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Running on Zero
Running on Zero
Commit History
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Milestones 9-12: UniRig, UE5 Export, Presets, Polishβ
Milestone 9 β Stage 3 Auto-Rigging (stage3_rig.py): - gradio_client β MohamedRashad/UniRig: sends GLB, downloads rigged.glb - Same client pattern as TRELLIS.2 generation (no local GPU/weights needed) - Handles rig_type + seed inputs; outputs saved to workspace/current/ Milestone 10 β Stage 4 UE5 Export (stage4_export.py): - Bundles all workspace outputs into a UE5-ready zip: SM_/SK_ mesh, LOD1/2, UCX_ collision, T_*_D/N/ORM textures + manifest.json - Game-ready checklist warns before export (missing UVs, LODs, collision, etc.) - engine != UE5 returns informative stub (Unity/Godot/Blender planned) Milestone 11 β Presets (workspace/presets/*.json + app.py): - ui_save_preset() now reads ALL tab UI values and writes real JSON - 5 default presets committed to workspace/presets/ - Presets tab description updated Milestone 12 β Polish: - Game-ready checklist before export (already in handle_export) - Presets tab fully wired; Save captures all Stage 1-4 settings app.py: rig_btn β handle_β¦75e8e33 -
Create presets/.gitkeep
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