| import { CullFace } from '../../constants'; |
|
|
| export class WebGLColorBuffer { |
| constructor(gl: any, state: any); |
|
|
| setMask(colorMask: number): void; |
| setLocked(lock: boolean): void; |
| setClear(r: number, g: number, b: number, a: number): void; |
| reset(): void; |
| } |
|
|
| export class WebGLDepthBuffer { |
| constructor(gl: any, state: any); |
|
|
| setTest(depthTest: boolean): void; |
| setMask(depthMask: number): void; |
| setFunc(depthFunc: number): void; |
| setLocked(lock: boolean): void; |
| setClear(depth: any): void; |
| reset(): void; |
| } |
|
|
| export class WebGLStencilBuffer { |
| constructor(gl: any, state: any); |
|
|
| setTest(stencilTest: boolean): void; |
| setMask(stencilMask: number): void; |
| setFunc(stencilFunc: number, stencilRef: any, stencilMask: number): void; |
| setOp(stencilFail: any, stencilZFail: any, stencilZPass: any): void; |
| setLocked(lock: boolean): void; |
| setClear(stencil: any): void; |
| reset(): void; |
| } |
|
|
| export class WebGLState { |
| constructor(gl: any, extensions: any, paramThreeToGL: Function); |
|
|
| buffers: { |
| color: WebGLColorBuffer; |
| depth: WebGLDepthBuffer; |
| stencil: WebGLStencilBuffer; |
| }; |
|
|
| init(): void; |
| initAttributes(): void; |
| enableAttribute(attribute: string): void; |
| enableAttributeAndDivisor( |
| attribute: string, |
| meshPerAttribute: any, |
| extension: any |
| ): void; |
| disableUnusedAttributes(): void; |
| enable(id: string): void; |
| disable(id: string): void; |
| getCompressedTextureFormats(): any[]; |
| setBlending( |
| blending: number, |
| blendEquation?: number, |
| blendSrc?: number, |
| blendDst?: number, |
| blendEquationAlpha?: number, |
| blendSrcAlpha?: number, |
| blendDstAlpha?: number, |
| premultiplyAlpha?: boolean |
| ): void; |
| setColorWrite(colorWrite: number): void; |
| setDepthTest(depthTest: number): void; |
| setDepthWrite(depthWrite: number): void; |
| setDepthFunc(depthFunc: Function): void; |
| setStencilTest(stencilTest: boolean): void; |
| setStencilWrite(stencilWrite: any): void; |
| setStencilFunc( |
| stencilFunc: Function, |
| stencilRef: any, |
| stencilMask: number |
| ): void; |
| setStencilOp(stencilFail: any, stencilZFail: any, stencilZPass: any): void; |
| setFlipSided(flipSided: number): void; |
| setCullFace(cullFace: CullFace): void; |
| setLineWidth(width: number): void; |
| setPolygonOffset(polygonoffset: number, factor: number, units: number): void; |
| setScissorTest(scissorTest: boolean): void; |
| getScissorTest(): boolean; |
| activeTexture(webglSlot: any): void; |
| bindTexture(webglType: any, webglTexture: any): void; |
| |
| compressedTexImage2D(): void; |
| |
| texImage2D(): void; |
| clearColor(r: number, g: number, b: number, a: number): void; |
| clearDepth(depth: number): void; |
| clearStencil(stencil: any): void; |
| scissor(scissor: any): void; |
| viewport(viewport: any): void; |
| reset(): void; |
| } |
|
|