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| import { Line } from '../objects/Line.js'; |
| import { Mesh } from '../objects/Mesh.js'; |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; |
| import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; |
| import { BufferGeometry } from '../core/BufferGeometry.js'; |
| import { BackSide } from '../constants.js'; |
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| function RectAreaLightHelper( light, color ) { |
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| this.type = 'RectAreaLightHelper'; |
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| this.light = light; |
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| this.color = color; |
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| var positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; |
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| var geometry = new BufferGeometry(); |
| geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); |
| geometry.computeBoundingSphere(); |
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| var material = new LineBasicMaterial( { fog: false } ); |
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| Line.call( this, geometry, material ); |
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| var positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; |
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| var geometry2 = new BufferGeometry(); |
| geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); |
| geometry2.computeBoundingSphere(); |
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| this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) ); |
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| this.update(); |
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| } |
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| RectAreaLightHelper.prototype = Object.create( Line.prototype ); |
| RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; |
|
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| RectAreaLightHelper.prototype.update = function () { |
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| this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 ); |
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| if ( this.color !== undefined ) { |
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| this.material.color.set( this.color ); |
| this.children[ 0 ].material.color.set( this.color ); |
|
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| } else { |
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| this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); |
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| var c = this.material.color; |
| var max = Math.max( c.r, c.g, c.b ); |
| if ( max > 1 ) c.multiplyScalar( 1 / max ); |
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| this.children[ 0 ].material.color.copy( this.material.color ); |
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| } |
|
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| }; |
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| RectAreaLightHelper.prototype.dispose = function () { |
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| this.geometry.dispose(); |
| this.material.dispose(); |
| this.children[ 0 ].geometry.dispose(); |
| this.children[ 0 ].material.dispose(); |
|
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| }; |
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| export { RectAreaLightHelper }; |
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