| import { EventDispatcher } from '../core/EventDispatcher.js'; |
| import { Texture } from '../textures/Texture.js'; |
| import { LinearFilter } from '../constants.js'; |
| import { Vector4 } from '../math/Vector4.js'; |
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| function WebGLRenderTarget( width, height, options ) { |
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| this.width = width; |
| this.height = height; |
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| this.scissor = new Vector4( 0, 0, width, height ); |
| this.scissorTest = false; |
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| this.viewport = new Vector4( 0, 0, width, height ); |
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| options = options || {}; |
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| this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); |
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| this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; |
| this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; |
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| this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; |
| this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; |
| this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; |
|
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| } |
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| WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { |
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| constructor: WebGLRenderTarget, |
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| isWebGLRenderTarget: true, |
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| setSize: function ( width, height ) { |
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| if ( this.width !== width || this.height !== height ) { |
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| this.width = width; |
| this.height = height; |
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| this.dispose(); |
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| } |
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| this.viewport.set( 0, 0, width, height ); |
| this.scissor.set( 0, 0, width, height ); |
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| }, |
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| clone: function () { |
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| return new this.constructor().copy( this ); |
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| }, |
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| copy: function ( source ) { |
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| this.width = source.width; |
| this.height = source.height; |
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| this.viewport.copy( source.viewport ); |
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| this.texture = source.texture.clone(); |
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| this.depthBuffer = source.depthBuffer; |
| this.stencilBuffer = source.stencilBuffer; |
| this.depthTexture = source.depthTexture; |
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| return this; |
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| }, |
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| dispose: function () { |
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| this.dispatchEvent( { type: 'dispose' } ); |
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| } |
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| } ); |
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| export { WebGLRenderTarget }; |
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