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| import { Geometry } from '../core/Geometry.js'; |
| import { BufferGeometry } from '../core/BufferGeometry.js'; |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; |
| import { Vector3 } from '../math/Vector3.js'; |
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| function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { |
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| Geometry.call( this ); |
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| this.type = 'SphereGeometry'; |
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| this.parameters = { |
| radius: radius, |
| widthSegments: widthSegments, |
| heightSegments: heightSegments, |
| phiStart: phiStart, |
| phiLength: phiLength, |
| thetaStart: thetaStart, |
| thetaLength: thetaLength |
| }; |
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| this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); |
| this.mergeVertices(); |
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| } |
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| SphereGeometry.prototype = Object.create( Geometry.prototype ); |
| SphereGeometry.prototype.constructor = SphereGeometry; |
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| function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { |
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| BufferGeometry.call( this ); |
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| this.type = 'SphereBufferGeometry'; |
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| this.parameters = { |
| radius: radius, |
| widthSegments: widthSegments, |
| heightSegments: heightSegments, |
| phiStart: phiStart, |
| phiLength: phiLength, |
| thetaStart: thetaStart, |
| thetaLength: thetaLength |
| }; |
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| radius = radius || 1; |
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| widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); |
| heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); |
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| phiStart = phiStart !== undefined ? phiStart : 0; |
| phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; |
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| thetaStart = thetaStart !== undefined ? thetaStart : 0; |
| thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; |
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| var thetaEnd = thetaStart + thetaLength; |
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| var ix, iy; |
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| var index = 0; |
| var grid = []; |
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| var vertex = new Vector3(); |
| var normal = new Vector3(); |
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| var indices = []; |
| var vertices = []; |
| var normals = []; |
| var uvs = []; |
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| for ( iy = 0; iy <= heightSegments; iy ++ ) { |
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| var verticesRow = []; |
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| var v = iy / heightSegments; |
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| var uOffset = ( iy == 0 ) ? 0.5 / widthSegments : ( ( iy == heightSegments ) ? - 0.5 / widthSegments : 0 ); |
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| for ( ix = 0; ix <= widthSegments; ix ++ ) { |
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| var u = ix / widthSegments; |
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| vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); |
| vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); |
| vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); |
|
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| vertices.push( vertex.x, vertex.y, vertex.z ); |
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| normal.copy( vertex ).normalize(); |
| normals.push( normal.x, normal.y, normal.z ); |
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| uvs.push( u + uOffset, 1 - v ); |
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| verticesRow.push( index ++ ); |
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| } |
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| grid.push( verticesRow ); |
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| } |
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| for ( iy = 0; iy < heightSegments; iy ++ ) { |
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| for ( ix = 0; ix < widthSegments; ix ++ ) { |
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| var a = grid[ iy ][ ix + 1 ]; |
| var b = grid[ iy ][ ix ]; |
| var c = grid[ iy + 1 ][ ix ]; |
| var d = grid[ iy + 1 ][ ix + 1 ]; |
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| if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); |
| if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); |
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| } |
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| } |
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| this.setIndex( indices ); |
| this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); |
| this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); |
| this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); |
|
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| } |
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| SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); |
| SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; |
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| export { SphereGeometry, SphereBufferGeometry }; |
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