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app.py
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"""
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Open3DForge — Image-to-game-ready 3D asset pipeline
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====================================================
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Milestone 1: Foundation
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-----------------------
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This is the scaffold. It validates that:
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- The HF Space builds with the right Gradio + ZeroGPU configuration
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- `@spaces.GPU` allocates and releases an H200 successfully
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- `gr.Model3D` renders GLB files inline
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- The 5-tab UI structure is sound
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- Workspace folder management works
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- Quota tracking persists across page reloads
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Subsequent milestones fill in the actual pipeline stages.
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Deployed exclusively on HF Spaces ZeroGPU — no local execution path.
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"""
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from __future__ import annotations
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import time
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from pathlib import Path
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import gradio as gr
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import spaces # HF ZeroGPU
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from src import quota, ui_helpers, workspace
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# ---------------------------------------------------------------------------
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# ZeroGPU test function — proves that GPU allocation works.
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# Replaced in Milestone 2 with the actual TRELLIS.2 generator.
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# ---------------------------------------------------------------------------
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@spaces.GPU(duration=15)
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def zerogpu_smoke_test() -> str:
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"""Allocate a GPU, run a trivial torch op, release. Reports timing."""
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start = time.time()
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try:
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import torch
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if not torch.cuda.is_available():
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return "❌ GPU not available inside @spaces.GPU. Something is wrong."
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device = torch.device("cuda")
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# Trivial GPU work
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a = torch.randn(1024, 1024, device=device)
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b = torch.randn(1024, 1024, device=device)
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c = a @ b
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torch.cuda.synchronize()
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result_sum = float(c.sum().item())
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gpu_name = torch.cuda.get_device_name(0)
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vram_total = torch.cuda.get_device_properties(0).total_memory / 1e9
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elapsed = time.time() - start
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quota.record_usage("smoke_test", elapsed)
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return (
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f"✅ **GPU allocation successful**\n\n"
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f"- Device: `{gpu_name}`\n"
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f"- VRAM: `{vram_total:.1f} GB`\n"
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f"- Test op (1024×1024 matmul): `{elapsed:.2f}s`\n"
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f"- Result sum: `{result_sum:.2f}` (sanity check, non-zero = ✓)\n\n"
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f"ZeroGPU integration is working. Ready for Milestone 2."
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)
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except Exception as e:
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elapsed = time.time() - start
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return f"❌ GPU test failed after {elapsed:.2f}s:\n```\n{type(e).__name__}: {e}\n```"
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# ---------------------------------------------------------------------------
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# Stage stubs — return placeholder messages until milestones implement them.
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# ---------------------------------------------------------------------------
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def _stub(stage: str) -> str:
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return (
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f"🚧 **{stage}** — not implemented yet.\n\n"
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f"This stub will be replaced in a future milestone. "
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f"See `PLAN.md` for the full pipeline spec."
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)
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def stub_generate(*_args, **_kwargs):
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return _stub("Stage 1: Generation")
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def stub_post_process(*_args, **_kwargs):
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return _stub("Stage 2: Post-Processing")
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def stub_auto_rig(*_args, **_kwargs):
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return _stub("Stage 3: Auto-Rigging")
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def stub_export(*_args, **_kwargs):
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return _stub("Stage 4: Export"), None # message, file
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# ---------------------------------------------------------------------------
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# Presets tab logic (this one is real even in Milestone 1)
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# ---------------------------------------------------------------------------
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def ui_refresh_presets() -> gr.Dropdown:
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return gr.Dropdown(choices=workspace.list_presets(), label="Saved presets")
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def ui_save_preset(name: str) -> tuple[str, gr.Dropdown]:
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if not name or not name.strip():
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return "❌ Preset name cannot be empty.", ui_refresh_presets()
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# Placeholder config — Milestone 9 wires in real settings from each tab
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config = {
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"name": name,
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"version": 1,
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"created_at": time.time(),
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"note": "Placeholder — real preset data wired in Milestone 9",
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}
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workspace.save_preset(name, config)
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return f"✅ Saved preset: `{name}`", ui_refresh_presets()
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def ui_delete_preset(name: str) -> tuple[str, gr.Dropdown]:
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if not name:
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return "❌ Select a preset to delete.", ui_refresh_presets()
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if workspace.delete_preset(name):
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return f"🗑️ Deleted preset: `{name}`", ui_refresh_presets()
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return f"❌ Preset not found: `{name}`", ui_refresh_presets()
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# ---------------------------------------------------------------------------
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# Layout
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# ---------------------------------------------------------------------------
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CUSTOM_CSS = """
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.status-bar {
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font-size: 0.85em;
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color: #888;
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padding: 8px 12px;
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border-top: 1px solid #333;
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margin-top: 12px;
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}
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.asset-summary {
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font-size: 0.9em;
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background: rgba(255,255,255,0.03);
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padding: 12px;
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border-radius: 6px;
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border: 1px solid rgba(255,255,255,0.08);
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}
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"""
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def build_ui() -> gr.Blocks:
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with gr.Blocks(
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title="Open3DForge",
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) as demo:
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# --- Header --------------------------------------------------------
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gr.Markdown(
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"# 🛠️ Open3DForge\n"
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"*Personal image-to-game-ready 3D asset pipeline · UE5-first · "
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"Built on HF ZeroGPU*"
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)
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# --- Tabs ----------------------------------------------------------
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with gr.Tabs() as tabs:
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# ============ Tab 1: Generate =================================
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with gr.Tab("1. Generate", id=1):
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gr.Markdown(
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"### Stage 1 — Image to 3D\n"
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"Upload 1–4 reference images. Multi-view dramatically "
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"improves quality for characters (front / 3-quarter / side / back)."
