Spaces:
Running
Running
File size: 14,596 Bytes
86134e2 4a578c3 86134e2 4a578c3 86134e2 4a578c3 86134e2 4a578c3 7fed41f 4a578c3 86134e2 4a578c3 86134e2 4a578c3 3d37105 86134e2 7fed41f 86134e2 7fed41f 86134e2 4a578c3 86134e2 3d37105 86134e2 1275d5a 86134e2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 | class BounceSimulator {
constructor() {
this.canvas = document.getElementById('simulationCanvas');
this.ctx = this.canvas.getContext('2d');
this.instructions = document.getElementById('instructions');
this.bounceCount = document.getElementById('bounceCount');
// Simulation state
this.isRunning = false;
this.bounces = 0;
this.trailPoints = [];
this.maxTrailLength = 50;
this.isDragging = false;
// Object properties
this.object = {
x: 0,
y: 0,
size: 20,
shape: 'ball',
color: '#3b82f6',
velocityX: 0,
velocityY: 0,
speed: 5
};
// Container properties
this.container = {
shape: 'rectangle',
width: 0,
height: 0,
radius: 0
};
this.init();
this.setupEventListeners();
}
init() {
this.resizeCanvas();
window.addEventListener('resize', () => this.resizeCanvas());
this.setupDragEvents();
this.resetSimulation();
}
resizeCanvas() {
const container = this.canvas.parentElement;
this.canvas.width = container.clientWidth;
this.canvas.height = 384; // h-96 equivalent
this.container.width = this.canvas.width - 40;
this.container.height = this.canvas.height - 40;
this.container.radius = Math.min(this.container.width, this.container.height) / 2;
this.object.x = this.container.width / 2;
this.object.y = this.container.height / 2;
}
setupEventListeners() {
// Container shape buttons
document.getElementById('rectContainer').addEventListener('click', () => this.setContainerShape('rectangle'));
document.getElementById('circleContainer').addEventListener('click', () => this.setContainerShape('circle'));
// Object shape buttons
document.getElementById('ballObject').addEventListener('click', () => this.setObjectShape('ball'));
document.getElementById('squareObject').addEventListener('click', () => this.setObjectShape('square'));
// Angle control
document.getElementById('angleControl').addEventListener('input', (e) => {
const angle = parseInt(e.target.value);
document.getElementById('angleValue').textContent = `${angle}°`;
});
// Speed control
document.getElementById('speedControl').addEventListener('input', (e) => {
const speed = parseInt(e.target.value);
document.getElementById('speedValue').textContent = speed;
this.object.speed = speed;
});
// Trail toggle
document.getElementById('trailToggle').addEventListener('change', (e) => {
if (!e.target.checked) {
this.trailPoints = [];
}
});
// Action buttons
document.getElementById('startBtn').addEventListener('click', () => this.startSimulation());
document.getElementById('resetBtn').addEventListener('click', () => this.resetSimulation());
}
setupDragEvents() {
this.canvas.addEventListener('mousedown', (e) => this.handleMouseDown(e));
this.canvas.addEventListener('mousemove', (e) => this.handleMouseMove(e));
this.canvas.addEventListener('mouseup', () => this.handleMouseUp());
this.canvas.addEventListener('mouseleave', () => this.handleMouseUp());
// Touch events for mobile
this.canvas.addEventListener('touchstart', (e) => this.handleTouchStart(e));
this.canvas.addEventListener('touchmove', (e) => this.handleTouchMove(e));
this.canvas.addEventListener('touchend', () => this.handleMouseUp());
}
handleMouseDown(e) {
if (this.isRunning) return;
const rect = this.canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Check if click is on the object
const dx = x - this.object.x;
const dy = y - this.object.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= this.object.size / 2) {
this.isDragging = true;
this.canvas.style.cursor = 'grabbing';
}
}
handleMouseMove(e) {
if (!this.isDragging || this.isRunning) return;
