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Browse files- .gitignore +59 -0
- README.md +38 -0
- __init__.py +0 -0
- app.py +447 -0
- quota.py +148 -0
- requirements.txt +44 -0
- ui_helpers.py +119 -0
- workspace.py +219 -0
.gitignore
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# Python
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__pycache__/
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*.py[cod]
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*$py.class
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*.so
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.Python
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*.egg-info/
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.pytest_cache/
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.venv/
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venv/
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# Workspace runtime data (kept local, not pushed)
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workspace/current/*
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workspace/history/*
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!workspace/current/.gitkeep
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!workspace/history/.gitkeep
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!workspace/exports/.gitkeep
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!workspace/presets/.gitkeep
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# Model weights (downloaded at runtime, not committed)
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weights/
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models/
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*.safetensors
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*.bin
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*.pt
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*.pth
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*.ckpt
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# Large generated files
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*.glb
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*.fbx
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*.usdz
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!presets/*.glb # if we ship example assets
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# Generated textures
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workspace/current/textures/*.png
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workspace/current/textures/*.jpg
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# OS junk
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.DS_Store
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Thumbs.db
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desktop.ini
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# Editor
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.vscode/
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.idea/
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*.swp
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*.swo
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# HF Spaces
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.huggingface/
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# Logs
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*.log
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logs/
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# Temp
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tmp/
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*.tmp
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README.md
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---
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title: Open3DForge
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emoji: 🛠️
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colorFrom: indigo
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colorTo: purple
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sdk: gradio
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sdk_version: 4.44.0
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app_file: app.py
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pinned: false
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license: mit
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hardware: zero-a10g
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short_description: Personal image-to-game-ready 3D asset pipeline for UE5
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---
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# Open3DForge
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> **Personal AI-powered image-to-game-ready 3D asset pipeline**
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> Built for solo game development. UE5-first. Runs on HF ZeroGPU.
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A solo-developer tool for generating special/custom 3D assets (characters, unique props) that can't be sourced from Fab or Megascans. Generation → cleanup → UV unwrap → PBR baking → LODs → collision → optional rigging → engine-ready export.
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## Pipeline
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1. **Generate** — TRELLIS.2 (hard surface) or Hunyuan3D-2 (organic) from 1-4 input images
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2. **Post-Process** — repair, decimate, UV unwrap (xatlas), bake normals/albedo/materials/AO (nvdiffrast), inpaint hidden UVs (SDXL), LODs, collision (CoACD), pivot, scale
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3. **Auto-Rig** — UniRig for character skeletons
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4. **Export** — UE5 FBX bundle with DirectX normals + ORM packing
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## Hardware
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- **HF ZeroGPU H200** (70GB VRAM, 25 min/day on Pro)
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- **Local fallback** on RTX 4070 when quota's exhausted
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## Status
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🚧 Active development — Milestone 1 (foundation) in progress.
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See `PLAN.md` for the full architecture document.
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__init__.py
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File without changes
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app.py
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| 1 |
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"""
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| 2 |
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Open3DForge — Image-to-game-ready 3D asset pipeline
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| 3 |
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====================================================
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| 4 |
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| 5 |
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Milestone 1: Foundation
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| 6 |
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-----------------------
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| 7 |
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This is the scaffold. It validates that:
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| 8 |
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- The HF Space builds with the right Gradio + ZeroGPU configuration
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| 9 |
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- `@spaces.GPU` allocates and releases an H200 successfully
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| 10 |
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- `gr.Model3D` renders GLB files inline
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| 11 |
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- The 5-tab UI structure is sound
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| 12 |
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- Workspace folder management works
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| 13 |
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- Quota tracking persists across page reloads
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| 14 |
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| 15 |
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Subsequent milestones fill in the actual pipeline stages.
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| 16 |
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| 17 |
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Run locally: python app.py
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| 18 |
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Deploy: git push to HF Space
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"""
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| 20 |
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| 21 |
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from __future__ import annotations
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| 22 |
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| 23 |
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import time
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| 24 |
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from pathlib import Path
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| 25 |
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| 26 |
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import gradio as gr
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| 27 |
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import spaces # HF ZeroGPU
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| 28 |
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| 29 |
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from src import quota, ui_helpers, workspace
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| 30 |
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| 31 |
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# ---------------------------------------------------------------------------
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| 32 |
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# ZeroGPU test function — proves that GPU allocation works.
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| 33 |
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# Replaced in Milestone 2 with the actual TRELLIS.2 generator.
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# ---------------------------------------------------------------------------
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| 35 |
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| 36 |
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@spaces.GPU(duration=15)
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| 37 |
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def zerogpu_smoke_test() -> str:
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"""Allocate a GPU, run a trivial torch op, release. Reports timing."""
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| 39 |
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start = time.time()
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| 40 |
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try:
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| 41 |
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import torch
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| 42 |
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if not torch.cuda.is_available():
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| 43 |
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return "❌ GPU not available inside @spaces.GPU. Something is wrong."
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| 44 |
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| 45 |
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device = torch.device("cuda")
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| 46 |
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# Trivial GPU work
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| 47 |
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a = torch.randn(1024, 1024, device=device)
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| 48 |
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b = torch.randn(1024, 1024, device=device)
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| 49 |
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c = a @ b
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| 50 |
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torch.cuda.synchronize()
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result_sum = float(c.sum().item())
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| 52 |
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| 53 |
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gpu_name = torch.cuda.get_device_name(0)
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| 54 |
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vram_total = torch.cuda.get_device_properties(0).total_memory / 1e9
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| 55 |
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elapsed = time.time() - start
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| 56 |
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| 57 |
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quota.record_usage("smoke_test", elapsed)
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| 58 |
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return (
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f"✅ **GPU allocation successful**\n\n"
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| 61 |
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f"- Device: `{gpu_name}`\n"
|
| 62 |
+
f"- VRAM: `{vram_total:.1f} GB`\n"
|
| 63 |
+
f"- Test op (1024×1024 matmul): `{elapsed:.2f}s`\n"
|
| 64 |
+
f"- Result sum: `{result_sum:.2f}` (sanity check, non-zero = ✓)\n\n"
|
| 65 |
+
f"ZeroGPU integration is working. Ready for Milestone 2."
|
| 66 |
+
)
|
| 67 |
+
except Exception as e:
|
| 68 |
+
elapsed = time.time() - start
|
| 69 |
+
return f"❌ GPU test failed after {elapsed:.2f}s:\n```\n{type(e).__name__}: {e}\n```"
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
# ---------------------------------------------------------------------------
|
| 73 |
+
# Stage stubs — return placeholder messages until milestones implement them.
|
| 74 |
+
# ---------------------------------------------------------------------------
|
| 75 |
+
|
| 76 |
+
def _stub(stage: str) -> str:
|
| 77 |
+
return (
|
| 78 |
+
f"🚧 **{stage}** — not implemented yet.\n\n"
|
| 79 |
+
f"This stub will be replaced in a future milestone. "
|
| 80 |
+
f"See `PLAN.md` for the full pipeline spec."
