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| import { Vector3 } from '../math/Vector3.js'; |
| import { Object3D } from '../core/Object3D.js'; |
| import { LineSegments } from '../objects/LineSegments.js'; |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; |
| import { BufferGeometry } from '../core/BufferGeometry.js'; |
|
|
| function SpotLightHelper( light, color ) { |
|
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| Object3D.call( this ); |
|
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| this.light = light; |
| this.light.updateMatrixWorld(); |
|
|
| this.matrix = light.matrixWorld; |
| this.matrixAutoUpdate = false; |
|
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| this.color = color; |
|
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| var geometry = new BufferGeometry(); |
|
|
| var positions = [ |
| 0, 0, 0, 0, 0, 1, |
| 0, 0, 0, 1, 0, 1, |
| 0, 0, 0, - 1, 0, 1, |
| 0, 0, 0, 0, 1, 1, |
| 0, 0, 0, 0, - 1, 1 |
| ]; |
|
|
| for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { |
|
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| var p1 = ( i / l ) * Math.PI * 2; |
| var p2 = ( j / l ) * Math.PI * 2; |
|
|
| positions.push( |
| Math.cos( p1 ), Math.sin( p1 ), 1, |
| Math.cos( p2 ), Math.sin( p2 ), 1 |
| ); |
|
|
| } |
|
|
| geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); |
|
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| var material = new LineBasicMaterial( { fog: false } ); |
|
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| this.cone = new LineSegments( geometry, material ); |
| this.add( this.cone ); |
|
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| this.update(); |
|
|
| } |
|
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| SpotLightHelper.prototype = Object.create( Object3D.prototype ); |
| SpotLightHelper.prototype.constructor = SpotLightHelper; |
|
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| SpotLightHelper.prototype.dispose = function () { |
|
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| this.cone.geometry.dispose(); |
| this.cone.material.dispose(); |
|
|
| }; |
|
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| SpotLightHelper.prototype.update = function () { |
|
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| var vector = new Vector3(); |
|
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| return function update() { |
|
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| this.light.updateMatrixWorld(); |
|
|
| var coneLength = this.light.distance ? this.light.distance : 1000; |
| var coneWidth = coneLength * Math.tan( this.light.angle ); |
|
|
| this.cone.scale.set( coneWidth, coneWidth, coneLength ); |
|
|
| vector.setFromMatrixPosition( this.light.target.matrixWorld ); |
|
|
| this.cone.lookAt( vector ); |
|
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| if ( this.color !== undefined ) { |
|
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| this.cone.material.color.set( this.color ); |
|
|
| } else { |
|
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| this.cone.material.color.copy( this.light.color ); |
|
|
| } |
|
|
| }; |
|
|
| }(); |
|
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|
|
| export { SpotLightHelper }; |
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