const rect = this.canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Update object position while dragging
this.object.x = x;
this.object.y = y;
// Keep object within container bounds
if (this.container.shape === 'rectangle') {
this.constrainToRectangle(x, y);
} else {
this.constrainToCircle(x, y);
}
this.draw();
}
handleTouchStart(e) {
if (this.isRunning) return;
e.preventDefault();
const rect = this.canvas.getBoundingClientRect();
const touch = e.touches[0];
const x = touch.clientX - rect.left;
const y = touch.clientY - rect.top;
const dx = x - this.object.x;
const dy = y - this.object.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= this.object.size / 2) {
this.isDragging = true;
}
}
handleTouchMove(e) {
if (!this.isDragging || this.isRunning) return;
e.preventDefault();
const rect = this.canvas.getBoundingClientRect();
const touch = e.touches[0];
const x = touch.clientX - rect.left;
const y = touch.clientY - rect.top;
this.object.x = x;
this.object.y = y;
// Keep object within container bounds
if (this.container.shape === 'rectangle') {
this.constrainToRectangle(x, y);
} else {
this.constrainToCircle(x, y);
}
this.draw();
}
handleMouseUp() {
if (this.isDragging) {
this.isDragging = false;
this.canvas.style.cursor = 'crosshair';
}
}
constrainToRectangle(x, y) {
const left = 20 + this.object.size / 2;
const right = this.container.width + 20 - this.object.size / 2;
const top = 20 + this.object.size / 2;
const bottom = this.container.height + 20 - this.object.size / 2;
this.object.x = Math.max(left, Math.min(right, x));
this.object.y = Math.max(top, Math.min(bottom, y));
}
constrainToCircle(x, y) {
const centerX = this.container.width / 2 + 20;
const centerY = this.container.height / 2 + 20;
const maxDistance = this.container.radius - this.object.size / 2;
const dx = x - centerX;
const dy = y - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance > maxDistance) {
const angle = Math.atan2(dy, dx);
this.object.x = centerX + Math.cos(angle) * maxDistance;
this.object.y = centerY + Math.sin(angle) * maxDistance;
} else {
this.object.x = x;
this.object.y = y;
}
}
setContainerShape(shape) {
this.container.shape = shape;
this.updateActiveButton('rectContainer', 'circleContainer', shape === 'rectangle');
this.resetSimulation();
}
setObjectShape(shape) {
this.object.shape = shape;
this.updateActiveButton('ballObject', 'squareObject', shape === 'ball');
this.resetSimulation();
}
updateActiveButton(btn1Id, btn2Id, isFirstActive) {
const btn1 = document.getElementById(btn1Id);
const btn2 = document.getElementById(btn2Id);
btn1.classList.toggle('active', isFirstActive);
btn2.classList.toggle('active', !isFirstActive);
}
startSimulation() {
if (this.isRunning) return;
this.isRunning = true;
this.instructions.style.display = 'none';
this.canvas.style.cursor = 'crosshair';
const angle = parseInt(document.getElementById('angleControl').value);
const radians = angle * Math.PI / 180;
this.object.velocityX = Math.cos(radians) * this.object.speed;
this.object.velocityY = Math.sin(radians) * this.object.speed;
this.animate();
}
resetSimulation() {
this.isRunning = false;
this.bounces = 0;
this.isDragging = false;
this.canvas.style.cursor = 'crosshair';
if (!document.getElementById('trailToggle').checked) {
this.trailPoints = [];
}
this.bounceCount.textContent = `Bounces: ${this.bounces}`;
this.instructions.style.display = 'flex';
// Don't reset object position - keep it where it was
this.object.velocityX = 0;
this.object.velocityY = 0;
this.draw();
}
animate() {
if (!this.isRunning) return;
this.update();
this.draw();
requestAnimationFrame(() => this.animate());
}
update() {
if (this.isDragging) return;
// Add current position to trail
if (document.getElementById('trailToggle').checked) {
this.trailPoints.push({ x: this.object.x, y: this.object.y });
}
