| import { Color } from '../../math/Color.js'; |
| import { Vector2 } from '../../math/Vector2.js'; |
| import { Matrix3 } from '../../math/Matrix3.js'; |
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| |
| |
| |
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|
| var UniformsLib = { |
|
|
| common: { |
|
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| diffuse: { value: new Color( 0xeeeeee ) }, |
| opacity: { value: 1.0 }, |
|
|
| map: { value: null }, |
| uvTransform: { value: new Matrix3() }, |
|
|
| alphaMap: { value: null }, |
|
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| }, |
|
|
| specularmap: { |
|
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| specularMap: { value: null }, |
|
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| }, |
|
|
| envmap: { |
|
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| envMap: { value: null }, |
| flipEnvMap: { value: - 1 }, |
| reflectivity: { value: 1.0 }, |
| refractionRatio: { value: 0.98 }, |
| maxMipLevel: { value: 0 } |
|
|
| }, |
|
|
| aomap: { |
|
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| aoMap: { value: null }, |
| aoMapIntensity: { value: 1 } |
|
|
| }, |
|
|
| lightmap: { |
|
|
| lightMap: { value: null }, |
| lightMapIntensity: { value: 1 } |
|
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| }, |
|
|
| emissivemap: { |
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| emissiveMap: { value: null } |
|
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| }, |
|
|
| bumpmap: { |
|
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| bumpMap: { value: null }, |
| bumpScale: { value: 1 } |
|
|
| }, |
|
|
| normalmap: { |
|
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| normalMap: { value: null }, |
| normalScale: { value: new Vector2( 1, 1 ) } |
|
|
| }, |
|
|
| displacementmap: { |
|
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| displacementMap: { value: null }, |
| displacementScale: { value: 1 }, |
| displacementBias: { value: 0 } |
|
|
| }, |
|
|
| roughnessmap: { |
|
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| roughnessMap: { value: null } |
|
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| }, |
|
|
| metalnessmap: { |
|
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| metalnessMap: { value: null } |
|
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| }, |
|
|
| gradientmap: { |
|
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| gradientMap: { value: null } |
|
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| }, |
|
|
| fog: { |
|
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| fogDensity: { value: 0.00025 }, |
| fogNear: { value: 1 }, |
| fogFar: { value: 2000 }, |
| fogColor: { value: new Color( 0xffffff ) } |
|
|
| }, |
|
|
| lights: { |
|
|
| ambientLightColor: { value: [] }, |
|
|
| directionalLights: { value: [], properties: { |
| direction: {}, |
| color: {}, |
|
|
| shadow: {}, |
| shadowBias: {}, |
| shadowRadius: {}, |
| shadowMapSize: {} |
| } }, |
|
|
| directionalShadowMap: { value: [] }, |
| directionalShadowMatrix: { value: [] }, |
|
|
| spotLights: { value: [], properties: { |
| color: {}, |
| position: {}, |
| direction: {}, |
| distance: {}, |
| coneCos: {}, |
| penumbraCos: {}, |
| decay: {}, |
|
|
| shadow: {}, |
| shadowBias: {}, |
| shadowRadius: {}, |
| shadowMapSize: {} |
| } }, |
|
|
| spotShadowMap: { value: [] }, |
| spotShadowMatrix: { value: [] }, |
|
|
| pointLights: { value: [], properties: { |
| color: {}, |
| position: {}, |
| decay: {}, |
| distance: {}, |
|
|
| shadow: {}, |
| shadowBias: {}, |
| shadowRadius: {}, |
| shadowMapSize: {}, |
| shadowCameraNear: {}, |
| shadowCameraFar: {} |
| } }, |
|
|
| pointShadowMap: { value: [] }, |
| pointShadowMatrix: { value: [] }, |
|
|
| hemisphereLights: { value: [], properties: { |
| direction: {}, |
| skyColor: {}, |
| groundColor: {} |
| } }, |
|
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| |
| rectAreaLights: { value: [], properties: { |
| color: {}, |
| position: {}, |
| width: {}, |
| height: {} |
| } } |
|
|
| }, |
|
|
| points: { |
|
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| diffuse: { value: new Color( 0xeeeeee ) }, |
| opacity: { value: 1.0 }, |
| size: { value: 1.0 }, |
| scale: { value: 1.0 }, |
| map: { value: null }, |
| uvTransform: { value: new Matrix3() } |
|
|
| }, |
|
|
| sprite: { |
|
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| diffuse: { value: new Color( 0xeeeeee ) }, |
| opacity: { value: 1.0 }, |
| center: { value: new Vector2( 0.5, 0.5 ) }, |
| rotation: { value: 0.0 }, |
| map: { value: null }, |
| uvTransform: { value: new Matrix3() } |
|
|
| } |
|
|
| }; |
|
|
| export { UniformsLib }; |
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|