|
| 81 |
+
)
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
def stub_generate(*_args, **_kwargs):
|
| 85 |
+
return _stub("Stage 1: Generation")
|
| 86 |
+
|
| 87 |
+
|
| 88 |
+
def stub_post_process(*_args, **_kwargs):
|
| 89 |
+
return _stub("Stage 2: Post-Processing")
|
| 90 |
+
|
| 91 |
+
|
| 92 |
+
def stub_auto_rig(*_args, **_kwargs):
|
| 93 |
+
return _stub("Stage 3: Auto-Rigging")
|
| 94 |
+
|
| 95 |
+
|
| 96 |
+
def stub_export(*_args, **_kwargs):
|
| 97 |
+
return _stub("Stage 4: Export"), None # message, file
|
| 98 |
+
|
| 99 |
+
|
| 100 |
+
# ---------------------------------------------------------------------------
|
| 101 |
+
# Presets tab logic (this one is real even in Milestone 1)
|
| 102 |
+
# ---------------------------------------------------------------------------
|
| 103 |
+
|
| 104 |
+
def ui_refresh_presets() -> gr.Dropdown:
|
| 105 |
+
return gr.Dropdown(choices=workspace.list_presets(), label="Saved presets")
|
| 106 |
+
|
| 107 |
+
|
| 108 |
+
def ui_save_preset(name: str) -> tuple[str, gr.Dropdown]:
|
| 109 |
+
if not name or not name.strip():
|
| 110 |
+
return "❌ Preset name cannot be empty.", ui_refresh_presets()
|
| 111 |
+
# Placeholder config — Milestone 9 wires in real settings from each tab
|
| 112 |
+
config = {
|
| 113 |
+
"name": name,
|
| 114 |
+
"version": 1,
|
| 115 |
+
"created_at": time.time(),
|
| 116 |
+
"note": "Placeholder — real preset data wired in Milestone 9",
|
| 117 |
+
}
|
| 118 |
+
workspace.save_preset(name, config)
|
| 119 |
+
return f"✅ Saved preset: `{name}`", ui_refresh_presets()
|
| 120 |
+
|
| 121 |
+
|
| 122 |
+
def ui_delete_preset(name: str) -> tuple[str, gr.Dropdown]:
|
| 123 |
+
if not name:
|
| 124 |
+
return "❌ Select a preset to delete.", ui_refresh_presets()
|
| 125 |
+
if workspace.delete_preset(name):
|
| 126 |
+
return f"🗑️ Deleted preset: `{name}`", ui_refresh_presets()
|
| 127 |
+
return f"❌ Preset not found: `{name}`", ui_refresh_presets()
|
| 128 |
+
|
| 129 |
+
|
| 130 |
+
# ---------------------------------------------------------------------------
|
| 131 |
+
# Layout
|
| 132 |
+
# ---------------------------------------------------------------------------
|
| 133 |
+
|
| 134 |
+
CUSTOM_CSS = """
|
| 135 |
+
.status-bar {
|
| 136 |
+
font-size: 0.85em;
|
| 137 |
+
color: #888;
|
| 138 |
+
padding: 8px 12px;
|
| 139 |
+
border-top: 1px solid #333;
|
| 140 |
+
margin-top: 12px;
|
| 141 |
+
}
|
| 142 |
+
.asset-summary {
|
| 143 |
+
font-size: 0.9em;
|
| 144 |
+
background: rgba(255,255,255,0.03);
|
| 145 |
+
padding: 12px;
|
| 146 |
+
border-radius: 6px;
|
| 147 |
+
border: 1px solid rgba(255,255,255,0.08);
|
| 148 |
+
}
|
| 149 |
+
"""
|
| 150 |
+
|
| 151 |
+
|
| 152 |
+
def build_ui() -> gr.Blocks:
|
| 153 |
+
with gr.Blocks(
|
| 154 |
+
title="Open3DForge",
|
| 155 |
+
theme=gr.themes.Soft(primary_hue="indigo", neutral_hue="slate"),
|
| 156 |
+
css=CUSTOM_CSS,
|
| 157 |
+
) as demo:
|
| 158 |
+
|
| 159 |
+
# --- Header --------------------------------------------------------
|
| 160 |
+
gr.Markdown(
|
| 161 |
+
"# 🛠️ Open3DForge\n"
|
| 162 |
+
"*Personal image-to-game-ready 3D asset pipeline · UE5-first · "
|
| 163 |
+
"Built on HF ZeroGPU*"
|
| 164 |
+
)
|
| 165 |
+
|
| 166 |
+
# --- Tabs ----------------------------------------------------------
|
| 167 |
+
with gr.Tabs() as tabs:
|
| 168 |
+
|
| 169 |
+
# ============ Tab 1: Generate =================================
|
| 170 |
+
with gr.Tab("1. Generate", id=1):
|
| 171 |
+
gr.Markdown(
|
| 172 |
+
"### Stage 1 — Image to 3D\n"
|
| 173 |
+
"Upload 1–4 reference images. Multi-view dramatically "
|
| 174 |
+
"improves quality for characters (front / 3-quarter / side / back)."
|
| 175 |
+
)
|
| 176 |
+
with gr.Row():
|
| 177 |
+
with gr.Column(scale=1):
|
| 178 |
+
gen_images = gr.File(
|
| 179 |
+
label="Reference images (1–4)",
|
| 180 |
+
file_count="multiple",
|
| 181 |
+
file_types=["image"],
|
| 182 |
+
)
|
| 183 |
+
gen_model = gr.Radio(
|
| 184 |
+
choices=[
|
| 185 |
+
"TRELLIS.2 (Hard Surface)",
|
| 186 |
+
"Hunyuan3D-2 (Organic / Characters)",
|
| 187 |
+
],
|
| 188 |
+
value="TRELLIS.2 (Hard Surface)",
|
| 189 |
+
label="Generation model",
|
| 190 |
+
)
|
| 191 |
+
gen_quality = gr.Radio(
|
| 192 |
+
choices=["Fast (~30s)", "Balanced (~60s)", "Hero (~90s)"],
|
| 193 |
+
value="Balanced (~60s)",
|
| 194 |
+
label="Quality preset",
|
| 195 |
+
)
|
| 196 |
+
with gr.Accordion("Advanced", open=False):
|
| 197 |
+
gen_seed = gr.Number(value=42, label="Seed", precision=0)
|
| 198 |
+
gen_steps = gr.Slider(
|
| 199 |
+
20, 50, value=35, step=5,
|
| 200 |
+
label="Inference steps",
|
| 201 |
+
)
|
| 202 |
+
gen_octree = gr.Dropdown(
|
| 203 |
+
choices=[128, 192, 256], value=192,
|
| 204 |
+
label="Octree resolution",
|
| 205 |
+
)
|
| 206 |
+
gen_tex_size = gr.Dropdown(
|
| 207 |
+
choices=[1024, 2048, 4096], value=2048,
|
| 208 |
+
label="Texture size",
|
| 209 |
+
)
|
| 210 |
+
gen_symmetry = gr.Radio(
|
| 211 |
+
choices=["off", "bilateral", "radial"],
|
| 212 |
+
value="off",
|
| 213 |
+
label="Symmetry hint",
|
| 214 |
+
)
|
| 215 |
+
gen_btn = gr.Button("Generate", variant="primary")
|
| 216 |
+
with gr.Column(scale=1):
|
| 217 |
+
gen_status = gr.Markdown("*Awaiting input.*")
|
| 218 |
+
gen_btn.click(
|
| 219 |
+
fn=stub_generate,
|
| 220 |
+
inputs=[gen_images, gen_model, gen_quality, gen_seed,
|
| 221 |
+
gen_steps, gen_octree, gen_tex_size, gen_symmetry],
|
| 222 |
+
outputs=gen_status,
|
| 223 |
+
)
|
| 224 |
+
|
| 225 |
+
# ============ Tab 2: Post-Process =============================
|
| 226 |
+
with gr.Tab("2. Post-Process", id=2):
|
| 227 |
+
gr.Markdown(
|
| 228 |
+
"### Stage 2 — Mesh cleanup, UV unwrap, texture baking\n"
|
| 229 |
+
"Toggle steps on/off. Decimation has a live preview, the "
|
| 230 |
+
"rest run on confirm."
