrix = false; |
|
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| } |
|
|
| if ( options.preservePosition ) { |
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| bonesPosition = []; |
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| for ( i = 0; i < bones.length; i ++ ) { |
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| bonesPosition.push( bones[ i ].position.clone() ); |
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| } |
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| } |
|
|
| if ( options.preserveMatrix ) { |
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| |
|
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| target.updateMatrixWorld(); |
|
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| target.matrixWorld.identity(); |
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| |
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| for ( i = 0; i < target.children.length; ++ i ) { |
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| target.children[ i ].updateMatrixWorld( true ); |
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| } |
|
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| } |
|
|
| if ( options.offsets ) { |
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| bindBones = []; |
|
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| for ( i = 0; i < bones.length; ++ i ) { |
|
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| bone = bones[ i ]; |
| name = options.names[ bone.name ] || bone.name; |
|
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| if ( options.offsets && options.offsets[ name ] ) { |
|
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| bone.matrix.multiply( options.offsets[ name ] ); |
|
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| bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); |
|
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| bone.updateMatrixWorld(); |
|
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| } |
|
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| bindBones.push( bone.matrixWorld.clone() ); |
|
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| } |
|
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| } |
|
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| for ( i = 0; i < bones.length; ++ i ) { |
|
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| bone = bones[ i ]; |
| name = options.names[ bone.name ] || bone.name; |
|
|
| boneTo = this.getBoneByName( name, sourceBones ); |
|
|
| globalMatrix.copy( bone.matrixWorld ); |
|
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| if ( boneTo ) { |
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| boneTo.updateMatrixWorld(); |
|
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| if ( options.useTargetMatrix ) { |
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| relativeMatrix.copy( boneTo.matrixWorld ); |
|
|
| } else { |
|
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| relativeMatrix.getInverse( target.matrixWorld ); |
| relativeMatrix.multiply( boneTo.matrixWorld ); |
|
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| } |
|
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| |
|
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| scale.setFromMatrixScale( relativeMatrix ); |
| relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) ); |
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| |
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| globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) ); |
|
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| if ( target.isObject3D ) { |
|
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| var boneIndex = bones.indexOf( bone ), |
| wBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.getInverse( target.skeleton.boneInverses[ boneIndex ] ); |
|
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| globalMatrix.multiply( wBindMatrix ); |
|
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| } |
|
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| globalMatrix.copyPosition( relativeMatrix ); |
|
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| } |
|
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| if ( bone.parent && bone.parent.isBone ) { |
|
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| bone.matrix.getInverse( bone.parent.matrixWorld ); |
| bone.matrix.multiply( globalMatrix ); |
|
|
| } else { |
|
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| bone.matrix.copy( globalMatrix ); |
|
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| } |
|
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| if ( options.preserveHipPosition && name === options.hip ) { |
|
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| bone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) ); |
|
|
| } |
|
|
| bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); |
|
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| bone.updateMatrixWorld(); |
|
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| } |
|
|
| if ( options.preservePosition ) { |
|
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| for ( i = 0; i < bones.length; ++ i ) { |
|
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| bone = bones[ i ]; |
| name = options.names[ bone.name ] || bone.name; |
|
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| if ( name !== options.hip ) { |
|
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| bone.position.copy( bonesPosition[ i ] ); |
|
|
| } |
|
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| } |
|
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| } |
|
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| if ( options.preserveMatrix ) { |
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| |
|
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| target.updateMatrixWorld( true ); |
|
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| } |
|
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| }; |
|
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| }(), |
|
|
| retargetClip: function ( target, source, clip, options ) { |
|
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| options = options || {}; |
| options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false; |
| options.fps = options.fps !== undefined ? options.fps : 30; |