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)
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with gr.Row():
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with gr.Column(scale=1):
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gen_images = gr.File(
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label="Reference images (1–4)",
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file_count="multiple",
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file_types=["image"],
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)
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gen_model = gr.Radio(
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choices=[
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"TRELLIS.2 (Hard Surface)",
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"Hunyuan3D-2 (Organic / Characters)",
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],
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value="TRELLIS.2 (Hard Surface)",
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label="Generation model",
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)
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gen_quality = gr.Radio(
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choices=["Fast (~30s)", "Balanced (~60s)", "Hero (~90s)"],
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value="Balanced (~60s)",
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label="Quality preset",
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)
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with gr.Accordion("Advanced", open=False):
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gen_seed = gr.Number(value=42, label="Seed", precision=0)
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gen_steps = gr.Slider(
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20, 50, value=35, step=5,
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label="Inference steps",
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)
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gen_octree = gr.Dropdown(
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choices=[128, 192, 256], value=192,
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label="Octree resolution",
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)
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gen_tex_size = gr.Dropdown(
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choices=[1024, 2048, 4096], value=2048,
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label="Texture size",
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)
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gen_symmetry = gr.Radio(
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choices=["off", "bilateral", "radial"],
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value="off",
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label="Symmetry hint",
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)
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gen_btn = gr.Button("Generate", variant="primary")
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with gr.Column(scale=1):
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gen_status = gr.Markdown("*Awaiting input.*")
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gen_btn.click(
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fn=stub_generate,
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inputs=[gen_images, gen_model, gen_quality, gen_seed,
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gen_steps, gen_octree, gen_tex_size, gen_symmetry],
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outputs=gen_status,
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)
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# ============ Tab 2: Post-Process =============================
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with gr.Tab("2. Post-Process", id=2):
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gr.Markdown(
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"### Stage 2 — Mesh cleanup, UV unwrap, texture baking\n"
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"Toggle steps on/off. Decimation has a live preview, the "
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"rest run on confirm."
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)
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with gr.Row():
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with gr.Column(scale=1):
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pp_repair = gr.Checkbox(value=True, label="Mesh repair (pymeshfix)")
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pp_cleanup = gr.Checkbox(value=True, label="Geometry cleanup (PyMeshLab)")
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pp_decimate = gr.Checkbox(value=True, label="Decimation")
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pp_target_faces = gr.Slider(
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1000, 200000, value=25000, step=1000,
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label="Target faces",
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)
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pp_symmetry = gr.Checkbox(value=False, label="Enforce bilateral symmetry")
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pp_unwrap = gr.Checkbox(value=True, label="UV unwrap (xatlas)")
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pp_normal_bake = gr.Checkbox(value=True, label="Normal bake (nvdiffrast)")
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pp_normal_format = gr.Radio(
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choices=["DirectX (UE5)", "OpenGL (Unity/Godot)"],
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value="DirectX (UE5)",
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label="Normal format",
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)
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pp_albedo_bake = gr.Checkbox(value=True, label="Albedo bake")
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pp_material_bake = gr.Checkbox(value=True, label="Material bake (TRELLIS.2 attrs)")
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pp_ao = gr.Checkbox(value=True, label="AO bake")
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pp_ao_quality = gr.Radio(
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choices=["Fast", "Standard", "High"],
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value="Standard",
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label="AO quality",
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)
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pp_inpaint = gr.Checkbox(value=False, label="SDXL inpaint hidden UVs (~30s GPU)")
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pp_lods = gr.Checkbox(value=True, label="Generate LODs (LOD0/1/2)")
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pp_collision = gr.Checkbox(value=True, label="Collision mesh (CoACD)")
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pp_pivot = gr.Radio(
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choices=["bottom_center", "geometric_center", "custom"],
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value="bottom_center",
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label="Pivot point",
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)
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pp_scale_m = gr.Number(value=1.8, label="Real-world height (meters)")
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pp_btn = gr.Button("Run Post-Processing", variant="primary")
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with gr.Column(scale=1):
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pp_status = gr.Markdown("*No asset to process. Generate one first.*")
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pp_btn.click(
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fn=stub_post_process,
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inputs=[pp_repair, pp_cleanup, pp_decimate, pp_target_faces,
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pp_symmetry, pp_unwrap, pp_normal_bake, pp_normal_format,
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pp_albedo_bake, pp_material_bake, pp_ao, pp_ao_quality,
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pp_inpaint, pp_lods, pp_collision, pp_pivot, pp_scale_m],
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outputs=pp_status,
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)
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# ============ Tab 3: Auto-Rig =================================
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with gr.Tab("3. Auto-Rig", id=3):
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gr.Markdown(
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"### Stage 3 — Auto-rigging (optional)\n"
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"Uses UniRig (VAST-AI). For characters and creatures. "
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"After rigging, drop the FBX into [Mixamo](https://mixamo.com) "
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"for free animation presets."