|
| 231 |
+
)
|
| 232 |
+
with gr.Row():
|
| 233 |
+
with gr.Column(scale=1):
|
| 234 |
+
pp_repair = gr.Checkbox(value=True, label="Mesh repair (pymeshfix)")
|
| 235 |
+
pp_cleanup = gr.Checkbox(value=True, label="Geometry cleanup (PyMeshLab)")
|
| 236 |
+
pp_decimate = gr.Checkbox(value=True, label="Decimation")
|
| 237 |
+
pp_target_faces = gr.Slider(
|
| 238 |
+
1000, 200000, value=25000, step=1000,
|
| 239 |
+
label="Target faces",
|
| 240 |
+
)
|
| 241 |
+
pp_symmetry = gr.Checkbox(value=False, label="Enforce bilateral symmetry")
|
| 242 |
+
pp_unwrap = gr.Checkbox(value=True, label="UV unwrap (xatlas)")
|
| 243 |
+
pp_normal_bake = gr.Checkbox(value=True, label="Normal bake (nvdiffrast)")
|
| 244 |
+
pp_normal_format = gr.Radio(
|
| 245 |
+
choices=["DirectX (UE5)", "OpenGL (Unity/Godot)"],
|
| 246 |
+
value="DirectX (UE5)",
|
| 247 |
+
label="Normal format",
|
| 248 |
+
)
|
| 249 |
+
pp_albedo_bake = gr.Checkbox(value=True, label="Albedo bake")
|
| 250 |
+
pp_material_bake = gr.Checkbox(value=True, label="Material bake (TRELLIS.2 attrs)")
|
| 251 |
+
pp_ao = gr.Checkbox(value=True, label="AO bake")
|
| 252 |
+
pp_ao_quality = gr.Radio(
|
| 253 |
+
choices=["Fast", "Standard", "High"],
|
| 254 |
+
value="Standard",
|
| 255 |
+
label="AO quality",
|
| 256 |
+
)
|
| 257 |
+
pp_inpaint = gr.Checkbox(value=False, label="SDXL inpaint hidden UVs (~30s GPU)")
|
| 258 |
+
pp_lods = gr.Checkbox(value=True, label="Generate LODs (LOD0/1/2)")
|
| 259 |
+
pp_collision = gr.Checkbox(value=True, label="Collision mesh (CoACD)")
|
| 260 |
+
pp_pivot = gr.Radio(
|
| 261 |
+
choices=["bottom_center", "geometric_center", "custom"],
|
| 262 |
+
value="bottom_center",
|
| 263 |
+
label="Pivot point",
|
| 264 |
+
)
|
| 265 |
+
pp_scale_m = gr.Number(value=1.8, label="Real-world height (meters)")
|
| 266 |
+
pp_btn = gr.Button("Run Post-Processing", variant="primary")
|
| 267 |
+
with gr.Column(scale=1):
|
| 268 |
+
pp_status = gr.Markdown("*No asset to process. Generate one first.*")
|
| 269 |
+
pp_btn.click(
|
| 270 |
+
fn=stub_post_process,
|
| 271 |
+
inputs=[pp_repair, pp_cleanup, pp_decimate, pp_target_faces,
|
| 272 |
+
pp_symmetry, pp_unwrap, pp_normal_bake, pp_normal_format,
|
| 273 |
+
pp_albedo_bake, pp_material_bake, pp_ao, pp_ao_quality,
|
| 274 |
+
pp_inpaint, pp_lods, pp_collision, pp_pivot, pp_scale_m],
|
| 275 |
+
outputs=pp_status,
|
| 276 |
+
)
|
| 277 |
+
|
| 278 |
+
# ============ Tab 3: Auto-Rig =================================
|
| 279 |
+
with gr.Tab("3. Auto-Rig", id=3):
|
| 280 |
+
gr.Markdown(
|
| 281 |
+
"### Stage 3 — Auto-rigging (optional)\n"
|
| 282 |
+
"Uses UniRig (VAST-AI). For characters and creatures. "
|
| 283 |
+
"After rigging, drop the FBX into [Mixamo](https://mixamo.com) "
|
| 284 |
+
"for free animation presets."
|
| 285 |
+
)
|
| 286 |
+
with gr.Row():
|
| 287 |
+
with gr.Column(scale=1):
|
| 288 |
+
rig_type = gr.Dropdown(
|
| 289 |
+
choices=["Humanoid", "Quadruped", "Bird", "Insect", "Custom"],
|
| 290 |
+
value="Humanoid",
|
| 291 |
+
label="Character type",
|
| 292 |
+
)
|
| 293 |
+
rig_seed = gr.Number(value=0, label="Skeleton seed", precision=0)
|
| 294 |
+
rig_spring = gr.Checkbox(value=False, label="Spring bones (hair/cloth/tail)")
|
| 295 |
+
rig_format = gr.Radio(
|
| 296 |
+
choices=["FBX (UE5 recommended)", "GLB"],
|
| 297 |
+
value="FBX (UE5 recommended)",
|
| 298 |
+
label="Export format",
|
| 299 |
+
)
|
| 300 |
+
rig_btn = gr.Button("Auto-Rig", variant="primary")
|
| 301 |
+
with gr.Column(scale=1):
|
| 302 |
+
rig_status = gr.Markdown("*Process an asset in Stage 2 first.*")
|
| 303 |
+
rig_btn.click(
|
| 304 |
+
fn=stub_auto_rig,
|
| 305 |
+
inputs=[rig_type, rig_seed, rig_spring, rig_format],
|
| 306 |
+
outputs=rig_status,
|
| 307 |
+
)
|
| 308 |
+
|
| 309 |
+
# ============ Tab 4: Export ===================================
|
| 310 |
+
with gr.Tab("4. Export", id=4):
|
| 311 |
+
gr.Markdown(
|
| 312 |
+
"### Stage 4 — Engine-ready export\n"
|
| 313 |
+
"UE5 default: FBX with DirectX normals + ORM-packed textures."