// Update object position
this.object.x += this.object.velocityX;
this.object.y += this.object.velocityY;
// Handle collisions based on container shape
if (this.container.shape === 'rectangle') {
this.handleRectangleCollisions();
} else {
this.handleCircleCollisions();
}
}
handleRectangleCollisions() {
const left = 20;
const right = this.container.width + 20;
const top = 20;
const bottom = this.container.height + 20;
// Check left/right boundaries
if (this.object.x - this.object.size / 2 <= left || this.object.x + this.object.size / 2 >= right) {
this.object.velocityX *= -1;
this.bounce();
}
// Check top/bottom boundaries
if (this.object.y - this.object.size / 2 <= top || this.object.y + this.object.size / 2 >= bottom) {
this.object.velocityY *= -1;
this.bounce();
}
// Keep object within bounds
this.object.x = Math.max(left + this.object.size / 2, Math.min(right - this.object.size / 2, this.object.x));
this.object.y = Math.max(top + this.object.size / 2, Math.min(bottom - this.object.size / 2, this.object.y));
}
handleCircleCollisions() {
const centerX = this.container.width / 2 + 20;
const centerY = this.container.height / 2 + 20;
// Calculate distance from center
const dx = this.object.x - centerX;
const dy = this.object.y - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
// Check if object hits circle boundary
if (distance + this.object.size / 2 >= this.container.radius) {
// Calculate normal vector
const nx = dx / distance;
const ny = dy / distance;
// Calculate dot product
const dotProduct = this.object.velocityX * nx + this.object.velocityY * ny;
// Reflect velocity
this.object.velocityX = this.object.velocityX - 2 * dotProduct * nx;
this.object.velocityY = this.object.velocityY - 2 * dotProduct * ny;
this.bounce();
// Adjust position to prevent sticking
const overlap = distance + this.object.size / 2 - this.container.radius;
this.object.x -= nx * overlap;
this.object.y -= ny * overlap;
}
}
bounce() {
this.bounces++;
this.bounceCount.textContent = `Bounces: ${this.bounces}`;
this.bounceCount.classList.add('bounce-animation');
setTimeout(() => this.bounceCount.classList.remove('bounce-animation'), 600);
// Change color on bounce (rainbow effect)
const colors = ['#3b82f6', '#ef4444', '#10b981', '#f59e0b', '#8b5cf6'];
this.object.color = colors[this.bounces % colors.length];
}
draw() {
// Clear canvas
this.ctx.fillStyle = '#111827';
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
// Draw container
this.ctx.strokeStyle = '#4b5563';
this.ctx.lineWidth = 2;
if (this.container.shape === 'rectangle') {
this.ctx.strokeRect(20, 20, this.container.width, this.container.height);
} else {
this.ctx.beginPath();
this.ctx.arc(
this.container.width / 2 + 20,
this.container.height / 2 + 20,
this.container.radius,
0,
2 * Math.PI
);
this.ctx.stroke();
}
// Draw trail
if (document.getElementById('trailToggle').checked && this.trailPoints.length > 1) {
this.ctx.strokeStyle = 'rgba(255, 255, 255, 0.4)';
this.ctx.lineWidth = 2;
this.ctx.beginPath();
this.ctx.moveTo(this.trailPoints[0].x, this.trailPoints[0].y);
for (let i = 1; i < this.trailPoints.length; i++) {
this.ctx.lineTo(this.trailPoints[i].x, this.trailPoints[i].y);
}
this.ctx.stroke();
}
// Draw object
this.ctx.fillStyle = this.object.color;
if (this.object.shape === 'ball') {
this.ctx.beginPath();
this.ctx.arc(this.object.x, this.object.y, this.object.size / 2, 0, 2 * Math.PI);
this.ctx.fill();
// Add glow effect
this.ctx.shadowColor = this.object.color;
this.ctx.shadowBlur = 10;
this.ctx.fill();
this.ctx.shadowBlur = 0;
} else {
this.ctx.fillRect(
this.object.x - this.object.size / 2,
this.object.y - this.object.size / 2,
this.object.size,
this.object.size
);
}
}
}
// Initialize simulator when DOM is loaded
document.addEventListener('DOMContentLoaded', () => {
new BounceSimulator();
}); |