| |
| |
| |
| |
| |
|
|
| import { Geometry } from '../core/Geometry.js'; |
| import { BufferGeometry } from '../core/BufferGeometry.js'; |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; |
| import { Vector3 } from '../math/Vector3.js'; |
|
|
| |
|
|
| function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { |
|
|
| Geometry.call( this ); |
|
|
| this.type = 'TorusGeometry'; |
|
|
| this.parameters = { |
| radius: radius, |
| tube: tube, |
| radialSegments: radialSegments, |
| tubularSegments: tubularSegments, |
| arc: arc |
| }; |
|
|
| this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); |
| this.mergeVertices(); |
|
|
| } |
|
|
| TorusGeometry.prototype = Object.create( Geometry.prototype ); |
| TorusGeometry.prototype.constructor = TorusGeometry; |
|
|
| |
|
|
| function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { |
|
|
| BufferGeometry.call( this ); |
|
|
| this.type = 'TorusBufferGeometry'; |
|
|
| this.parameters = { |
| radius: radius, |
| tube: tube, |
| radialSegments: radialSegments, |
| tubularSegments: tubularSegments, |
| arc: arc |
| }; |
|
|
| radius = radius || 1; |
| tube = tube || 0.4; |
| radialSegments = Math.floor( radialSegments ) || 8; |
| tubularSegments = Math.floor( tubularSegments ) || 6; |
| arc = arc || Math.PI * 2; |
|
|
| |
|
|
| var indices = []; |
| var vertices = []; |
| var normals = []; |
| var uvs = []; |
|
|
| |
|
|
| var center = new Vector3(); |
| var vertex = new Vector3(); |
| var normal = new Vector3(); |
|
|
| var j, i; |
|
|
| |
|
|
| for ( j = 0; j <= radialSegments; j ++ ) { |
|
|
| for ( i = 0; i <= tubularSegments; i ++ ) { |
|
|
| var u = i / tubularSegments * arc; |
| var v = j / radialSegments * Math.PI * 2; |
|
|
| |
|
|
| vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); |
| vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); |
| vertex.z = tube * Math.sin( v ); |
|
|
| vertices.push( vertex.x, vertex.y, vertex.z ); |
|
|
| |
|
|
| center.x = radius * Math.cos( u ); |
| center.y = radius * Math.sin( u ); |
| normal.subVectors( vertex, center ).normalize(); |
|
|
| normals.push( normal.x, normal.y, normal.z ); |
|
|
| |
|
|
| uvs.push( i / tubularSegments ); |
| uvs.push( j / radialSegments ); |
|
|
| } |
|
|
| } |
|
|
| |
|
|
| for ( j = 1; j <= radialSegments; j ++ ) { |
|
|
| for ( i = 1; i <= tubularSegments; i ++ ) { |
|
|
| |
|
|
| var a = ( tubularSegments + 1 ) * j + i - 1; |
| var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; |
| var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; |
| var d = ( tubularSegments + 1 ) * j + i; |
|
|
| |
|
|
| indices.push( a, b, d ); |
| indices.push( b, c, d ); |
|
|
| } |
|
|
| } |
|
|
| |
|
|
| this.setIndex( indices ); |
| this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); |
| this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); |
| this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); |
|
|
| } |
|
|
| TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); |
| TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; |
|
|
|
|
| export { TorusGeometry, TorusBufferGeometry }; |
|
|