| import { Geometry } from './../core/Geometry'; |
| import { Material } from './../materials/Material'; |
| import { Raycaster } from './../core/Raycaster'; |
| import { Object3D } from './../core/Object3D'; |
| import { BufferGeometry } from '../core/BufferGeometry'; |
| import { Intersection } from '../core/Raycaster'; |
| import { TrianglesDrawModes } from '../constants'; |
|
|
| export class Mesh extends Object3D { |
| constructor( |
| geometry?: Geometry | BufferGeometry, |
| material?: Material | Material[] |
| ); |
|
|
| geometry: Geometry | BufferGeometry; |
| material: Material | Material[]; |
| drawMode: TrianglesDrawModes; |
| morphTargetInfluences?: number[]; |
| morphTargetDictionary?: { [key: string]: number }; |
| isMesh: true; |
| type: string; |
|
|
| setDrawMode(drawMode: TrianglesDrawModes): void; |
| updateMorphTargets(): void; |
| raycast(raycaster: Raycaster, intersects: Intersection[]): void; |
| copy(source: this, recursive?: boolean): this; |
| } |
|
|