|
| 314 |
+
)
|
| 315 |
+
with gr.Row():
|
| 316 |
+
with gr.Column(scale=1):
|
| 317 |
+
ex_engine = gr.Dropdown(
|
| 318 |
+
choices=["UE5", "Unity (HDRP)", "Godot 4", "Blender", "Web (Three.js)"],
|
| 319 |
+
value="UE5",
|
| 320 |
+
label="Target engine",
|
| 321 |
+
)
|
| 322 |
+
ex_name = gr.Textbox(value="Asset_01", label="Asset name")
|
| 323 |
+
ex_type = gr.Radio(
|
| 324 |
+
choices=["Character (SK_)", "Prop (SM_)", "Environment (SM_)"],
|
| 325 |
+
value="Prop (SM_)",
|
| 326 |
+
label="Asset type",
|
| 327 |
+
)
|
| 328 |
+
ex_include_lods = gr.Checkbox(value=True, label="Include LODs")
|
| 329 |
+
ex_include_collision = gr.Checkbox(value=True, label="Include collision mesh")
|
| 330 |
+
ex_btn = gr.Button("Export", variant="primary")
|
| 331 |
+
with gr.Column(scale=1):
|
| 332 |
+
ex_status = gr.Markdown("*Nothing to export yet.*")
|
| 333 |
+
ex_file = gr.File(label="Download", visible=True)
|
| 334 |
+
ex_btn.click(
|
| 335 |
+
fn=stub_export,
|
| 336 |
+
inputs=[ex_engine, ex_name, ex_type, ex_include_lods, ex_include_collision],
|
| 337 |
+
outputs=[ex_status, ex_file],
|
| 338 |
+
)
|
| 339 |
+
|
| 340 |
+
# ============ Tab 5: Presets ==================================
|
| 341 |
+
with gr.Tab("5. Presets", id=5):
|
| 342 |
+
gr.Markdown(
|
| 343 |
+
"### Saved configurations\n"
|
| 344 |
+
"Save parameter sets for asset types you create repeatedly "
|
| 345 |
+
"(e.g., \"character_UE5_hero\", \"prop_UE5_standard\"). "
|
| 346 |
+
"Wired up properly in Milestone 9."
|
| 347 |
+
)
|
| 348 |
+
with gr.Row():
|
| 349 |
+
with gr.Column():
|
| 350 |
+
pr_list = gr.Dropdown(
|
| 351 |
+
choices=workspace.list_presets(),
|
| 352 |
+
label="Saved presets",
|
| 353 |
+
)
|
| 354 |
+
pr_refresh = gr.Button("Refresh list", size="sm")
|
| 355 |
+
with gr.Row():
|
| 356 |
+
pr_name = gr.Textbox(label="New preset name", scale=2)
|
| 357 |
+
pr_save = gr.Button("Save current settings", variant="primary", scale=1)
|
| 358 |
+
pr_delete = gr.Button("Delete selected", variant="stop")
|
| 359 |
+
pr_status = gr.Markdown()
|
| 360 |
+
pr_refresh.click(fn=ui_refresh_presets, outputs=pr_list)
|
| 361 |
+
pr_save.click(fn=ui_save_preset, inputs=pr_name, outputs=[pr_status, pr_list])
|
| 362 |
+
pr_delete.click(fn=ui_delete_preset, inputs=pr_list, outputs=[pr_status, pr_list])
|
| 363 |
+
|
| 364 |
+
# ============ Tab 6: Diagnostics (hidden in prod, useful now) =
|
| 365 |
+
with gr.Tab("Diagnostics", id=99):
|
| 366 |
+
gr.Markdown(
|
| 367 |
+
"### Milestone 1 — Foundation check\n"
|
| 368 |
+
"Verify the Space environment is working correctly before "
|
| 369 |
+
"building out the pipeline."
|
| 370 |
+
)
|
| 371 |
+
with gr.Row():
|
| 372 |
+
with gr.Column():
|
| 373 |
+
diag_btn = gr.Button("🧪 Run GPU smoke test", variant="primary")
|
| 374 |
+
diag_out = gr.Markdown()
|
| 375 |
+
with gr.Column():
|
| 376 |
+
gr.Markdown("**Workspace state:**")
|
| 377 |
+
diag_state = gr.JSON(value=workspace.get_state().to_dict())
|
| 378 |
+
diag_refresh = gr.Button("Refresh state", size="sm")
|
| 379 |
+
diag_btn.click(fn=zerogpu_smoke_test, outputs=diag_out)
|
| 380 |
+
diag_refresh.click(
|
| 381 |
+
fn=lambda: workspace.get_state().to_dict(),
|
| 382 |
+
outputs=diag_state,
|
| 383 |
+
)
|
| 384 |
+
|
| 385 |
+
# --- Persistent right-side viewer + asset summary ------------------
|
| 386 |
+
gr.Markdown("---")
|
| 387 |
+
with gr.Row():
|
| 388 |
+
with gr.Column(scale=2):
|
| 389 |
+
viewer = gr.Model3D(
|
| 390 |
+
label="3D viewer",
|
| 391 |
+
value=ui_helpers.get_viewer_model_path(),
|
| 392 |
+
clear_color=[0.1, 0.1, 0.12, 1.0],
|
| 393 |
+
height=500,
|
| 394 |
+
)
|
| 395 |
+
with gr.Column(scale=1):
|
| 396 |
+
summary = gr.Markdown(
|
| 397 |
+
value=ui_helpers.get_asset_summary(),
|
| 398 |
+
elem_classes=["asset-summary"],
|
| 399 |
+
)
|
| 400 |
+
refresh_summary = gr.Button("🔄 Refresh viewer", size="sm")
|
| 401 |
+
refresh_summary.click(
|
| 402 |
+
fn=lambda: (
|
| 403 |
+
ui_helpers.get_viewer_model_path(),
|
| 404 |
+
ui_helpers.get_asset_summary(),
|
| 405 |
+
),
|
| 406 |
+
outputs=[viewer, summary],
|
| 407 |
+
)
|
| 408 |
+
|
| 409 |
+
# --- Global status bar --------------------------------------------
|
| 410 |
+
status_bar = gr.Markdown(
|
| 411 |
+
value=ui_helpers.get_status_bar(),
|
| 412 |
+
elem_classes=["status-bar"],
|
| 413 |
+
)
|
| 414 |
+
|
| 415 |
+
# --- Global refresh: every pipeline action updates the viewer, summary,
|
| 416 |
+
# and status bar. We chain .then() onto each button so the refresh runs
|
| 417 |
+
# only after the action completes (and even if it fails — Gradio still
|
| 418 |
+
# fires .then() after exceptions inside the main handler).
|
| 419 |
+
def _global_refresh():
|
| 420 |
+
return (
|
| 421 |
+
ui_helpers.get_viewer_model_path(),
|
| 422 |
+
ui_helpers.get_asset_summary(),
|
| 423 |
+
ui_helpers.get_status_bar(),
|
| 424 |
+
)
|
| 425 |
+
|
| 426 |
+
for trigger_btn in (gen_btn, pp_btn, rig_btn, ex_btn,
|
| 427 |
+
diag_btn, diag_refresh, refresh_summary):
|
| 428 |
+
trigger_btn.click(
|
| 429 |
+
fn=_global_refresh,
|
| 430 |
+
outputs=[viewer, summary, status_bar],
|
| 431 |
+
)
|
| 432 |
+
|
| 433 |
+
return demo
|
| 434 |
+
|
| 435 |
+
|
| 436 |
+
# ---------------------------------------------------------------------------
|
| 437 |
+
# Entrypoint
|
| 438 |
+
# ---------------------------------------------------------------------------
|
| 439 |
+
|
| 440 |
+
if __name__ == "__main__":
|
| 441 |
+
workspace.ensure_dirs()
|
| 442 |
+
demo = build_ui()
|
| 443 |
+
demo.queue(default_concurrency_limit=1).launch(
|
| 444 |
+
server_name="0.0.0.0",
|
| 445 |
+
server_port=7860,
|
| 446 |
+
show_error=True,
|
| 447 |
+
)
|
quota.py
ADDED
|
@@ -0,0 +1,148 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
ZeroGPU quota tracking.