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)
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with gr.Row():
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with gr.Column(scale=1):
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rig_type = gr.Dropdown(
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choices=["Humanoid", "Quadruped", "Bird", "Insect", "Custom"],
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value="Humanoid",
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label="Character type",
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)
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rig_seed = gr.Number(value=0, label="Skeleton seed", precision=0)
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rig_spring = gr.Checkbox(value=False, label="Spring bones (hair/cloth/tail)")
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rig_format = gr.Radio(
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choices=["FBX (UE5 recommended)", "GLB"],
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value="FBX (UE5 recommended)",
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label="Export format",
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)
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rig_btn = gr.Button("Auto-Rig", variant="primary")
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with gr.Column(scale=1):
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rig_status = gr.Markdown("*Process an asset in Stage 2 first.*")
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rig_btn.click(
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fn=stub_auto_rig,
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inputs=[rig_type, rig_seed, rig_spring, rig_format],
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outputs=rig_status,
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)
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# ============ Tab 4: Export ===================================
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with gr.Tab("4. Export", id=4):
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gr.Markdown(
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"### Stage 4 — Engine-ready export\n"
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"UE5 default: FBX with DirectX normals + ORM-packed textures."
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)
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with gr.Row():
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with gr.Column(scale=1):
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ex_engine = gr.Dropdown(
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choices=["UE5", "Unity (HDRP)", "Godot 4", "Blender", "Web (Three.js)"],
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value="UE5",
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label="Target engine",
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)
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ex_name = gr.Textbox(value="Asset_01", label="Asset name")
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ex_type = gr.Radio(
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choices=["Character (SK_)", "Prop (SM_)", "Environment (SM_)"],
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value="Prop (SM_)",
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label="Asset type",
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)
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ex_include_lods = gr.Checkbox(value=True, label="Include LODs")
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ex_include_collision = gr.Checkbox(value=True, label="Include collision mesh")
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ex_btn = gr.Button("Export", variant="primary")
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with gr.Column(scale=1):
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ex_status = gr.Markdown("*Nothing to export yet.*")
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ex_file = gr.File(label="Download", visible=True)
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ex_btn.click(
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fn=stub_export,
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inputs=[ex_engine, ex_name, ex_type, ex_include_lods, ex_include_collision],
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outputs=[ex_status, ex_file],
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)
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# ============ Tab 5: Presets ==================================
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with gr.Tab("5. Presets", id=5):
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gr.Markdown(
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"### Saved configurations\n"
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"Save parameter sets for asset types you create repeatedly "
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"(e.g., \"character_UE5_hero\", \"prop_UE5_standard\"). "
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"Wired up properly in Milestone 9."
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)
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with gr.Row():
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with gr.Column():
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pr_list = gr.Dropdown(
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choices=workspace.list_presets(),
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label="Saved presets",
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)
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pr_refresh = gr.Button("Refresh list", size="sm")
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with gr.Row():
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pr_name = gr.Textbox(label="New preset name", scale=2)
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pr_save = gr.Button("Save current settings", variant="primary", scale=1)
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pr_delete = gr.Button("Delete selected", variant="stop")
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pr_status = gr.Markdown()
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pr_refresh.click(fn=ui_refresh_presets, outputs=pr_list)
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pr_save.click(fn=ui_save_preset, inputs=pr_name, outputs=[pr_status, pr_list])
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pr_delete.click(fn=ui_delete_preset, inputs=pr_list, outputs=[pr_status, pr_list])
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# ============ Tab 6: Diagnostics (hidden in prod, useful now) =
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with gr.Tab("Diagnostics", id=99):
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gr.Markdown(
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-
"### Milestone 1 — Foundation check\n"
|
| 365 |
-
"Verify the Space environment is working correctly before "
|
| 366 |
-
"building out the pipeline."
