| import { Vector3 } from './Vector3.js'; |
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| function Matrix3() { |
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| this.elements = [ |
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| 1, 0, 0, |
| 0, 1, 0, |
| 0, 0, 1 |
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| ]; |
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| if ( arguments.length > 0 ) { |
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| console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); |
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| } |
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| } |
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| Object.assign( Matrix3.prototype, { |
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| isMatrix3: true, |
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| set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { |
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| var te = this.elements; |
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| te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; |
| te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; |
| te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; |
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| return this; |
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| }, |
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| identity: function () { |
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| this.set( |
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| 1, 0, 0, |
| 0, 1, 0, |
| 0, 0, 1 |
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| ); |
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| return this; |
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| }, |
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| clone: function () { |
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| return new this.constructor().fromArray( this.elements ); |
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| }, |
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| copy: function ( m ) { |
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| var te = this.elements; |
| var me = m.elements; |
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| te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; |
| te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; |
| te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; |
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| return this; |
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| }, |
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| setFromMatrix4: function ( m ) { |
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| var me = m.elements; |
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| this.set( |
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| me[ 0 ], me[ 4 ], me[ 8 ], |
| me[ 1 ], me[ 5 ], me[ 9 ], |
| me[ 2 ], me[ 6 ], me[ 10 ] |
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| ); |
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| return this; |
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| }, |
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| applyToBufferAttribute: function () { |
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| var v1 = new Vector3(); |
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| return function applyToBufferAttribute( attribute ) { |
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| for ( var i = 0, l = attribute.count; i < l; i ++ ) { |
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| v1.x = attribute.getX( i ); |
| v1.y = attribute.getY( i ); |
| v1.z = attribute.getZ( i ); |
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| v1.applyMatrix3( this ); |
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| attribute.setXYZ( i, v1.x, v1.y, v1.z ); |
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| } |
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| return attribute; |
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| }; |
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| }(), |
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| multiply: function ( m ) { |
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| return this.multiplyMatrices( this, m ); |
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| }, |
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| premultiply: function ( m ) { |
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| return this.multiplyMatrices( m, this ); |
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| }, |
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| multiplyMatrices: function ( a, b ) { |
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| var ae = a.elements; |
| var be = b.elements; |
| var te = this.elements; |
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| var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; |
| var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; |
| var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; |
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| var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; |
| var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; |
| var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; |
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| te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; |
| te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; |
| te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; |
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| te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; |
| te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; |
| te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; |
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| te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; |
| te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; |
| te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; |
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| return this; |
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| }, |
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| multiplyScalar: function ( s ) { |
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| var te = this.elements; |
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| te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; |
| te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; |
| te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; |
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| return this; |
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| }, |
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| determinant: function () { |
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| var te = this.elements; |
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| var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], |
| d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], |
| g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; |
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| return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; |
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| }, |
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| getInverse: function ( matrix, throwOnDegenerate ) { |
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| if ( matrix && matrix.isMatrix4 ) { |
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| console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." ); |
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| } |
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| var me = matrix.elements, |
| te = this.elements, |
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| n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], |
| n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], |
| n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], |
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| t11 = n33 * n22 - n32 * n23, |
| t12 = n32 * n13 - n33 * n12, |
| t13 = n23 * n12 - n22 * n13, |
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| det = n11 * t11 + n21 * t12 + n31 * t13; |
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| if ( det === 0 ) { |
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| var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; |
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| if ( throwOnDegenerate === true ) { |
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| throw new Error( msg ); |
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| } else { |
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| console.warn( msg ); |
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| } |
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| return this.identity(); |
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| } |
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| var detInv = 1 / det; |
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| te[ 0 ] = t11 * detInv; |
| te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; |
| te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; |
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| te[ 3 ] = t12 * detInv; |
| te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; |
| te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; |
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| te[ 6 ] = t13 * detInv; |
| te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; |
| te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; |
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| return this; |
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| }, |
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| transpose: function () { |
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| var tmp, m = this.elements; |
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| tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; |
| tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; |
| tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; |
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| return this; |
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| }, |
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| getNormalMatrix: function ( matrix4 ) { |
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| return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); |
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| }, |
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| transposeIntoArray: function ( r ) { |
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| var m = this.elements; |
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| r[ 0 ] = m[ 0 ]; |
| r[ 1 ] = m[ 3 ]; |
| r[ 2 ] = m[ 6 ]; |
| r[ 3 ] = m[ 1 ]; |
| r[ 4 ] = m[ 4 ]; |
| r[ 5 ] = m[ 7 ]; |
| r[ 6 ] = m[ 2 ]; |
| r[ 7 ] = m[ 5 ]; |
| r[ 8 ] = m[ 8 ]; |
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| return this; |
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| }, |
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| setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { |
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| var c = Math.cos( rotation ); |
| var s = Math.sin( rotation ); |
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| this.set( |
| sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, |
| - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, |
| 0, 0, 1 |
| ); |
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| }, |
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| scale: function ( sx, sy ) { |
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| var te = this.elements; |
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| te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; |
| te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; |
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| return this; |
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| }, |
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| rotate: function ( theta ) { |
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| var c = Math.cos( theta ); |
| var s = Math.sin( theta ); |
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| var te = this.elements; |
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| var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; |
| var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; |
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| te[ 0 ] = c * a11 + s * a21; |
| te[ 3 ] = c * a12 + s * a22; |
| te[ 6 ] = c * a13 + s * a23; |
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| te[ 1 ] = - s * a11 + c * a21; |
| te[ 4 ] = - s * a12 + c * a22; |
| te[ 7 ] = - s * a13 + c * a23; |
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| return this; |
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| }, |
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| translate: function ( tx, ty ) { |
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| var te = this.elements; |
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| te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; |
| te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; |
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| return this; |
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| }, |
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| equals: function ( matrix ) { |
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| var te = this.elements; |
| var me = matrix.elements; |
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| for ( var i = 0; i < 9; i ++ ) { |
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| if ( te[ i ] !== me[ i ] ) return false; |
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| } |
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| return true; |
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| }, |
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| fromArray: function ( array, offset ) { |
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| if ( offset === undefined ) offset = 0; |
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| for ( var i = 0; i < 9; i ++ ) { |
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| this.elements[ i ] = array[ i + offset ]; |
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| } |
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| return this; |
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| }, |
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| toArray: function ( array, offset ) { |
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| if ( array === undefined ) array = []; |
| if ( offset === undefined ) offset = 0; |
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| var te = this.elements; |
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| array[ offset ] = te[ 0 ]; |
| array[ offset + 1 ] = te[ 1 ]; |
| array[ offset + 2 ] = te[ 2 ]; |
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| array[ offset + 3 ] = te[ 3 ]; |
| array[ offset + 4 ] = te[ 4 ]; |
| array[ offset + 5 ] = te[ 5 ]; |
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| array[ offset + 6 ] = te[ 6 ]; |
| array[ offset + 7 ] = te[ 7 ]; |
| array[ offset + 8 ] = te[ 8 ]; |
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| return array; |
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| } |
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| } ); |
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| export { Matrix3 }; |
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