|
| 3 |
+
|
| 4 |
+
HF Pro gives 1500s (25 min) of H200 time per day. There's no official Python
|
| 5 |
+
API to query remaining quota directly — we track it locally per-call.
|
| 6 |
+
|
| 7 |
+
This module:
|
| 8 |
+
- Records GPU time consumed via the `@spaces.GPU` decorated functions
|
| 9 |
+
- Provides estimates for upcoming operations
|
| 10 |
+
- Resets daily (per-day file on disk)
|
| 11 |
+
|
| 12 |
+
Note: this is approximate. The authoritative source is HF's quota error if
|
| 13 |
+
you go over. Our tracking is for UX (showing "~18/25 min used today").
|
| 14 |
+
"""
|
| 15 |
+
|
| 16 |
+
from __future__ import annotations
|
| 17 |
+
|
| 18 |
+
import json
|
| 19 |
+
import time
|
| 20 |
+
from dataclasses import dataclass
|
| 21 |
+
from pathlib import Path
|
| 22 |
+
|
| 23 |
+
from .workspace import WORKSPACE
|
| 24 |
+
|
| 25 |
+
QUOTA_FILE = WORKSPACE / "quota_log.json"
|
| 26 |
+
DAILY_QUOTA_SECONDS = 1500 # 25 minutes for HF Pro
|
| 27 |
+
OVERAGE_RATE_PER_SECOND = 1.0 / 600.0 # $1 per 600s (10 min)
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
@dataclass
|
| 31 |
+
class QuotaState:
|
| 32 |
+
date: str # YYYY-MM-DD (UTC)
|
| 33 |
+
used_seconds: float
|
| 34 |
+
operations: list[dict] # log of recent operations
|
| 35 |
+
|
| 36 |
+
def remaining_seconds(self) -> float:
|
| 37 |
+
return max(0.0, DAILY_QUOTA_SECONDS - self.used_seconds)
|
| 38 |
+
|
| 39 |
+
def usage_fraction(self) -> float:
|
| 40 |
+
return min(1.0, self.used_seconds / DAILY_QUOTA_SECONDS)
|
| 41 |
+
|
| 42 |
+
def overage_cost_usd(self) -> float:
|
| 43 |
+
overage = max(0.0, self.used_seconds - DAILY_QUOTA_SECONDS)
|
| 44 |
+
return overage * OVERAGE_RATE_PER_SECOND
|
| 45 |
+
|
| 46 |
+
|
| 47 |
+
def _today_utc() -> str:
|
| 48 |
+
return time.strftime("%Y-%m-%d", time.gmtime())
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
def _load_or_new() -> QuotaState:
|
| 52 |
+
today = _today_utc()
|
| 53 |
+
if QUOTA_FILE.exists():
|
| 54 |
+
try:
|
| 55 |
+
with QUOTA_FILE.open("r") as f:
|
| 56 |
+
data = json.load(f)
|
| 57 |
+
if data.get("date") == today:
|
| 58 |
+
return QuotaState(
|
| 59 |
+
date=data["date"],
|
| 60 |
+
used_seconds=float(data["used_seconds"]),
|
| 61 |
+
operations=data.get("operations", []),
|
| 62 |
+
)
|
| 63 |
+
except (json.JSONDecodeError, KeyError, ValueError):
|
| 64 |
+
pass
|
| 65 |
+
# Fresh day or corrupted file
|
| 66 |
+
return QuotaState(date=today, used_seconds=0.0, operations=[])
|
| 67 |
+
|
| 68 |
+
|
| 69 |
+
def _save(state: QuotaState) -> None:
|
| 70 |
+
with QUOTA_FILE.open("w") as f:
|
| 71 |
+
json.dump(
|
| 72 |
+
{
|
| 73 |
+
"date": state.date,
|
| 74 |
+
"used_seconds": state.used_seconds,
|
| 75 |
+
"operations": state.operations[-50:], # keep last 50
|
| 76 |
+
},
|
| 77 |
+
f,
|
| 78 |
+
indent=2,
|
| 79 |
+
)
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
def get_state() -> QuotaState:
|
| 83 |
+
"""Get current quota state, refreshed for today."""
|
| 84 |
+
return _load_or_new()
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
def record_usage(operation: str, seconds: float) -> QuotaState:
|
| 88 |
+
"""Record a completed GPU operation. Returns updated state."""
|
| 89 |
+
state = _load_or_new()
|
| 90 |
+
state.used_seconds += seconds
|
| 91 |
+
state.operations.append({
|
| 92 |
+
"op": operation,
|
| 93 |
+
"seconds": round(seconds, 2),
|
| 94 |
+
"timestamp": time.time(),
|
| 95 |
+
})
|
| 96 |
+
_save(state)
|
| 97 |
+
return state
|
| 98 |
+
|
| 99 |
+
|
| 100 |
+
# ---------------------------------------------------------------------------
|
| 101 |
+
# Per-operation estimates (used by UI to warn before expensive operations)
|
| 102 |
+
# ---------------------------------------------------------------------------
|
| 103 |
+
|
| 104 |
+
ESTIMATES = {
|
| 105 |
+
# Stage 1
|
| 106 |
+
"generate_trellis2_fast": 30,
|
| 107 |
+
"generate_trellis2_balanced": 60,
|
| 108 |
+
"generate_trellis2_hero": 90,
|
| 109 |
+
"generate_hunyuan3d": 60,
|
| 110 |
+
# Stage 2 — baking (nvdiffrast is fast)
|
| 111 |
+
"bake_normal_2k": 5,
|
| 112 |
+
"bake_normal_4k": 12,
|
| 113 |
+
"bake_albedo": 2,
|
| 114 |
+
"bake_materials": 3,
|
| 115 |
+
"bake_ao_fast": 3,
|
| 116 |
+
"bake_ao_standard": 10,
|
| 117 |
+
"bake_ao_high": 30,
|
| 118 |
+
# Stage 2 — optional
|
| 119 |
+
"inpaint_sdxl": 30,
|
| 120 |
+
# Stage 3
|
| 121 |
+
"auto_rig": 40,
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
|
| 125 |
+
def estimate(operation: str) -> int:
|
| 126 |
+
"""Get the typical GPU duration for an operation, in seconds.
|
| 127 |
+
|
| 128 |
+
Used to:
|
| 129 |
+
- set `@spaces.GPU(duration=N)` correctly
|
| 130 |
+
- show cost warnings in the UI before triggering an operation
|
| 131 |
+
"""
|
| 132 |
+
return ESTIMATES.get(operation, 60)
|
| 133 |
+
|
| 134 |
+
|
| 135 |
+
def format_status() -> str:
|
| 136 |
+
"""One-line quota summary for the UI status bar."""
