| import { Color } from '../math/Color.js'; |
| import { Vector3 } from '../math/Vector3.js'; |
|
|
| |
| |
| |
| |
|
|
| function Face3( a, b, c, normal, color, materialIndex ) { |
|
|
| this.a = a; |
| this.b = b; |
| this.c = c; |
|
|
| this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); |
| this.vertexNormals = Array.isArray( normal ) ? normal : []; |
|
|
| this.color = ( color && color.isColor ) ? color : new Color(); |
| this.vertexColors = Array.isArray( color ) ? color : []; |
|
|
| this.materialIndex = materialIndex !== undefined ? materialIndex : 0; |
|
|
| } |
|
|
| Object.assign( Face3.prototype, { |
|
|
| clone: function () { |
|
|
| return new this.constructor().copy( this ); |
|
|
| }, |
|
|
| copy: function ( source ) { |
|
|
| this.a = source.a; |
| this.b = source.b; |
| this.c = source.c; |
|
|
| this.normal.copy( source.normal ); |
| this.color.copy( source.color ); |
|
|
| this.materialIndex = source.materialIndex; |
|
|
| for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { |
|
|
| this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); |
|
|
| } |
|
|
| for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { |
|
|
| this.vertexColors[ i ] = source.vertexColors[ i ].clone(); |
|
|
| } |
|
|
| return this; |
|
|
| } |
|
|
| } ); |
|
|
|
|
| export { Face3 }; |
|
|