| options.names = options.names || []; |
|
|
| if ( ! source.isObject3D ) { |
|
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| source = this.getHelperFromSkeleton( source ); |
|
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| } |
|
|
| var numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ), |
| delta = 1 / options.fps, |
| convertedTracks = [], |
| mixer = new THREE.AnimationMixer( source ), |
| bones = this.getBones( target.skeleton ), |
| boneDatas = [], |
| positionOffset, |
| bone, boneTo, boneData, |
| name, i, j; |
|
|
| mixer.clipAction( clip ).play(); |
| mixer.update( 0 ); |
|
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| source.updateMatrixWorld(); |
|
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| for ( i = 0; i < numFrames; ++ i ) { |
|
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| var time = i * delta; |
|
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| this.retarget( target, source, options ); |
|
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| for ( j = 0; j < bones.length; ++ j ) { |
|
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| name = options.names[ bones[ j ].name ] || bones[ j ].name; |
|
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| boneTo = this.getBoneByName( name, source.skeleton ); |
|
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| if ( boneTo ) { |
|
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| bone = bones[ j ]; |
| boneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone }; |
|
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| if ( options.hip === name ) { |
|
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| if ( ! boneData.pos ) { |
|
|
| boneData.pos = { |
| times: new Float32Array( numFrames ), |
| values: new Float32Array( numFrames * 3 ) |
| }; |
|
|
| } |
|
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| if ( options.useFirstFramePosition ) { |
|
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| if ( i === 0 ) { |
|
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| positionOffset = bone.position.clone(); |
|
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| } |
|
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| bone.position.sub( positionOffset ); |
|
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| } |
|
|
| boneData.pos.times[ i ] = time; |
|
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| bone.position.toArray( boneData.pos.values, i * 3 ); |
|
|
| } |
|
|
| if ( ! boneData.quat ) { |
|
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| boneData.quat = { |
| times: new Float32Array( numFrames ), |
| values: new Float32Array( numFrames * 4 ) |
| }; |
|
|
| } |
|
|
| boneData.quat.times[ i ] = time; |
|
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| bone.quaternion.toArray( boneData.quat.values, i * 4 ); |
|
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| } |
|
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| } |
|
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| mixer.update( delta ); |
|
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| source.updateMatrixWorld(); |
|
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| } |
|
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| for ( i = 0; i < boneDatas.length; ++ i ) { |
|
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| boneData = boneDatas[ i ]; |
|
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| if ( boneData ) { |
|
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| if ( boneData.pos ) { |
|
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| convertedTracks.push( new THREE.VectorKeyframeTrack( |
| ".bones[" + boneData.bone.name + "].position", |
| boneData.pos.times, |
| boneData.pos.values |
| ) ); |
|
|
| } |
|
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| convertedTracks.push( new THREE.QuaternionKeyframeTrack( |
| ".bones[" + boneData.bone.name + "].quaternion", |
| boneData.quat.times, |
| boneData.quat.values |
| ) ); |
|
|
| } |
|
|
| } |
|
|
| mixer.uncacheAction( clip ); |
|
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| return new THREE.AnimationClip( clip.name, - 1, convertedTracks ); |
|
|
| }, |
|
|
| getHelperFromSkeleton: function ( skeleton ) { |
|
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| var source = new THREE.SkeletonHelper( skeleton.bones[ 0 ] ); |
| source.skeleton = skeleton; |
|
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| return source; |
|
|
| }, |
|
|
| getSkeletonOffsets: function () { |
|
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| var targetParentPos = new THREE.Vector3(), |
| targetPos = new THREE.Vector3(), |
| sourceParentPos = new THREE.Vector3(), |
| sourcePos = new THREE.Vector3(), |
| targetDir = new THREE.Vector2(), |
| sourceDir = new THREE.Vector2(); |
|
|
| return function ( target, source, options ) { |
|
|
| options = options || {}; |
| options.hip = options.hip !== undefined ? options.hip : "hip"; |
| options.names = options.names || {}; |
|
|
| if ( ! source.isObject3D ) { |
|
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| source = this.getHelperFromSkeleton( source ); |
|
|
| } |
|
|
| var nameKeys = Object.keys( options.names ), |
| nameValues = Object.values( options.names ), |
| sourceBones = source.isObject3D ? source.skeleton.bones : this.getBones( source ), |
| bones = target.isObject3D ? target.skeleton.bones : this.getBones( target ), |
| offsets = [], |
| bone, boneTo, |
| name, i; |
|
|
| target.skeleton.pose(); |
|
|
| for ( i = 0; i < bones.length; ++ i ) { |
|
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| bone = bones[ i ]; |
| name = options.names[ bone.name ] || bone.name; |
|
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| boneTo = this.getBoneByName( name, sourceBones ); |
|
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| if ( boneTo && name !== options.hip ) { |
|
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| var boneParent = this.getNearestBone( bone.parent, nameKeys ), |
| boneToParent = this.getNearestBone( boneTo.parent, nameValues ); |
|
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| boneParent.updateMatrixWorld(); |
| boneToParent.updateMatrixWorld(); |
|
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| targetParentPos.setFromMatrixPosition( boneParent.matrixWorld ); |