|
| 137 |
+
s = get_state()
|
| 138 |
+
used_min = s.used_seconds / 60
|
| 139 |
+
total_min = DAILY_QUOTA_SECONDS / 60
|
| 140 |
+
remaining_min = s.remaining_seconds() / 60
|
| 141 |
+
|
| 142 |
+
if s.used_seconds >= DAILY_QUOTA_SECONDS:
|
| 143 |
+
cost = s.overage_cost_usd()
|
| 144 |
+
return f"⚠️ Quota: {used_min:.1f}/{total_min:.0f} min (overage: ${cost:.2f})"
|
| 145 |
+
elif s.usage_fraction() > 0.8:
|
| 146 |
+
return f"⚠️ Quota: {used_min:.1f}/{total_min:.0f} min ({remaining_min:.1f} min left)"
|
| 147 |
+
else:
|
| 148 |
+
return f"Quota: {used_min:.1f}/{total_min:.0f} min H200 today"
|
requirements.txt
ADDED
|
@@ -0,0 +1,44 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Open3DForge — Dependencies
|
| 2 |
+
# Versions pinned for HF Spaces stability (ZeroGPU torch 2.4.x compatible)
|
| 3 |
+
|
| 4 |
+
# ===== Milestone 1: Foundation =====
|
| 5 |
+
gradio==4.44.0
|
| 6 |
+
spaces # HF ZeroGPU decorator
|
| 7 |
+
huggingface-hub>=0.24,<0.26 # Gradio 4.44 requires HfFolder (removed in 0.26+)
|
| 8 |
+
numpy>=1.26,<2.0
|
| 9 |
+
pillow>=10.0.0
|
| 10 |
+
|
| 11 |
+
# ===== Milestone 2: Stage 1 Generation (uncomment as needed) =====
|
| 12 |
+
# torch==2.4.0
|
| 13 |
+
# torchvision==0.19.0
|
| 14 |
+
# rembg[gpu]==2.0.59
|
| 15 |
+
# transformers>=4.44.0
|
| 16 |
+
# diffusers>=0.30.0
|
| 17 |
+
# huggingface-hub>=0.24.0
|
| 18 |
+
# # TRELLIS.2 — install from source in app.py or via setup script
|
| 19 |
+
# # Hunyuan3D-2 — install from source in app.py or via setup script
|
| 20 |
+
# einops>=0.8.0
|
| 21 |
+
# scipy>=1.13.0
|
| 22 |
+
|
| 23 |
+
# ===== Milestone 3: Stage 2 CPU pipeline =====
|
| 24 |
+
# trimesh[easy]>=4.4.0
|
| 25 |
+
# pymeshfix>=0.17.0
|
| 26 |
+
# pymeshlab>=2025.7
|
| 27 |
+
# xatlas>=0.0.9
|
| 28 |
+
# fast-simplification>=0.1.7
|
| 29 |
+
# coacd==1.0.4 # pinned: newer versions break on some HF environments
|
| 30 |
+
|
| 31 |
+
# ===== Milestone 4: Stage 2 GPU baking =====
|
| 32 |
+
# nvdiffrast @ git+https://github.com/NVlabs/nvdiffrast.git
|
| 33 |
+
# imageio>=2.34.0
|
| 34 |
+
|
| 35 |
+
# ===== Milestone 5: Stage 2 SDXL inpainting =====
|
| 36 |
+
# # Uses diffusers (already included)
|
| 37 |
+
# accelerate>=0.33.0
|
| 38 |
+
# safetensors>=0.4.3
|
| 39 |
+
|
| 40 |
+
# ===== Milestone 7: Stage 3 Auto-rigging =====
|
| 41 |
+
# # UniRig — install from source in app.py or via setup script
|
| 42 |
+
|
| 43 |
+
# ===== Milestone 8: Export =====
|
| 44 |
+
# pygltflib>=1.16.0
|
ui_helpers.py
ADDED
|
@@ -0,0 +1,119 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
UI helpers — shared functions across Gradio tabs.
|
| 3 |
+
|
| 4 |
+
Keeps `app.py` focused on layout, not formatting logic.
|
| 5 |
+
"""
|
| 6 |
+
|
| 7 |
+
from __future__ import annotations
|
| 8 |
+
|
| 9 |
+
from . import quota, workspace
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
def get_status_bar() -> str:
|
| 13 |
+
"""Build the global status bar shown at the bottom of every tab.
|
| 14 |
+
|
| 15 |
+
Markdown-formatted single line with quota + workspace info.
|
| 16 |
+
"""
|
| 17 |
+
state = workspace.get_state()
|
| 18 |
+
parts = [
|
| 19 |
+
quota.format_status(),
|
| 20 |
+
f"📁 Workspace: {workspace.current_size_mb():.1f} MB",
|
| 21 |
+
f"📦 Exports: {workspace.export_count()}",
|
| 22 |
+
]
|
| 23 |
+
if state.model_used:
|
| 24 |
+
parts.append(f"🔧 Last: {state.model_used}")
|
| 25 |
+
return " · ".join(parts)
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
def get_asset_summary() -> str:
|
| 29 |
+
"""Multi-line summary of what's currently in `workspace/current/`.
|
| 30 |
+
|
| 31 |
+
Used in the viewer panel to show pipeline progress.
|
| 32 |
+
"""
|
| 33 |
+
state = workspace.get_state()
|
| 34 |
+
lines = [f"**Asset:** `{state.asset_name}`"]
|
| 35 |
+
|
| 36 |
+
if state.face_count:
|
| 37 |
+
lines.append(f"- Faces: {state.face_count:,}")
|
| 38 |
+
lines.append(f"- Vertices: {state.vertex_count:,}")
|
| 39 |
+
|
| 40 |
+
stages = []
|
| 41 |
+
if state.high_poly_glb:
|
| 42 |
+
stages.append("✓ Generated")
|
| 43 |
+
if state.cleaned_glb:
|
| 44 |
+
stages.append("✓ Cleaned")
|
| 45 |
+
if state.low_poly_glb:
|
| 46 |
+
stages.append("✓ Decimated")
|
| 47 |
+
if state.unwrapped_glb:
|
| 48 |
+
stages.append("✓ UV unwrapped")
|
| 49 |
+
if state.normal_dx_png or state.normal_gl_png:
|
| 50 |
+
stages.append("✓ Normal baked")
|
| 51 |
+
if state.albedo_png:
|
| 52 |
+
stages.append("✓ Albedo baked")
|
| 53 |
+
if state.orm_png or (state.roughness_png and state.metallic_png):
|
| 54 |
+
stages.append("✓ PBR maps")
|
| 55 |
+
if state.lod_glbs:
|
| 56 |
+
stages.append(f"✓ LODs ({len(state.lod_glbs)})")
|
| 57 |
+
if state.collision_glb:
|
| 58 |
+
stages.append("✓ Collision")
|
| 59 |
+
if state.rigged_glb or state.rigged_fbx:
|
| 60 |
+
stages.append("✓ Rigged")
|
| 61 |
+
|
| 62 |
+
if stages:
|
| 63 |
+
lines.append("")
|
| 64 |
+
lines.append("**Progress:**")
|
| 65 |
+
for s in stages:
|
| 66 |
+
lines.append(f"- {s}")
|
| 67 |
+
else:
|
| 68 |
+
lines.append("")
|
| 69 |
+
lines.append("*No asset loaded yet. Start at the Generate tab.*")
|
| 70 |
+
|
| 71 |
+
return "\n".join(lines)
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
def get_viewer_model_path() -> str | None:
|
| 75 |
+
"""Pick the best GLB to show in the 3D viewer right now.
