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| import { Matrix3 } from '../math/Matrix3.js'; |
| import { Vector3 } from '../math/Vector3.js'; |
| import { LineSegments } from '../objects/LineSegments.js'; |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; |
| import { BufferGeometry } from '../core/BufferGeometry.js'; |
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| function VertexNormalsHelper( object, size, hex, linewidth ) { |
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| this.object = object; |
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| this.size = ( size !== undefined ) ? size : 1; |
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| var color = ( hex !== undefined ) ? hex : 0xff0000; |
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| var width = ( linewidth !== undefined ) ? linewidth : 1; |
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| var nNormals = 0; |
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| var objGeometry = this.object.geometry; |
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| if ( objGeometry && objGeometry.isGeometry ) { |
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| nNormals = objGeometry.faces.length * 3; |
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| } else if ( objGeometry && objGeometry.isBufferGeometry ) { |
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| nNormals = objGeometry.attributes.normal.count; |
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| } |
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| var geometry = new BufferGeometry(); |
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| var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); |
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| geometry.addAttribute( 'position', positions ); |
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| LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); |
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| this.matrixAutoUpdate = false; |
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| this.update(); |
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| } |
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| VertexNormalsHelper.prototype = Object.create( LineSegments.prototype ); |
| VertexNormalsHelper.prototype.constructor = VertexNormalsHelper; |
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| VertexNormalsHelper.prototype.update = ( function () { |
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| var v1 = new Vector3(); |
| var v2 = new Vector3(); |
| var normalMatrix = new Matrix3(); |
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| return function update() { |
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| var keys = [ 'a', 'b', 'c' ]; |
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| this.object.updateMatrixWorld( true ); |
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| normalMatrix.getNormalMatrix( this.object.matrixWorld ); |
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| var matrixWorld = this.object.matrixWorld; |
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| var position = this.geometry.attributes.position; |
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| var objGeometry = this.object.geometry; |
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| if ( objGeometry && objGeometry.isGeometry ) { |
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| var vertices = objGeometry.vertices; |
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| var faces = objGeometry.faces; |
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| var idx = 0; |
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| for ( var i = 0, l = faces.length; i < l; i ++ ) { |
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| var face = faces[ i ]; |
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| for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { |
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| var vertex = vertices[ face[ keys[ j ] ] ]; |
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| var normal = face.vertexNormals[ j ]; |
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| v1.copy( vertex ).applyMatrix4( matrixWorld ); |
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| v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); |
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| position.setXYZ( idx, v1.x, v1.y, v1.z ); |
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| idx = idx + 1; |
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| position.setXYZ( idx, v2.x, v2.y, v2.z ); |
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| idx = idx + 1; |
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| } |
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| } |
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| } else if ( objGeometry && objGeometry.isBufferGeometry ) { |
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| var objPos = objGeometry.attributes.position; |
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| var objNorm = objGeometry.attributes.normal; |
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| var idx = 0; |
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| for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { |
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| v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); |
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| v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); |
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| v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); |
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| position.setXYZ( idx, v1.x, v1.y, v1.z ); |
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| idx = idx + 1; |
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| position.setXYZ( idx, v2.x, v2.y, v2.z ); |
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| idx = idx + 1; |
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| } |
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| } |
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| position.needsUpdate = true; |
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| }; |
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| }() ); |
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| export { VertexNormalsHelper }; |
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