| targetPos.setFromMatrixPosition( bone.matrixWorld ); |
|
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| sourceParentPos.setFromMatrixPosition( boneToParent.matrixWorld ); |
| sourcePos.setFromMatrixPosition( boneTo.matrixWorld ); |
|
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| targetDir.subVectors( |
| new THREE.Vector2( targetPos.x, targetPos.y ), |
| new THREE.Vector2( targetParentPos.x, targetParentPos.y ) |
| ).normalize(); |
|
|
| sourceDir.subVectors( |
| new THREE.Vector2( sourcePos.x, sourcePos.y ), |
| new THREE.Vector2( sourceParentPos.x, sourceParentPos.y ) |
| ).normalize(); |
|
|
| var laterialAngle = targetDir.angle() - sourceDir.angle(); |
|
|
| var offset = new THREE.Matrix4().makeRotationFromEuler( |
| new THREE.Euler( |
| 0, |
| 0, |
| laterialAngle |
| ) |
| ); |
|
|
| bone.matrix.multiply( offset ); |
|
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| bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); |
|
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| bone.updateMatrixWorld(); |
|
|
| offsets[ name ] = offset; |
|
|
| } |
|
|
| } |
|
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| return offsets; |
|
|
| }; |
|
|
| }(), |
|
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| renameBones: function ( skeleton, names ) { |
|
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| var bones = this.getBones( skeleton ); |
|
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| for ( var i = 0; i < bones.length; ++ i ) { |
|
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| var bone = bones[ i ]; |
|
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| if ( names[ bone.name ] ) { |
|
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| bone.name = names[ bone.name ]; |
|
|
| } |
|
|
| } |
|
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| return this; |
|
|
| }, |
|
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| getBones: function ( skeleton ) { |
|
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| return Array.isArray( skeleton ) ? skeleton : skeleton.bones; |
|
|
| }, |
|
|
| getBoneByName: function ( name, skeleton ) { |
|
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| for ( var i = 0, bones = this.getBones( skeleton ); i < bones.length; i ++ ) { |
|
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| if ( name === bones[ i ].name ) |
|
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| return bones[ i ]; |
|
|
| } |
|
|
| }, |
|
|
| getNearestBone: function ( bone, names ) { |
|
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| while ( bone.isBone ) { |
|
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| if ( names.indexOf( bone.name ) !== - 1 ) { |
|
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| return bone; |
|
|
| } |
|
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| bone = bone.parent; |
|
|
| } |
|
|
| }, |
|
|
| findBoneTrackData: function ( name, tracks ) { |
|
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| var regexp = /\[(.*)\]\.(.*)/, |
| result = { name: name }; |
|
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| for ( var i = 0; i < tracks.length; ++ i ) { |
|
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| |
| |
| var trackData = regexp.exec( tracks[ i ].name ); |
|
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| if ( trackData && name === trackData[ 1 ] ) { |
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| result[ trackData[ 2 ] ] = i; |
|
|
| } |
|
|
| } |
|
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| return result; |
|
|
| }, |
|
|
| getEqualsBonesNames: function ( skeleton, targetSkeleton ) { |
|
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| var sourceBones = this.getBones( skeleton ), |
| targetBones = this.getBones( targetSkeleton ), |
| bones = []; |
|
|
| search : for ( var i = 0; i < sourceBones.length; i ++ ) { |
|
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| var boneName = sourceBones[ i ].name; |
|
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| for ( var j = 0; j < targetBones.length; j ++ ) { |
|
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| if ( boneName === targetBones[ j ].name ) { |
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| bones.push( boneName ); |
|
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| continue search; |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| return bones; |
|
|
| }, |
|
|
| clone: function ( source ) { |
|
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| var sourceLookup = new Map(); |
| var cloneLookup = new Map(); |
|
|
| var clone = source.clone(); |
|
|
| parallelTraverse( source, clone, function ( sourceNode, clonedNode ) { |
|
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| sourceLookup.set( clonedNode, sourceNode ); |
| cloneLookup.set( sourceNode, clonedNode ); |
|
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| } ); |
|
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| clone.traverse( function ( node ) { |
|
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| if ( ! node.isSkinnedMesh ) return; |
|
|
| var clonedMesh = node; |
| var sourceMesh = sourceLookup.get( node ); |
| var sourceBones = sourceMesh.skeleton.bones; |
|
|
| clonedMesh.skeleton = sourceMesh.skeleton.clone(); |
| clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix ); |
|
|
| clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) { |
|
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| return cloneLookup.get( bone ); |
|
|
| } ); |
|
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| clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix ); |
|
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| } ); |
|
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| return clone; |
|
|
| } |
|
|
| }; |
|
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|
|
| function parallelTraverse ( a, b, callback ) { |
|
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| callback( a, b ); |
|
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| for ( var i = 0; i < a.children.length; i ++ ) { |
|
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| parallelTraverse( a.children[ i ], b.children[ i ], callback ); |
|
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| } |
|
|
| } |
|
|