|
| 76 |
+
|
| 77 |
+
Prefers the most-processed version available.
|
| 78 |
+
"""
|
| 79 |
+
state = workspace.get_state()
|
| 80 |
+
# Order: most processed → least processed
|
| 81 |
+
candidates = (
|
| 82 |
+
state.rigged_glb,
|
| 83 |
+
state.final_glb,
|
| 84 |
+
state.unwrapped_glb,
|
| 85 |
+
state.low_poly_glb,
|
| 86 |
+
state.cleaned_glb,
|
| 87 |
+
state.repaired_glb,
|
| 88 |
+
state.raw_gen_glb,
|
| 89 |
+
state.high_poly_glb,
|
| 90 |
+
)
|
| 91 |
+
for path in candidates:
|
| 92 |
+
if path and path.exists():
|
| 93 |
+
return str(path)
|
| 94 |
+
return None
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
def quota_warning(operation: str) -> str:
|
| 98 |
+
"""Generate a warning if an operation would exceed the daily quota.
|
| 99 |
+
|
| 100 |
+
Returns an empty string if the operation fits comfortably.
|
| 101 |
+
"""
|
| 102 |
+
estimated = quota.estimate(operation)
|
| 103 |
+
state = quota.get_state()
|
| 104 |
+
remaining = state.remaining_seconds()
|
| 105 |
+
|
| 106 |
+
if estimated > remaining:
|
| 107 |
+
overage = estimated - remaining
|
| 108 |
+
cost = overage * quota.OVERAGE_RATE_PER_SECOND
|
| 109 |
+
return (
|
| 110 |
+
f"⚠️ **Quota warning:** This will use ~{estimated}s but you only "
|
| 111 |
+
f"have {remaining:.0f}s left today. "
|
| 112 |
+
f"Overage cost: ~${cost:.2f}"
|
| 113 |
+
)
|
| 114 |
+
elif estimated > remaining * 0.5:
|
| 115 |
+
return (
|
| 116 |
+
f"ℹ️ Estimated GPU time: ~{estimated}s "
|
| 117 |
+
f"({remaining:.0f}s remaining today)"
|
| 118 |
+
)
|
| 119 |
+
return ""
|
workspace.py
ADDED
|
@@ -0,0 +1,219 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Workspace management for Open3DForge.
|
| 3 |
+
|
| 4 |
+
Single-user pattern: one persistent workspace folder.
|
| 5 |
+
No session IDs, no multi-tenancy.
|
| 6 |
+
|
| 7 |
+
Layout:
|
| 8 |
+
workspace/
|
| 9 |
+
current/ -- active work, overwritten per generation
|
| 10 |
+
exports/ -- finished asset zips, kept indefinitely
|
| 11 |
+
presets/ -- saved parameter configurations (JSON)
|
| 12 |
+
history/ -- thumbnails + metadata of past assets
|
| 13 |
+
"""
|
| 14 |
+
|
| 15 |
+
from __future__ import annotations
|
| 16 |
+
|
| 17 |
+
import json
|
| 18 |
+
import os
|
| 19 |
+
import shutil
|
| 20 |
+
import time
|
| 21 |
+
from dataclasses import dataclass, field
|
| 22 |
+
from pathlib import Path
|
| 23 |
+
from typing import Any
|
| 24 |
+
|
| 25 |
+
# ---------------------------------------------------------------------------
|
| 26 |
+
# Paths
|
| 27 |
+
# ---------------------------------------------------------------------------
|
| 28 |
+
|
| 29 |
+
ROOT = Path(__file__).resolve().parent.parent
|
| 30 |
+
WORKSPACE = ROOT / "workspace"
|
| 31 |
+
CURRENT = WORKSPACE / "current"
|
| 32 |
+
EXPORTS = WORKSPACE / "exports"
|
| 33 |
+
PRESETS = WORKSPACE / "presets"
|
| 34 |
+
HISTORY = WORKSPACE / "history"
|
| 35 |
+
|
| 36 |
+
# Subdirectories of `current/` created on each generation
|
| 37 |
+
CURRENT_TEXTURES = CURRENT / "textures"
|
| 38 |
+
CURRENT_LODS = CURRENT / "lods"
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
def ensure_dirs() -> None:
|
| 42 |
+
"""Create all workspace directories if missing. Safe to call repeatedly."""
|
| 43 |
+
for p in (WORKSPACE, CURRENT, EXPORTS, PRESETS, HISTORY,
|
| 44 |
+
CURRENT_TEXTURES, CURRENT_LODS):
|
| 45 |
+
p.mkdir(parents=True, exist_ok=True)
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
def reset_current() -> None:
|
| 49 |
+
"""Clear `current/` for a fresh asset. Called at the start of generation."""
|
| 50 |
+
if CURRENT.exists():
|
| 51 |
+
shutil.rmtree(CURRENT)
|
| 52 |
+
CURRENT.mkdir(parents=True, exist_ok=True)
|
| 53 |
+
CURRENT_TEXTURES.mkdir(parents=True, exist_ok=True)
|
| 54 |
+
CURRENT_LODS.mkdir(parents=True, exist_ok=True)
|
| 55 |
+
|
| 56 |
+
|
| 57 |
+
# ---------------------------------------------------------------------------
|
| 58 |
+
# Asset state (in-memory representation of what's in `current/`)
|
| 59 |
+
# ---------------------------------------------------------------------------
|
| 60 |
+
|
| 61 |
+
@dataclass
|
| 62 |
+
class AssetState:
|
| 63 |
+
"""Tracks what files exist in `current/` and the pipeline progress.
|
| 64 |
+
|
| 65 |
+
Updated by each stage as it completes. Used by the UI to enable/disable
|
| 66 |
+
buttons and show status indicators.
