| |
| |
| |
|
|
| import { LineSegments } from '../objects/LineSegments.js'; |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; |
| import { BufferAttribute } from '../core/BufferAttribute.js'; |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; |
| import { BufferGeometry } from '../core/BufferGeometry.js'; |
| import { Object3D } from '../core/Object3D.js'; |
|
|
| function Box3Helper( box, hex ) { |
|
|
| this.type = 'Box3Helper'; |
|
|
| this.box = box; |
|
|
| var color = ( hex !== undefined ) ? hex : 0xffff00; |
|
|
| var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); |
|
|
| var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; |
|
|
| var geometry = new BufferGeometry(); |
|
|
| geometry.setIndex( new BufferAttribute( indices, 1 ) ); |
|
|
| geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); |
|
|
| LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); |
|
|
| this.geometry.computeBoundingSphere(); |
|
|
| } |
|
|
| Box3Helper.prototype = Object.create( LineSegments.prototype ); |
| Box3Helper.prototype.constructor = Box3Helper; |
|
|
| Box3Helper.prototype.updateMatrixWorld = function ( force ) { |
|
|
| var box = this.box; |
|
|
| if ( box.isEmpty() ) return; |
|
|
| box.getCenter( this.position ); |
|
|
| box.getSize( this.scale ); |
|
|
| this.scale.multiplyScalar( 0.5 ); |
|
|
| Object3D.prototype.updateMatrixWorld.call( this, force ); |
|
|
| }; |
|
|
| export { Box3Helper }; |
|
|