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| import { BufferGeometry } from '../core/BufferGeometry.js'; |
| import { BufferAttribute } from '../core/BufferAttribute.js'; |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; |
| import { Line } from '../objects/Line.js'; |
| import { _Math } from '../math/Math.js'; |
|
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| function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) { |
|
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| this.audio = audio; |
| this.range = range || 1; |
| this.divisionsInnerAngle = divisionsInnerAngle || 16; |
| this.divisionsOuterAngle = divisionsOuterAngle || 2; |
|
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| var geometry = new BufferGeometry(); |
| var divisions = this.divisionsInnerAngle + this.divisionsOuterAngle * 2; |
| var positions = new Float32Array( ( divisions * 3 + 3 ) * 3 ); |
| geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) ); |
|
|
| var materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } ); |
| var materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } ); |
|
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| Line.call( this, geometry, [ materialOuterAngle, materialInnerAngle ] ); |
|
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| this.update(); |
|
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| } |
|
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| PositionalAudioHelper.prototype = Object.create( Line.prototype ); |
| PositionalAudioHelper.prototype.constructor = PositionalAudioHelper; |
|
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| PositionalAudioHelper.prototype.update = function () { |
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| var audio = this.audio; |
| var range = this.range; |
| var divisionsInnerAngle = this.divisionsInnerAngle; |
| var divisionsOuterAngle = this.divisionsOuterAngle; |
|
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| var coneInnerAngle = _Math.degToRad( audio.panner.coneInnerAngle ); |
| var coneOuterAngle = _Math.degToRad( audio.panner.coneOuterAngle ); |
|
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| var halfConeInnerAngle = coneInnerAngle / 2; |
| var halfConeOuterAngle = coneOuterAngle / 2; |
|
|
| var start = 0; |
| var count = 0; |
| var i, stride; |
|
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| var geometry = this.geometry; |
| var positionAttribute = geometry.attributes.position; |
|
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| geometry.clearGroups(); |
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| |
|
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| function generateSegment( from, to, divisions, materialIndex ) { |
|
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| var step = ( to - from ) / divisions; |
|
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| positionAttribute.setXYZ( start, 0, 0, 0 ); |
| count ++; |
|
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| for ( i = from; i < to; i += step ) { |
|
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| stride = start + count; |
|
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| positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range ); |
| positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range ); |
| positionAttribute.setXYZ( stride + 2, 0, 0, 0 ); |
|
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| count += 3; |
|
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| } |
|
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| geometry.addGroup( start, count, materialIndex ); |
|
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| start += count; |
| count = 0; |
|
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| } |
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| |
|
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| generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 ); |
| generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 ); |
| generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 ); |
|
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| |
|
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| positionAttribute.needsUpdate = true; |
|
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| if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false; |
|
|
| }; |
|
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| PositionalAudioHelper.prototype.dispose = function () { |
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| this.geometry.dispose(); |
| this.material[ 0 ].dispose(); |
| this.material[ 1 ].dispose(); |
|
|
| }; |
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|
| export { PositionalAudioHelper }; |
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