|
| 67 |
+
"""
|
| 68 |
+
|
| 69 |
+
# Input
|
| 70 |
+
input_images: list[Path] = field(default_factory=list)
|
| 71 |
+
|
| 72 |
+
# Stage 1 outputs
|
| 73 |
+
high_poly_glb: Path | None = None # raw TRELLIS.2 output, kept for baking
|
| 74 |
+
raw_gen_glb: Path | None = None # decimated base from generation
|
| 75 |
+
|
| 76 |
+
# Stage 2 outputs
|
| 77 |
+
repaired_glb: Path | None = None
|
| 78 |
+
cleaned_glb: Path | None = None
|
| 79 |
+
low_poly_glb: Path | None = None # post-decimation working mesh
|
| 80 |
+
unwrapped_glb: Path | None = None # has UV coordinates
|
| 81 |
+
final_glb: Path | None = None # all post-processing done
|
| 82 |
+
|
| 83 |
+
# Textures (Stage 2 baking)
|
| 84 |
+
albedo_png: Path | None = None
|
| 85 |
+
normal_gl_png: Path | None = None
|
| 86 |
+
normal_dx_png: Path | None = None
|
| 87 |
+
roughness_png: Path | None = None
|
| 88 |
+
metallic_png: Path | None = None
|
| 89 |
+
ao_png: Path | None = None
|
| 90 |
+
orm_png: Path | None = None # UE5-packed AO/Rough/Metal
|
| 91 |
+
metallic_smoothness_png: Path | None = None # Unity-packed
|
| 92 |
+
|
| 93 |
+
# LODs
|
| 94 |
+
lod_glbs: list[Path] = field(default_factory=list)
|
| 95 |
+
|
| 96 |
+
# Collision
|
| 97 |
+
collision_glb: Path | None = None
|
| 98 |
+
|
| 99 |
+
# Rigging (Stage 3)
|
| 100 |
+
rigged_glb: Path | None = None
|
| 101 |
+
rigged_fbx: Path | None = None
|
| 102 |
+
|
| 103 |
+
# Metadata
|
| 104 |
+
asset_name: str = "untitled"
|
| 105 |
+
generated_at: float = field(default_factory=time.time)
|
| 106 |
+
model_used: str = "" # "TRELLIS.2" or "Hunyuan3D-2"
|
| 107 |
+
face_count: int = 0
|
| 108 |
+
vertex_count: int = 0
|
| 109 |
+
|
| 110 |
+
def to_dict(self) -> dict[str, Any]:
|
| 111 |
+
"""Serialise for status display / debug."""
|
| 112 |
+
out: dict[str, Any] = {}
|
| 113 |
+
for k, v in self.__dict__.items():
|
| 114 |
+
if isinstance(v, Path):
|
| 115 |
+
out[k] = str(v) if v else None
|
| 116 |
+
elif isinstance(v, list):
|
| 117 |
+
out[k] = [str(p) for p in v]
|
| 118 |
+
else:
|
| 119 |
+
out[k] = v
|
| 120 |
+
return out
|
| 121 |
+
|
| 122 |
+
|
| 123 |
+
# Module-level singleton: in a single-user app, this is fine.
|
| 124 |
+
# In Gradio, requests are serialized so there's no race condition at the
|
| 125 |
+
# typical interaction level. Real concurrent generation would need locking.
|
| 126 |
+
_state: AssetState = AssetState()
|
| 127 |
+
|
| 128 |
+
|
| 129 |
+
def get_state() -> AssetState:
|
| 130 |
+
return _state
|
| 131 |
+
|
| 132 |
+
|
| 133 |
+
def reset_state() -> AssetState:
|
| 134 |
+
"""Replace the global state with a fresh one. Returns the new state."""
|
| 135 |
+
global _state
|
| 136 |
+
_state = AssetState()
|
| 137 |
+
return _state
|
| 138 |
+
|
| 139 |
+
|
| 140 |
+
# ---------------------------------------------------------------------------
|
| 141 |
+
# Presets (JSON-on-disk, loaded as dicts)
|
| 142 |
+
# ---------------------------------------------------------------------------
|
| 143 |
+
|
| 144 |
+
def list_presets() -> list[str]:
|
| 145 |
+
"""Return preset names (filenames without .json), sorted."""
|
| 146 |
+
if not PRESETS.exists():
|
| 147 |
+
return []
|
| 148 |
+
return sorted(p.stem for p in PRESETS.glob("*.json"))
|
| 149 |
+
|
| 150 |
+
|
| 151 |
+
def load_preset(name: str) -> dict[str, Any]:
|
| 152 |
+
"""Load a preset by name. Raises FileNotFoundError if missing."""
|
| 153 |
+
path = PRESETS / f"{name}.json"
|
| 154 |
+
if not path.exists():
|
| 155 |
+
raise FileNotFoundError(f"Preset not found: {name}")
|
| 156 |
+
with path.open("r", encoding="utf-8") as f:
|
| 157 |
+
return json.load(f)
|
| 158 |
+
|
| 159 |
+
|
| 160 |
+
def save_preset(name: str, config: dict[str, Any]) -> Path:
|
| 161 |
+
"""Save a preset as JSON. Overwrites if exists."""
|
| 162 |
+
safe_name = _sanitize_filename(name)
|
| 163 |
+
path = PRESETS / f"{safe_name}.json"
|
| 164 |
+
with path.open("w", encoding="utf-8") as f:
|
| 165 |
+
json.dump(config, f, indent=2, sort_keys=True)
|
| 166 |
+
return path
|
| 167 |
+
|
| 168 |
+
|
| 169 |
+
def delete_preset(name: str) -> bool:
|
| 170 |
+
"""Delete a preset. Returns True if deleted, False if it didn't exist."""
|
| 171 |
+
path = PRESETS / f"{name}.json"
|
| 172 |
+
if path.exists():
|
| 173 |
+
path.unlink()
|
| 174 |
+
return True
|
| 175 |
+
return False
|
| 176 |
+
|
| 177 |
+
|
| 178 |
+
def _sanitize_filename(name: str) -> str:
|
| 179 |
+
"""Strip path separators and unsafe chars from a filename stem."""
|
| 180 |
+
return "".join(c for c in name if c.isalnum() or c in "_-").strip("_-") or "preset"
|
| 181 |
+
|
| 182 |
+
|
| 183 |
+
# ---------------------------------------------------------------------------
|
| 184 |
+
# Workspace stats (for UI status bar)
|
| 185 |
+
# ---------------------------------------------------------------------------
|
| 186 |
+
|
| 187 |
+
def workspace_size_mb() -> float:
|
| 188 |
+
"""Total size of the workspace in MB."""
|
| 189 |
+
total = 0
|
| 190 |
+
if WORKSPACE.exists():
|
| 191 |
+
for path in WORKSPACE.rglob("*"):
|
| 192 |
+
if path.is_file():
|
| 193 |
+
total += path.stat().st_size
|
| 194 |
+
return total / (1024 * 1024)
|
| 195 |
+
|
| 196 |
+
|
| 197 |
+
def current_size_mb() -> float:
|
| 198 |
+
"""Size of `current/` only (active work)."""
|
| 199 |
+
total = 0
|
| 200 |
+
if CURRENT.exists():
|
| 201 |
+
for path in CURRENT.rglob("*"):
|
| 202 |
+
if path.is_file():
|
| 203 |
+
total += path.stat().st_size
|
| 204 |
+
return total / (1024 * 1024)
|
| 205 |
+
|
| 206 |
+
|
| 207 |
+
def export_count() -> int:
|
| 208 |
+
"""How many exported zips exist."""
|
| 209 |
+
if not EXPORTS.exists():
|
| 210 |
+
return 0
|
| 211 |
+
return len(list(EXPORTS.glob("*.zip")))
|
| 212 |
+
|
| 213 |
+
|
| 214 |
+
# ---------------------------------------------------------------------------
|
| 215 |
+
# Module init
|
| 216 |
+
# ---------------------------------------------------------------------------
|
| 217 |
+
|
| 218 |
+
# Auto-create folders on import so the app never crashes on a fresh checkout
|
| 219 |
+
ensure_dirs()
|