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| import { Vector3 } from '../math/Vector3.js'; |
| import { Object3D } from '../core/Object3D.js'; |
| import { Line } from '../objects/Line.js'; |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; |
| import { BufferGeometry } from '../core/BufferGeometry.js'; |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; |
|
|
| function DirectionalLightHelper( light, size, color ) { |
|
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| Object3D.call( this ); |
|
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| this.light = light; |
| this.light.updateMatrixWorld(); |
|
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| this.matrix = light.matrixWorld; |
| this.matrixAutoUpdate = false; |
|
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| this.color = color; |
|
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| if ( size === undefined ) size = 1; |
|
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| var geometry = new BufferGeometry(); |
| geometry.addAttribute( 'position', new Float32BufferAttribute( [ |
| - size, size, 0, |
| size, size, 0, |
| size, - size, 0, |
| - size, - size, 0, |
| - size, size, 0 |
| ], 3 ) ); |
|
|
| var material = new LineBasicMaterial( { fog: false } ); |
|
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| this.lightPlane = new Line( geometry, material ); |
| this.add( this.lightPlane ); |
|
|
| geometry = new BufferGeometry(); |
| geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); |
|
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| this.targetLine = new Line( geometry, material ); |
| this.add( this.targetLine ); |
|
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| this.update(); |
|
|
| } |
|
|
| DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); |
| DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; |
|
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| DirectionalLightHelper.prototype.dispose = function () { |
|
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| this.lightPlane.geometry.dispose(); |
| this.lightPlane.material.dispose(); |
| this.targetLine.geometry.dispose(); |
| this.targetLine.material.dispose(); |
|
|
| }; |
|
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| DirectionalLightHelper.prototype.update = function () { |
|
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| var v1 = new Vector3(); |
| var v2 = new Vector3(); |
| var v3 = new Vector3(); |
|
|
| return function update() { |
|
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| v1.setFromMatrixPosition( this.light.matrixWorld ); |
| v2.setFromMatrixPosition( this.light.target.matrixWorld ); |
| v3.subVectors( v2, v1 ); |
|
|
| this.lightPlane.lookAt( v2 ); |
|
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| if ( this.color !== undefined ) { |
|
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| this.lightPlane.material.color.set( this.color ); |
| this.targetLine.material.color.set( this.color ); |
|
|
| } else { |
|
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| this.lightPlane.material.color.copy( this.light.color ); |
| this.targetLine.material.color.copy( this.light.color ); |
|
|
| } |
|
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| this.targetLine.lookAt( v2 ); |
| this.targetLine.scale.z = v3.length(); |
|
|
| }; |
|
|
| }(); |
|
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|
|
| export { DirectionalLightHelper }; |
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