| import { Vector2 } from './Vector2.js'; |
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| function Box2( min, max ) { |
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| this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); |
| this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); |
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| } |
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| Object.assign( Box2.prototype, { |
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| set: function ( min, max ) { |
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| this.min.copy( min ); |
| this.max.copy( max ); |
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| return this; |
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| }, |
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| setFromPoints: function ( points ) { |
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| this.makeEmpty(); |
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| for ( var i = 0, il = points.length; i < il; i ++ ) { |
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| this.expandByPoint( points[ i ] ); |
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| } |
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| return this; |
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| }, |
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| setFromCenterAndSize: function () { |
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| var v1 = new Vector2(); |
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| return function setFromCenterAndSize( center, size ) { |
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| var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); |
| this.min.copy( center ).sub( halfSize ); |
| this.max.copy( center ).add( halfSize ); |
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| return this; |
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| }; |
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| }(), |
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| clone: function () { |
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| return new this.constructor().copy( this ); |
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| }, |
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| copy: function ( box ) { |
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| this.min.copy( box.min ); |
| this.max.copy( box.max ); |
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| return this; |
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| }, |
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| makeEmpty: function () { |
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| this.min.x = this.min.y = + Infinity; |
| this.max.x = this.max.y = - Infinity; |
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| return this; |
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| }, |
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| isEmpty: function () { |
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| |
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| return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); |
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| }, |
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| getCenter: function ( target ) { |
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| if ( target === undefined ) { |
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| console.warn( 'THREE.Box2: .getCenter() target is now required' ); |
| target = new Vector2(); |
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| } |
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| return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); |
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| }, |
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| getSize: function ( target ) { |
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| if ( target === undefined ) { |
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| console.warn( 'THREE.Box2: .getSize() target is now required' ); |
| target = new Vector2(); |
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| } |
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| return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); |
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| }, |
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| expandByPoint: function ( point ) { |
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| this.min.min( point ); |
| this.max.max( point ); |
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| return this; |
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| }, |
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| expandByVector: function ( vector ) { |
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| this.min.sub( vector ); |
| this.max.add( vector ); |
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| return this; |
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| }, |
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| expandByScalar: function ( scalar ) { |
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| this.min.addScalar( - scalar ); |
| this.max.addScalar( scalar ); |
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| return this; |
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| }, |
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| containsPoint: function ( point ) { |
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| return point.x < this.min.x || point.x > this.max.x || |
| point.y < this.min.y || point.y > this.max.y ? false : true; |
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| }, |
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| containsBox: function ( box ) { |
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| return this.min.x <= box.min.x && box.max.x <= this.max.x && |
| this.min.y <= box.min.y && box.max.y <= this.max.y; |
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| }, |
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| getParameter: function ( point, target ) { |
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| |
| |
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| if ( target === undefined ) { |
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| console.warn( 'THREE.Box2: .getParameter() target is now required' ); |
| target = new Vector2(); |
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| } |
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| return target.set( |
| ( point.x - this.min.x ) / ( this.max.x - this.min.x ), |
| ( point.y - this.min.y ) / ( this.max.y - this.min.y ) |
| ); |
|
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| }, |
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| intersectsBox: function ( box ) { |
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| |
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| return box.max.x < this.min.x || box.min.x > this.max.x || |
| box.max.y < this.min.y || box.min.y > this.max.y ? false : true; |
|
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| }, |
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| clampPoint: function ( point, target ) { |
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| if ( target === undefined ) { |
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| console.warn( 'THREE.Box2: .clampPoint() target is now required' ); |
| target = new Vector2(); |
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| } |
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| return target.copy( point ).clamp( this.min, this.max ); |
|
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| }, |
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| distanceToPoint: function () { |
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| var v1 = new Vector2(); |
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| return function distanceToPoint( point ) { |
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| var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); |
| return clampedPoint.sub( point ).length(); |
|
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| }; |
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| }(), |
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| intersect: function ( box ) { |
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| this.min.max( box.min ); |
| this.max.min( box.max ); |
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| return this; |
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| }, |
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| union: function ( box ) { |
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| this.min.min( box.min ); |
| this.max.max( box.max ); |
|
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| return this; |
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| }, |
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| translate: function ( offset ) { |
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| this.min.add( offset ); |
| this.max.add( offset ); |
|
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| return this; |
|
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| }, |
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| equals: function ( box ) { |
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| return box.min.equals( this.min ) && box.max.equals( this.max ); |
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| } |
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| } ); |
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| export { Box2 }; |
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