|
| 367 |
-
)
|
| 368 |
-
with gr.Row():
|
| 369 |
-
with gr.Column():
|
| 370 |
-
diag_btn = gr.Button("🧪 Run GPU smoke test", variant="primary")
|
| 371 |
-
diag_out = gr.Markdown()
|
| 372 |
-
with gr.Column():
|
| 373 |
-
gr.Markdown("**Workspace state:**")
|
| 374 |
-
diag_state = gr.JSON(value=workspace.get_state().to_dict())
|
| 375 |
-
diag_refresh = gr.Button("Refresh state", size="sm")
|
| 376 |
-
diag_btn.click(fn=zerogpu_smoke_test, outputs=diag_out)
|
| 377 |
-
diag_refresh.click(
|
| 378 |
-
fn=lambda: workspace.get_state().to_dict(),
|
| 379 |
-
outputs=diag_state,
|
| 380 |
-
)
|
| 381 |
-
|
| 382 |
-
# --- Persistent right-side viewer + asset summary ------------------
|
| 383 |
-
gr.Markdown("---")
|
| 384 |
-
with gr.Row():
|
| 385 |
-
with gr.Column(scale=2):
|
| 386 |
-
viewer = gr.Model3D(
|
| 387 |
-
label="3D viewer",
|
| 388 |
-
value=ui_helpers.get_viewer_model_path(),
|
| 389 |
-
clear_color=[0.1, 0.1, 0.12, 1.0],
|
| 390 |
-
height=500,
|
| 391 |
-
)
|
| 392 |
-
with gr.Column(scale=1):
|
| 393 |
-
summary = gr.Markdown(
|
| 394 |
-
value=ui_helpers.get_asset_summary(),
|
| 395 |
-
elem_classes=["asset-summary"],
|
| 396 |
-
)
|
| 397 |
-
refresh_summary = gr.Button("🔄 Refresh viewer", size="sm")
|
| 398 |
-
refresh_summary.click(
|
| 399 |
-
fn=lambda: (
|
| 400 |
-
ui_helpers.get_viewer_model_path(),
|
| 401 |
-
ui_helpers.get_asset_summary(),
|
| 402 |
-
),
|
| 403 |
-
outputs=[viewer, summary],
|
| 404 |
-
)
|
| 405 |
-
|
| 406 |
-
# --- Global status bar --------------------------------------------
|
| 407 |
-
status_bar = gr.Markdown(
|
| 408 |
-
value=ui_helpers.get_status_bar(),
|
| 409 |
-
elem_classes=["status-bar"],
|
| 410 |
-
)
|
| 411 |
-
|
| 412 |
-
# --- Global refresh: every pipeline action updates the viewer, summary,
|
| 413 |
-
# and status bar. We chain .then() onto each button so the refresh runs
|
| 414 |
-
# only after the action completes (and even if it fails — Gradio still
|
| 415 |
-
# fires .then() after exceptions inside the main handler).
|
| 416 |
-
def _global_refresh():
|
| 417 |
-
return (
|
| 418 |
-
ui_helpers.get_viewer_model_path(),
|
| 419 |
-
ui_helpers.get_asset_summary(),
|
| 420 |
-
ui_helpers.get_status_bar(),
|
| 421 |
-
)
|
| 422 |
-
|
| 423 |
-
for trigger_btn in (gen_btn, pp_btn, rig_btn, ex_btn,
|
| 424 |
-
diag_btn, diag_refresh, refresh_summary):
|
| 425 |
-
trigger_btn.click(
|
| 426 |
-
fn=_global_refresh,
|
| 427 |
-
outputs=[viewer, summary, status_bar],
|
| 428 |
-
)
|
| 429 |
-
|
| 430 |
-
return demo
|
| 431 |
-
|
| 432 |
-
|
| 433 |
-
# ---------------------------------------------------------------------------
|
| 434 |
-
# Entrypoint
|
| 435 |
-
# ---------------------------------------------------------------------------
|
| 436 |
-
# On HF Spaces, app.py is executed directly. We construct the demo and call
|
| 437 |
-
# .launch() at module level. The HF Space runtime handles all networking;
|
| 438 |
-
# we just need to bind to 0.0.0.0:7860.
|
| 439 |
-
|
| 440 |
-
workspace.ensure_dirs()
|
| 441 |
-
demo = build_ui()
|
| 442 |
-
demo.queue(default_concurrency_limit=1).launch(
|
| 443 |
-
server_name="0.0.0.0",
|
| 444 |
-
server_port=7860,
|
| 445 |
-
show_error=True,
|
| 446 |
-
show_api=False,
|
| 447 |
-
theme=gr.themes.Soft(primary_hue="indigo", neutral_hue="slate"),
|
| 448 |
-
css=CUSTOM_CSS,
|
| 449 |
-
)
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