| import { Object3D } from './../core/Object3D'; |
| import { AudioListener } from './AudioListener'; |
| import { AudioContext } from './AudioContext'; |
|
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| |
|
|
| export class Audio extends Object3D { |
| constructor(listener: AudioListener); |
| type: 'Audio'; |
|
|
| context: AudioContext; |
| gain: GainNode; |
| autoplay: boolean; |
| buffer: null | Audio; |
| detune: number; |
| loop: boolean; |
| startTime: number; |
| offset: number; |
| playbackRate: number; |
| isPlaying: boolean; |
| hasPlaybackControl: boolean; |
| sourceType: string; |
| source: AudioBufferSourceNode; |
| filters: any[]; |
|
|
| getOutput(): GainNode; |
| setNodeSource(audioNode: AudioBufferSourceNode): this; |
| setMediaElementSource(mediaElement: MediaElementAudioSourceNode): this; |
| setBuffer(audioBuffer: AudioBuffer): this; |
| play(): this; |
| onEnded(): void; |
| pause(): this; |
| stop(): this; |
| connect(): this; |
| disconnect(): this; |
| setDetune(value: number): this; |
| getDetune(): number; |
| getFilters(): any[]; |
| setFilter(value: any[]): this; |
| getFilter(): any; |
| setFilter(filter: any): this; |
| setPlaybackRate(value: number): this; |
| getPlaybackRate(): number; |
| getLoop(): boolean; |
| setLoop(value: boolean): void; |
| getVolume(): number; |
| setVolume(value: number): this; |
| |
| |
| |
| load(file: string): Audio; |
| } |
|
|
| export class AudioBuffer { |
| constructor(context: any); |
|
|
| context: any; |
| ready: boolean; |
| readyCallbacks: Function[]; |
|
|
| load(file: string): AudioBuffer; |
| onReady(callback: Function): void; |
| } |
|
|