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| THREE.UVsDebug = function ( geometry, size ) { |
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| |
|
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| var abc = 'abc'; |
| var a = new THREE.Vector2(); |
| var b = new THREE.Vector2(); |
|
|
| var uvs = [ |
| new THREE.Vector2(), |
| new THREE.Vector2(), |
| new THREE.Vector2() |
| ]; |
|
|
| var face = []; |
|
|
| var canvas = document.createElement( 'canvas' ); |
| var width = size || 1024; |
| var height = size || 1024; |
| canvas.width = width; |
| canvas.height = height; |
|
|
| var ctx = canvas.getContext( '2d' ); |
| ctx.lineWidth = 2; |
| ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )'; |
| ctx.textAlign = 'center'; |
|
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| |
|
|
| ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )'; |
| ctx.fillRect( 0, 0, width, height ); |
|
|
| if ( geometry.isGeometry ) { |
|
|
| var faces = geometry.faces; |
| var uvSet = geometry.faceVertexUvs[ 0 ]; |
|
|
| for ( var i = 0, il = uvSet.length; i < il; i ++ ) { |
|
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| var face = faces[ i ]; |
| var uv = uvSet[ i ]; |
|
|
| face[ 0 ] = face.a; |
| face[ 1 ] = face.b; |
| face[ 2 ] = face.c; |
|
|
| uvs[ 0 ].copy( uv[ 0 ] ); |
| uvs[ 1 ].copy( uv[ 1 ] ); |
| uvs[ 2 ].copy( uv[ 2 ] ); |
|
|
| processFace( face, uvs, i ); |
|
|
| } |
|
|
| } else { |
|
|
| var index = geometry.index; |
| var uvAttribute = geometry.attributes.uv; |
|
|
| if ( index ) { |
|
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| |
|
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| for ( var i = 0, il = index.count; i < il; i += 3 ) { |
|
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| face[ 0 ] = index.getX( i ); |
| face[ 1 ] = index.getX( i + 1 ); |
| face[ 2 ] = index.getX( i + 2 ); |
|
|
| uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); |
| uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); |
| uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); |
|
|
| processFace( face, uvs, i / 3 ); |
|
|
| } |
|
|
| } else { |
|
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| |
|
|
| for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) { |
|
|
| face[ 0 ] = i; |
| face[ 1 ] = i + 1; |
| face[ 2 ] = i + 2; |
|
|
| uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); |
| uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); |
| uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); |
|
|
| processFace( face, uvs, i / 3 ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| return canvas; |
|
|
| function processFace( face, uvs, index ) { |
|
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| |
|
|
| ctx.beginPath(); |
|
|
| a.set( 0, 0 ); |
|
|
| for ( var j = 0, jl = uvs.length; j < jl; j ++ ) { |
|
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| var uv = uvs[ j ]; |
|
|
| a.x += uv.x; |
| a.y += uv.y; |
|
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| if ( j === 0 ) { |
|
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| ctx.moveTo( uv.x * width, ( 1 - uv.y ) * height ); |
|
|
| } else { |
|
|
| ctx.lineTo( uv.x * width, ( 1 - uv.y ) * height ); |
|
|
| } |
|
|
| } |
|
|
| ctx.closePath(); |
| ctx.stroke(); |
|
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| |
|
|
| a.divideScalar( uvs.length ); |
|
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| |
|
|
| ctx.font = '12pt Arial bold'; |
| ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )'; |
| ctx.fillText( index, a.x * width, ( 1 - a.y ) * height ); |
|
|
| if ( a.x > 0.95 ) { |
|
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| |
|
|
| ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height ); |
|
|
| } |
|
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| |
|
|
| ctx.font = '8pt Arial bold'; |
| ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )'; |
|
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| |
|
|
| for ( j = 0, jl = uvs.length; j < jl; j ++ ) { |
|
|
| var uv = uvs[ j ]; |
| b.addVectors( a, uv ).divideScalar( 2 ); |
|
|
| var vnum = face[ j ]; |
| ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height ); |
|
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| if ( b.x > 0.95 ) { |
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| |
|
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| ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height ); |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| }; |
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|